Dynamite BlueAll games

Dynamite Blue/Characters

HydeXA

Hyde

XAElectricalSlaughter

Leader of the Drifters. After losing comrades in a NAVII raid, he refounded the team with Hyki and Rem. With a vow never to lose comrades again, he's always the first to leap into danger.

Verdict

InvestFree on every account and S in both modes: raise Hyde's skill first, and pair a buff remover for shield teams.

PvESGFCS
Why this tier

PvE SEvery account gets Hyde free, and 160% on all enemies every second turn clears waves faster than any other Slaughter or Jacker. Hyde's catch is Slaughter HP and no buff removal.

GFC SSpeed 121 and a 70% Paralyze from skill Lv. 20 stop the main target's skill, with 160% on the whole team every second turn. Nothing removes enemy buffs, so Muro takes shield teams.

In our teams6 of 12
+2 more in Best Teams →

Overview

Every account gets Hyde free, and Hyde is still the first damage dealer worth building. Rapid Fire hits every enemy for 160% on a 2-turn cooldown, so wave stages go better with Hyde than with any other back-row hitter. Skill Lv. 10 adds a 60% follow-up, Lv. 20 a 70% Paralyze that stops the target's skill, and Lv. 30 an extra 30% on any enemy carrying a status.

The weak spot is defence. Slaughters have the thinnest HP line in the game, and DJ Madu's Network hits Electrical as hard as Electrical hits it. Nothing in the kit removes an enemy buff either, which is why Muro takes shield teams in the arena.

Hyde wants a status source alongside. In Signet Core, Lilly's Poison on every enemy switches on the Lv. 30 bonus while Drax taunts and Rem heals. In the Firewall, the Paralyze and Persa's Burn hand Hugo a status for the +100% hit.

Take Hyde to skill Lv. 30 first. Character Lv. 60 and three Skill Cores open the whole kit, and nothing has to be pulled to get there.

Exclusive gear

Hyde has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Guardian W-Gear → Vanguard W-Gear → Drift Captain W-Gear → Unbreakable W-Gear.

T-jetGame data

By grade: Worn T-jet → Guardian T-jet → Vanguard T-jet → Drift Captain T-jet → Unbreakable T-jet.

CaskGame data

By grade: Worn Cask → Guardian Cask → Vanguard Cask → Drift Captain Cask → Unbreakable Cask.

NetculusGame data

By grade: Worn Netculus → Guardian Netculus → Vanguard Netculus → Drift Captain Netculus → Unbreakable Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22521,176#26 of 49, tied with 4
ATK Lv. 2253,521#1 of 49, tied with 4
DEF Lv. 2251,263#26 of 49, tied with 4
Speed121#4 of 47, tied with 4
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Hyde Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearUnbreakable W-Gear
  • T-jetUnbreakable T-jet
  • CaskUnbreakable Cask
  • NetculusUnbreakable Netculus

Skill unlock ladder

Hyde's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Rapid Fire Active · To enemy
      extra attack 60 → 90%
    • Digital Surge Passive · To enemy
      80% chance, for 2 turns, ATK -8 → 12%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Rapid Fire Active · To enemy
      70 → 105% chance to apply for 2 turns, Paralyze (cannot use skills)
  3. Lv. 30Active: character Lv. 60Skill Core
    • Rapid Fire Active · To all enemies
      if target has a status, 30 → 45% bonus damage

Teams that use Hyde

Hyde has a slot in 6 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Hyde is Electrical, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

Strong against

Network
Electrical

Weak against

Network

Full element chart →

Awakening and dupes cost

License 5 caps Hyde at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Hyde's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Rapid FireActive

    To all enemies: 160 → 240% damage, if target has a status, 30 → 45% bonus damage [skill Lv. 30+]. To enemy: extra attack 60 → 90% [skill Lv. 10+], 70 → 105% chance to apply for 2 turns, Paralyze (cannot use skills) [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 2 turns · extra effects at skill Lv. 10, 20, 30

  2. Digital SurgePassive

    [On attack] Self: for 2 turns, ATK +12 → 18%. To enemy: 80% chance, for 2 turns, ATK -8 → 12% [skill Lv. 10+].

    extra effects at skill Lv. 10

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