Dynamite Blue/Characters
XAVerdict
InvestBuild Drax early. Five of our teams put Drax in front, and the team damage cut is the best answer to the arena's late rounds.
- Why this tier
PvE SFive of this site's comps put Drax in front: Taunt 3 turns in 4 from skill Lv. 10 and a 40% damage cut for every ally at Lv. 30. The catch is the wait, since the cut and the revive both need three Skill Cores.
GFC SThe 40% team damage cut answers the arena's damage climb from round 8, and no other tank covers the whole team that well. Speed 104 means the other side usually strikes first.
- In our teams5 of 12
- Signet Core: Five ElementsPower stones · Taunt, team damage cut
- Signet Plasma Chapters: Drax and RuPower stones · Taunt, team damage cut, revive
- Firewall: Double ElectricalPower stone · Taunt, team damage cut
- Code Dungeon: Power into SirenTaunt · DEF -15% on the boss at battle start
Overview
Drax sits in more of this site's teams than anyone. Flash Cannon hits every enemy for 135% every 4 turns and taunts for 3 turns from skill Lv. 10, so the Taunt is up 3 turns in 4. Lv. 20 adds 40% damage reflect, Lv. 30 cuts damage to every ally by 40% for 3 turns, and Lv. 40 makes Drax invincible. At battle start Drax also lowers one enemy's DEF by 15% and, from Lv. 30, gains a revive. That is a reliable Taunt and the strongest team protection in the game.
The kit has two gaps, though. One turn in four has no Taunt or damage cut, and at Speed 104 the other side usually moves first. The damage cut and the revive both need skill Lv. 30, which is character Lv. 60 and three Skill Cores. Plan for the wait.
Drax holds the front of five comps: Signet Core, the Signet Plasma chapters, Firewall: Double Electrical, Code Dungeon: Power into Siren and GFC: Outlast. Rem or Ru heal behind the Taunt in most of them, and Power has the edge on Siren.
Build Drax early and take skill Lv. 30 first. An XA Selector can pick Drax if the Standard banner doesn't deliver.
Exclusive gear
Drax has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Commander W-Gear → Battle Master W-Gear → Warlord W-Gear → Ash Legion W-Gear.
By grade: Worn T-jet → Commander T-jet → Battle Master T-jet → Warlord T-jet → Ash Legion T-jet.
By grade: Worn Cask → Commander Cask → Battle Master Cask → Warlord Cask → Ash Legion Cask.
By grade: Worn Netculus → Commander Netculus → Battle Master Netculus → Warlord Netculus → Ash Legion Netculus.
Attributes
Drax Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearAsh Legion W-Gear
- T-jetAsh Legion T-jet
- CaskAsh Legion Cask
- NetculusAsh Legion Netculus
Skill unlock ladder
Drax's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Flash Cannon Active · Self
for 3 turns, Taunt
Armor Break Passive · To enemy
for 2 turns, DEF -15 → 22.5%
- Lv. 20Active: character Lv. 40Skill Core
Flash Cannon Active · Self
for 2 turns, reflect 40 → 60% incoming damage
Armor Break Passive · To enemy
30 → 45% chance to apply for 1 turn, Stun
- Lv. 30Active: character Lv. 60Skill Core
Flash Cannon Active · To all allies
for 3 turns, reduce incoming damage by 40 → 60%
Armor Break Passive · Self
revive once upon death
- Lv. 40Active: character Lv. 80Skill Core
Flash Cannon Active · Self
invincible
Teams that use Drax
Drax has a slot in 5 of our Best Teams comps. The line under each team is the job that slot does.
- Signet Core: Five ElementsSignet Game Hard/Extreme · Chapters 1, 3, 5, 6, 7
Front rowPower stones · Taunt, team damage cut
- Signet Plasma Chapters: Drax and RuSignet Game Hard/Extreme · Chapters 2 and 4
Front rowPower stones · Taunt, team damage cut, revive
- Firewall: Double ElectricalFirewall · DJ Madu
Front rowPower stone · Taunt, team damage cut
- Code Dungeon: Power into SirenCode Dungeon · Siren
Front rowTaunt · DEF -15% on the boss at battle start
- GFC: OutlastGFC (PvP arena)
Front rowTaunt · team damage cut, revive
Element matchups and bosses
Drax is Power, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Power guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioDrax has the edge
Awakening and dupes cost
License 5 caps Drax at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Drax's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 4 | Lv. 215 |
| ★★★★ | 110 | 280 | 6 | Lv. 220 |
| ★★★★★ | 220 | 500 | 10 | Lv. 225 |
"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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