Lumi MasterAll games

Lumi Master/Lumis

Dark70–85Mustinja

Mustinja

PurpleGoldRating 70–85DarkBattle

Job tagsLogging

At a glance

Best.
Why this tier

Mustinja is B for its early guaranteed-Poison signature with Poison Master. Muskyx adds ATK and the lead role in the Arena trap team, so evolve it.

Mustinja's skills

Fixed kit always on Mustinja, can't be swapped

Trait · passivePoison Master

Whenever it applies Poison, it also applies 1 stack of a random other status effect.

Signature skillShadow Dance

Hits the current enemy and applies 1 Poison.

DarkCost 4Power 60

Basic attackVenomous Dart

Its automatic attack: a Dark hit every 1s for 10 power.

DarkPower 10Interval 1s

Swappable skills choose which one to equip

PoisonUsed in official line-ups

Hits the current enemy and applies 2 Poison.

DarkCost 4Power 20

Poison SwampUsed in official line-ups

Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.

DarkCost 3Power 0

Entrenched

Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).

DarkCost 7Power 120

Toxic Spread

Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.

DarkCost 3Power 30

Avalanche

Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).

IceCost 3Power 25

Infect

Spreads the current enemy's status effects to the rest of its squad.

DarkCost 6Power 60

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Mustinja. See those line-ups.

How to use Mustinja

Mustinja is a strong early pick: Shadow Dance poisons on every hit for 4 Energy, and Poison Master adds a second status each time. Poison Swamp is already in its pool. 88 HP is its weak point. Muskyx keeps the same kit with 102 ATK, so evolve it at Lv. 35 once you can.

Compared with

The strongest Battle on the tier list and the ones placed just above Mustinja, strongest first.

Recommended build

The game's own in-client line-ups run Mustinja with Poison Swamp equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Poison MasterPoison MasterTrait
Shadow DanceShadow DanceSignature skill

Poison Master: Whenever it applies Poison, it also applies 1 stack of a random other status effect. Shadow Dance: Hits the current enemy and applies 1 Poison.

Skill to equip
Poison Swamp— Chosen in 2 of 3 official setups
PoisonPoisonChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Muskit KeepsakeMuskit KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Muskit StarcoreMuskit StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Muskyx

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Light×2Brawler×2
Takes reduced damage from
Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
MustinjaMustinjaLv. 15 · Evolution Fruit ×1

Other forms

Attributes

ATK66–98DEF60–92HP56–88Work30–62

MaxMin

MinMax
ATK6698
DEF6092
HP5688
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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