Starts each battle holding a latte and drinks it on leaving the field, healing 20% of its max HP and gaining 2 Energy. If it knocks out an enemy after finishing the latte, it gets another.
Lumi Master/Lumis

At a glance
- Why this tier
Latteccino sits in B because Latte Raid only grows as it loses HP, and 80 HP leaves a short window to use it. Lycanite brings the same Steel damage with Self-Heal to stay in.
- Best with
Flamblades×1
Lycanite×1- In our teams1 of 23
- Lycanite CoreLead, gives the whole squad Swift · Speed Up
Latteccino's skills
Fixed kit always on Latteccino, can't be swapped
Hits the current enemy; +10% damage for every 10% of HP it has lost.
Swappable skills choose which one to equip
Hits the current enemy and gives this Lumi 1 Swift.
Every Lumi in your squad gains 1 Swift.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy ignoring its DEF boosts, then removes those boosts.
Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Latteccino. See those line-ups.
How to use Latteccino
Latteccino gets stronger as it gets hurt. Latte Raid adds 10% damage for every 10% of HP it has lost, and Refill heals 20% and gives 2 Energy the first time it leaves the field, with another latte for every knockout after that. Speed Up, its line-up pick, gives the whole squad Swift.
108 ATK is high, but 80 HP is among the lowest on the roster, so the low-HP window is short. Lycanite does the Steel job with Self-Heal to survive it.
Teams with Latteccino
- Lycanite CoreIn-game line-up · Swift stacking into Lycanite



Lycanite's Deadly Claw always crits once Lycanite holds 3 Swift, and strikes a second time at 5. The other two are there to get it to that count. Latteccino's Speed Up gives 1 Swift to every Lumi in your squad, bench included. Flamblades makes Swift out of Burn, 1 each time it applies Burn plus 1 for every 2 Burn on the target, and its Relay hands every stack it holds to the Lumi that switches in.
Compared with
The strongest Standard on the tier list and the ones placed just above Latteccino, strongest first.
Recommended build
The game's own in-client line-ups run Latteccino with Speed Up equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
RefillTrait
Latte RaidSignature skillRefill: Starts each battle holding a latte and drinks it on leaving the field, healing 20% of its max HP and gaining 2 Energy. If it knocks out an enemy after finishing the latte, it gets another. Latte Raid: Hits the current enemy; +10% damage for every 10% of HP it has lost.
Speed UpChosen in 2 of 3 official setups
Swift StrikeChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Latteccino KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 76 | 108 | |
| 54 | 86 | |
| 48 | 80 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Steel

