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Dynamite Blue on loadoutgg: 49 characters, 12 teams and nine guides

Dynamite Blue is now covered: every character with their skills and unlock levels, twelve teams for Signet Game, Firewall, Code Dungeon and GFC, and nine guides to the modes and the daily routine.

The characters

Dynamite Blue is a turn-based squad RPG with four classes (Slaughter, Jacker, Vanguard, Rewinder) and six elements. Each of the 49 character pages lists the skills, the skill levels where extra effects unlock, element matchups, the teams that use the character and what awakening costs.

Skill levels matter here. Many skills gain a new effect at a set level, and a character can be ordinary before that level and essential after it. The pages show each of those steps.

Twelve teams, by mode

Teams are sorted by what they're for. Signet Game chapters each carry Guardian Stones of set elements, so the Signet teams are built to cover stones: Signet Core carries every stone element except Plasma and handles five of the seven chapters on Hard and Extreme, and a second team covers the two Plasma chapters.

Firewall's boss, DJ Madu, carries four stones and is Network, which Electrical has the edge on. Code Dungeon is a single boss graded S to D on remaining HP, so those teams are built for single-target damage. GFC, the arena, has three teams: one that moves first, one that outlasts, and one that shuts down healing.

Two of the twelve are for new accounts and lean on the free Hyde.

Nine guides

The guides cover Signet Game, Firewall, Code Dungeon, the Jukebox Raid, GFC, the guild, growth materials, banners and a daily and weekly checklist. If you read one, read the checklist. It lists the reset times and which tickets expire unused.

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