Lumi MasterAll games

Lumi Master/Lumis

Fire70–88Infernadra

Infernadra

PurpleGoldRating 70–88FireStandard

At a glance

A
Why this tier

Infernadra holds A as a setup piece, since every Burn it lands also drops DEF, on a 106 DEF, 100 HP body. With 82 ATK it never takes the kill, so pair it with Charigon or another closer.

In our teams1 of 23
  • DebuffsLead, stacks Burn and lowers DEF · Scorch

Infernadra's skills

Fixed kit always on Infernadra, can't be swapped

Trait · passiveBurning Pain

Whenever it applies Burn, it also lowers the target's DEF by 1 stage.

Signature skillBorn from Fire

Hits the current enemy; guaranteed to apply 1 Leech, apply 1 Burn and lower its DEF by 1 stage.

FireCost 5Power 50

Swappable skills choose which one to equip

Vine GripUsed in official line-ups

Hits the current enemy; +20% power for each Leech stack it carries.

GrassCost 5Power 75

ScorchUsed in official line-ups

Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.

FireCost 4Power 40

Leech Seed

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

Tail Whip

Hits the current enemy, lowers its DEF by 1 stage and switches out.

DragonCost 4Power 30

Dragon Rage

Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.

DragonCost 5Power 40

Dragon Roar

Roars at the current enemy, forcing it off the field.

DragonCost 3Power 10

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Infernadra. See those line-ups.

How to use Infernadra

Infernadra strips DEF for the rest of the team. Burning Pain lowers the target's DEF a stage every time it applies Burn, and Born from Fire lands a Leech, a Burn and another DEF drop on every hit, so Scorch and the signature leave the enemy soft for whoever comes next. 106 DEF and 100 HP let it keep doing that.

82 ATK means it will never finish anything itself. Charigon drops DEF and deals the damage too; Infernadra is the pick when you want a sturdier setter, as in the game's Debuffs line-up.

Teams with Infernadra

All Lumi Master teams →

Compared with

The strongest Standard on the tier list and the ones placed just above Infernadra, strongest first.

Recommended build

The game's own in-client line-ups run Infernadra with Scorch equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Burning PainBurning PainTrait
Born from FireBorn from FireSignature skill

Burning Pain: Whenever it applies Burn, it also lowers the target's DEF by 1 stage. Born from Fire: Hits the current enemy; guaranteed to apply 1 Leech, apply 1 Burn and lower its DEF by 1 stage.

Skill to equip
ScorchScorchChosen in 2 of 3 official setups
Vine GripVine GripChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Fruflare KeepsakeFruflare KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Fruflare StarcoreFruflare StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Water×2Ground×2
Takes reduced damage from
Fire×0.5Grass×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 3
InfernadraInfernadraLv. 35 · Evolution Fruit ×2

Attributes

ATK50–82DEF74–106HP68–100Work32–64

MaxMin

MinMax
ATK5082
DEF74106
HP68100
Work3264
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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