Dynamite Blue/Characters
XAVerdict
SituationalBuild Lain for Plasma chapters and Code Red Plus; in the arena the long cooldown costs too many turns.
- Why this tier
PvE AThe only all-enemies Burn in Plasma earns Lain a seat in Plasma chapters and Code Red Plus. The 5-turn cooldown means Hyde deals more per turn, and Plasma sits on only 3 stone lists.
GFC ALain's 220% Burn on every enemy lands hard, but a 5-turn cooldown costs Lain turns once damage climbs from round 8. Hyde hits the same targets every second turn.
- In our teams2 of 12
- Signet Plasma Chapters: Drax and RuPlasma stones · Burn on all enemies
- Code Red Plus: Plasma into DueoksiniPlasma · Burn, Bleed
Overview
Lain owns the only Burn on every enemy in Plasma. Fire Slash hits every enemy for 220% and, from skill Lv. 10, burns each one for 3 turns at 70% (63% after resist). Half of Lain's attacks raise ATK by 25%, and from Lv. 10 those also Bleed the target. At Speed 121, the Burn usually lands before enemies act. The Burn is strong setup for Tsuki, but only where Plasma fits the stage.
The 5-turn cooldown is the catch: per turn, Lain deals a bit over half of Hyde's damage, and Plasma matters for stones on just three lists of eight. The Burn lasts 3 turns of every 5, so a Tsuki bonus built on it has to wait for the next cast. Keep Hyde as the everyday pick.
Lain is the only Plasma damage in the Signet Plasma chapters and one of the two Burn sources in Code Red Plus: Plasma into Dueoksini, where Persa covers the gap between casts. Lain can also replace Persa in either Firewall team.
Build Lain for Plasma content: Signet chapters 2 and 4 and Code Red Plus. Skill Lv. 10 already brings the Burn and Bleed; everywhere else, Hyde does the job without a pull. Lain is worth building only if Plasma stages are the wall.
Exclusive gear
Lain has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Spark W-Gear → Voltrunner W-Gear → Thunderburst W-Gear → Stormbreaker W-Gear.
By grade: Worn T-jet → Spark T-jet → Voltrunner T-jet → Thunderburst T-jet → Stormbreaker T-jet.
By grade: Worn Cask → Spark Cask → Voltrunner Cask → Thunderburst Cask → Stormbreaker Cask.
By grade: Worn Netculus → Spark Netculus → Voltrunner Netculus → Thunderburst Netculus → Stormbreaker Netculus.
Attributes
Lain Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearStormbreaker W-Gear
- T-jetStormbreaker T-jet
- CaskStormbreaker Cask
- NetculusStormbreaker Netculus
Skill unlock ladder
Lain's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Fire Slash Active · To all enemies
70% chance to apply for 3 turns, Burn
Critical Surge Passive · To enemy
for 2 turns, Bleed
- Lv. 20Active: character Lv. 40Skill Core
Fire Slash Active · Self
for 2 turns, Pierce +50 → 75%
Teams that use Lain
Lain has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.
- Signet Plasma Chapters: Drax and RuSignet Game Hard/Extreme · Chapters 2 and 4
Back rowPlasma stones · Burn on all enemies
- Code Red Plus: Plasma into DueoksiniCode Dungeon Red Plus · Dueoksini
Back rowPlasma · Burn, Bleed
Element matchups and bosses
Lain is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Plasma guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerLain has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Lain at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Lain's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 4 | Lv. 215 |
| ★★★★ | 110 | 280 | 6 | Lv. 220 |
| ★★★★★ | 220 | 500 | 10 | Lv. 225 |
"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Plasma
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