After being hit by a skill, lowers the attacker's ATK by 1 stage. If this Lumi's ATK and DEF stages together beat the attacker's, every stage of the difference deals it 5% of that skill's damage.
Lumi Master/Lumis

At a glance
- Why this tier
The Variant rates a band above base Screamhog on its own signature, which adds an ATK and a DEF stage to itself per cast, switching on Shout's reflect and giving Baton Pass something to hand on. It keeps the base's 88 HP.
Screamhog - Variant's skills
Fixed kit always on Screamhog - Variant, can't be swapped
Hits the current enemy with a sound wave and raises this Lumi's ATK and DEF by 1 stage each.
Its automatic attack: a Ground hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Raises this Lumi's DEF by 2 stages.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Roars at the current enemy, forcing it off the field.
Drops a trap where the current enemy is standing. Any enemy Lumi that moves onto it loses 10% of its max HP.
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Screamhog - Variant. See those line-ups.
How to use Screamhog - Variant
The Variant's signature raises its own ATK and DEF a stage each instead of lowering the enemy's, so Shout's reflect switches on sooner and Baton Pass has stages to hand to a hitter. Dragon Roar and Earth Spike are in its pool too. It keeps 88 HP and four double weaknesses, and Sandlord builds stages faster at 3 Energy a cast.
Compared with
The strongest Special: Variant on the tier list and the ones placed just above Screamhog - Variant, strongest first.
Recommended build
The game's own in-client line-ups run Screamhog - Variant with Baton Pass equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
ShoutTrait
Ahhh! - VariantSignature skillShout: After being hit by a skill, lowers the attacker's ATK by 1 stage. If this Lumi's ATK and DEF stages together beat the attacker's, every stage of the difference deals it 5% of that skill's damage. Ahhh! - Variant: Hits the current enemy with a sound wave and raises this Lumi's ATK and DEF by 1 stage each.
Baton PassChosen in 2 of 3 official setups
Earth BarrierChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Screamhog KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 63 | 95 | |
| 63 | 95 | |
| 56 | 88 | |
| 30 | 62 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 85
Ground


