Dynamite Blue/Skill Finder
Dynamite Blue Skill Finder
98 skills · 49 characters · 37 effect tagsEvery character has one active skill and one passive. Pick one or more effects below to see who has them; picking several shows only skills that carry all of them. Most effects unlock at skill Lv. 10, 20, 30 or 40, and the text marks each gate. Skill level rises in battle as you spend Infinity, and outside battle with Skill Modules, capped at half the character's level. Each value reads skill Lv. 1 → skill Lv. 100.
98 skills shown
AG Grand Pontiff
Blessing of restore
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To enemy: 110 → 165% damage. To all allies: restore HP 12 → 18% [skill Lv. 10+], ATK +10 → 15% for 2 turns [skill Lv. 20+], remove 1 Debuff [skill Lv. 30+].
HealRemove debuffsATK up
AG Grand Pontiff
Eternal Care
Passive · 30% trigger chance[Turn start] Restore 3 → 4.5% HP to all allies.
Heal
AG Helper
Holy Sealing Formation
Active · Cooldown 3 turns · extra effects at skill Lv. 10To all enemies: 95 → 142.5% damage. Self: for 2 turns, Taunt [skill Lv. 10+].
TauntHits all enemies
AG Helper
Blessing of Sealing
Passive · 30% trigger chance[When hit] Self: grant shield equal to 8 → 12% Max HP.
Shield
AG Priest
Blasphemy
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage, for 3 turns, Speed -15 → 22.5% [skill Lv. 10+].
Slow
AG Priest
Holy Evasion
Passive · 60% trigger chance[On evade] To enemy: counter for 50 → 75% damage.
Counter
Amatech Rookie Soldier
Wide-Area Disruption
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage. To all enemies: 70% chance, for 3 turns, Speed -10 → 15% [skill Lv. 10+].
SlowHits all enemies
Amatech Rookie Soldier
Evasive Counterattack
Passive · 60% trigger chance[On evade] To enemy: 60% chance to counter for 50 → 75% damage.
Counter
Amatech Soldier
Precision Strike
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage, for 2 turns, Speed -15 → 22.5% [skill Lv. 10+].
Slow
Amatech Soldier
Evasive Counterattack
Passive · 60% trigger chance[On evade] To enemy: counter for 50 → 75% damage.
Counter
Andrew
Bull's Charge
Active · Cooldown 6 turns · extra effects at skill Lv. 10, 20To all enemies: 230 → 345% damage, for 2 turns, DEF -10 → 15% [skill Lv. 10+]. Self: for 3 turns, ATK +35 → 52.5% [skill Lv. 20+].
DEF downATK upHits all enemies
Andrew
Bull's Fighting Spirit
Passive · 60% trigger chance[On turn start] To all allies: for 2 turns, ATK +4 → 6%.
ATK up
Ari
Feast of Blood
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To enemy: 150 → 225% damage, 70 → 105% chance to apply for 1 turn, Stun [skill Lv. 10+]. To all allies: grant shield equal to 75 → 112.5% Max HP [skill Lv. 20+], DEF +8 → 12% [skill Lv. 30+], invincible [skill Lv. 40+].
StunShieldInvincibleDEF up
Ari
Ignition of Fury
Passive · 50% trigger chance · extra effects at skill Lv. 10[When hit] To all enemies: for 2 turns, CriRate -15 → 22.5%, for 1 turn, Taunt [skill Lv. 10+].
TauntHits all enemies
Baeksa
Baeksa
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To all enemies: 230 → 345% damage, for 2 turns, DEF -12 → 18% [skill Lv. 10+], ATK -10 → 15% [skill Lv. 20+]. Self: grant shield equal to 15 → 22.5% Max HP [skill Lv. 30+], Penetration +60 → 90% [skill Lv. 40+].
ATK downDEF downShieldHits all enemiesPenetration
Baeksa
Defense Arts
Passive · 70% trigger chance · extra effects at skill Lv. 10, 20[When hit] Self: grant shield equal to 10 → 15% Max HP, on basic attack, 20 → 30% chance to break a random guardian stone (any element) [skill Lv. 20+]. To enemy: 80% chance, for 2 turns, DEF -10 → 15% [skill Lv. 10+].
DEF downShieldStone break
Calis
Calis's Strike
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 160 → 240% damage, for 2 turns, Speed -15 → 22.5% [skill Lv. 10+].
Slow
Calis
Calis's Blessing
Passive · extra effects at skill Lv. 10[On evade] To enemy: counter for 70 → 105% damage, dispel 1 buff(s) [skill Lv. 10+].
Dispel buffsCounter
Coo&Beak Head Chef
Spice Stacks
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 160 → 240% damage. To all allies: restore HP 6 → 9% every turn for 4 turns [skill Lv. 10+].
Heal
Coo&Beak Head Chef
Master Chef's Insight
Passive · extra effects at skill Lv. 10[On evade] To enemy: counter for 70 → 105% damage, for 2 turns, healing received -15 → 22.5% [skill Lv. 10+].
HealCounter
Coo&Beak Sous Chef
Fiery Strike
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage, 60 → 90% life-steal strike (heal 60 → 90% of damage) [skill Lv. 10+].
Heal
Coo&Beak Sous Chef
Seasoned Skill
Passive · 50% trigger chance[On attack] Self: for 2 turns, ATK +10 → 15%.
ATK up
Drax
Flash Cannon
Active · Cooldown 4 turns · extra effects at skill Lv. 10, 20, 30, 40To all enemies: 135 → 202.5% damage. Self: for 3 turns, Taunt [skill Lv. 10+], for 2 turns, reflect 40 → 60% incoming damage [skill Lv. 20+], invincible [skill Lv. 40+]. To all allies: for 3 turns, reduce incoming damage by 40 → 60% [skill Lv. 30+].
TauntInvincibleHits all enemiesReflect
Drax
Armor Break
Passive · extra effects at skill Lv. 10, 20, 30[On battle start] Self: grant shield equal to 10 → 15% Max HP, revive once upon death [skill Lv. 30+]. To enemy: for 2 turns, DEF -15 → 22.5% [skill Lv. 10+], 30 → 45% chance to apply for 1 turn, Stun [skill Lv. 20+].
StunDEF downShieldRevive
Hayden
Focused Strike
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40, 50To all enemies: 150 → 225% damage, for 2 turns, ATK -8 → 12% [skill Lv. 10+], 50 → 75% true damage [skill Lv. 30+]. To enemy: 60 → 90% chance to apply for 2 turns, Sleep [skill Lv. 20+], if target has 3+ debuffs, 120 → 180% bonus damage [skill Lv. 40+], for 4 turns, apply 3 Network Tag stack(s) [skill Lv. 50+].
SleepATK downElement TagHits all enemiesTrue damageBonus vs status
Hayden
Killing Instinct
Passive · extra effects at skill Lv. 10[On turn start] Self: for 2 turns, CriRate +10 → 15%. To all enemies: for 2 turns, DEF -6 → 9% [skill Lv. 10+].
DEF downCrit upHits all enemies
Hugo
Full Charge Cannon
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To enemy: 210 → 315% damage, 50 → 75% chance to apply for 1 turn, Stun [skill Lv. 10+], for 2 turns, Slow [skill Lv. 30+], if target has a status, 100 → 150% bonus damage [skill Lv. 40+]. Self: for 2 turns, CriDmg +15 → 22.5% [skill Lv. 20+].
StunSlowCrit upBonus vs status
Hugo
Overdrive
Passive · extra effects at skill Lv. 10[On crit] Self: for 2 turns, CriRate +15 → 22.5%. To enemy: extra attack 80 → 120% [skill Lv. 10+].
Crit upExtra attack
Hyde
Rapid Fire
Active · Cooldown 2 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 160 → 240% damage, if target has a status, 30 → 45% bonus damage [skill Lv. 30+]. To enemy: extra attack 60 → 90% [skill Lv. 10+], 70 → 105% chance to apply for 2 turns, Paralyze (cannot use skills) [skill Lv. 20+].
ParalyzeHits all enemiesExtra attackBonus vs status
Hyde
Digital Surge
Passive · extra effects at skill Lv. 10[On attack] Self: for 2 turns, ATK +12 → 18%. To enemy: 80% chance, for 2 turns, ATK -8 → 12% [skill Lv. 10+].
ATK downATK up
Hyki
Sonic Strike
Active · Cooldown 5 turns · extra effects at skill Lv. 10, 20To enemy: 250 → 375% damage, for 3 turns, Poison [skill Lv. 10+]. To all enemies: 80 → 120% chance to apply for 2 turns, Stun [skill Lv. 20+].
StunPoisonHits all enemies
Hyki
Venom Guide
Passive · 60% trigger chance · extra effects at skill Lv. 10[On attack] To enemy: 60% chance, for 2 turns, ATK -8 → 12%, 60% chance, for 2 turns, healing received -20 → 30% [skill Lv. 10+].
ATK downHeal
Iron
Enhancement Guard Formation
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20To all enemies: 110 → 165% damage. Self: for 2 turns, Taunt [skill Lv. 10+]. To all allies: grant shield equal to 8 → 12% Max HP [skill Lv. 20+].
TauntShieldHits all enemies
Iron
Counterattack Protocol
Passive · 70% trigger chance · extra effects at skill Lv. 10[When hit] Self: grant shield equal to 5 → 7.5% Max HP. To enemy: 30 → 45% chance to apply for 1 turn, Stun [skill Lv. 10+].
StunShield
Ironclad
EMP Strike
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 160 → 240% damage, 70 → 105% life-steal strike (heal 70 → 105% of damage) [skill Lv. 10+].
Heal
Ironclad
Heal Breaker
Passive · 70% trigger chance[On attack] Self: for 2 turns, ATK +10 → 15%. To enemy: for 2 turns, healing received -15 → 22.5%.
HealATK up
Junpei
Mala Strike
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 160 → 240% damage, apply Slow for 2 turns [skill Lv. 30+]. To all allies: restore HP 10 → 15% [skill Lv. 10+], ATK +15 → 22.5% for 2 turns [skill Lv. 20+].
SlowHealATK upHits all enemies
Junpei
Seasoned Touch
Passive[Turn start] Restore 5 → 7.5% HP to all allies.
Heal
Kirill
Frenzied Barrage
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 185 → 277.5% damage. To adjacent enemies: 90 → 135% damage [skill Lv. 10+].
Kirill
Accelerated Rampage
Passive · extra effects at skill Lv. 10[On crit] To enemy: for 2 turns, ATK -10 → 15%. Self: for 2 turns, CriRate +15 → 22.5% [skill Lv. 10+].
ATK downCrit up
Lain
Fire Slash
Active · Cooldown 5 turns · extra effects at skill Lv. 10, 20To all enemies: 220 → 330% damage, 70% chance to apply for 3 turns, Burn [skill Lv. 10+]. Self: for 2 turns, Pierce +50 → 75% [skill Lv. 20+].
BurnHits all enemiesPenetration
Lain
Critical Surge
Passive · 50% trigger chance · extra effects at skill Lv. 10[On attack] Self: for 2 turns, ATK +25 → 37.5%. To enemy: for 2 turns, Bleed [skill Lv. 10+].
BleedATK up
Lilly
Blue Moon
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 115 → 172.5% damage, for 2 turns, Poison [skill Lv. 10+], for 3 turns, DEF -12 → 18% [skill Lv. 20+], 50 → 75% chance to apply for 1 turn, Freeze [skill Lv. 30+].
FreezePoisonDEF downHits all enemies
Lilly
Power Drain
Passive · 50% trigger chance · extra effects at skill Lv. 10[On attack] To enemy: 65% chance, for 2 turns, DEF -8 → 12%. Self: 50 → 75% chance, for 2 turns, immune to crowd control (stun, silence, freeze, etc.) [skill Lv. 10+].
StunFreezeSilenceDEF downImmunity
Lin Qiang
Mara Storm
Active · Cooldown 2 turns · extra effects at skill Lv. 10, 20To all enemies: 160 → 240% damage, for 2 turns, Taunt [skill Lv. 10+]. Self: grant shield equal to 25 → 37.5% Max HP [skill Lv. 20+].
TauntShieldHits all enemies
Lin Qiang
Afterecho of Mara
Passive · extra effects at skill Lv. 10[When hit] Self: for 2 turns, DEF +10 → 15%. To enemy: 80% chance, for 2 turns, Speed -10 → 15% [skill Lv. 10+].
SlowDEF up
Marcus
Kingpin's Execution
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20To all enemies: 120 → 180% damage. Self: for 2 turns, Taunt [skill Lv. 10+], grant shield equal to 12 → 18% Max HP [skill Lv. 20+].
TauntShieldHits all enemies
Marcus
Gang Solidarity
Passive · 50% trigger chance · extra effects at skill Lv. 10[When hit] Self: grant shield equal to 10 → 15% Max HP. To enemy: 30 → 45% chance to apply for 1 turn, Stun [skill Lv. 10+].
StunShield
MGPD Inspector
Corruption Crackdown
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage, for 3 turns, Speed -15 → 22.5% [skill Lv. 10+].
Slow
MGPD Inspector
Duty Counterattack
Passive · 60% trigger chance[On evade] To enemy: counter for 50 → 75% damage.
Counter
MGPD Special Officer
Strong Crackdown
Active · Cooldown 6 turns · extra effects at skill Lv. 10, 20To enemy: 130 → 195% damage. Self: 20 → 30% chance to grant extra turn [skill Lv. 10+], for 2 turns, ATK +10 → 15% [skill Lv. 20+].
ATK upExtra turn
MGPD Special Officer
Arrest Instinct
Passive · 70% trigger chance[On attack] Self: for 2 turns, ATK +10 → 15%. To enemy: for 2 turns, healing received -15 → 22.5%.
HealATK up
Mighty
Acid Mist
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 160 → 240% damage, for 3 turns, Speed -10 → 15% [skill Lv. 10+]. Self: for 4 turns, restore 15 → 22.5% HP per turn [skill Lv. 20+], grant shield equal to 20 → 30% Max HP [skill Lv. 30+].
SlowShieldHealHits all enemies
Mighty
Blessing of Corrosion
Passive · 70% trigger chance[When hit] To enemy: 70% chance, for 2 turns, ATK -8 → 12%.
ATK down
Morgan
Smoke Pass
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To all enemies: 95 → 142.5% damage, 50 → 75% chance to apply for 1 turn, Blind [skill Lv. 40+]. To all allies: restore 18 → 27% HP [skill Lv. 10+], dispel 1 debuff(s) [skill Lv. 20+], grant shield equal to 20 → 30% Max HP [skill Lv. 30+].
BlindShieldHealHits all enemies
Morgan
Wingman Check
Passive · extra effects at skill Lv. 10, 20[On turn start] To lowest-HP target: restore 8 → 12% HP, for 1 turn, immune to crowd control (stun, silence, freeze, etc.) [skill Lv. 20+]. To all allies: for 2 turns, Crit Rate +5 → 7.5% [skill Lv. 10+].
StunFreezeSilenceHealImmunityCrit up
Mother
Holy Judgment
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 145 → 217.5% damage. To all allies: restore 15 → 22.5% HP [skill Lv. 10+], grant shield equal to 8 → 12% Max HP [skill Lv. 20+]. Self: for 2 turns, Penetration +30 → 45% [skill Lv. 30+].
ShieldHealHits all enemiesPenetration
Mother
Mother's Blessing
Passive[Turn start] Restore 6 → 9% HP to the target with lowest HP.
Heal
Mou
Electro Wave
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To all enemies: 130 → 195% damage, for 2 turns, Slow [skill Lv. 20+]. To enemy: for 1 turn, Heal Block [skill Lv. 10+]. To all allies: grant shield equal to 20 → 30% Max HP [skill Lv. 30+]. Self: for 2 turns, Lifesteal +20 → 30% [skill Lv. 40+].
SlowHeal BlockShieldHits all enemiesLifesteal
Mou
Acceleration Circuit
Passive · extra effects at skill Lv. 10[On turn start] Self: for 2 turns, ATK +20 → 30%, DEF +10 → 15% [skill Lv. 10+].
ATK upDEF up
Muro
Force Drop
Active · Cooldown 3 turnsTo enemy: 230 → 345% damage, 70% chance to apply for 2 turns, Silence, ATK -15 → 22.5%, 90 → 135% true damage. Self: for 2 turns, CriDmg +10 → 15%.
SilenceATK downCrit upTrue damage
Muro
Armor Drop
Passive · 70% trigger chance · extra effects at skill Lv. 10[On attack] To enemy: 60 → 90% chance to dispel 2 buff(s), 80% chance, for 2 turns, DEF -10 → 15% [skill Lv. 10+].
DEF downDispel buffs
Nataliya
Piercing Blow
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To enemy: 210 → 315% damage, 60 → 90% chance to apply for 2 turns, Slow [skill Lv. 20+]. To all allies: for 2 turns, ATK +15 → 22.5% [skill Lv. 10+], grant shield equal to 20 → 30% Max HP [skill Lv. 30+], Crit Rate +15 → 22.5% [skill Lv. 40+].
SlowShieldATK upCrit up
Nataliya
Armor Fracture
Passive · 50% trigger chance · extra effects at skill Lv. 10[On attack] To enemy: 65% chance, for 2 turns, DEF -10 → 15%. To all allies: for 2 turns, ATK +12 → 18% [skill Lv. 10+].
DEF downATK up
Navii Commander
Suppressive Fire III
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 160 → 240% damage, for 2 turns, Bleed [skill Lv. 10+].
Bleed
Navii Commander
Battle Instinct III
Passive · 30% trigger chance[On attack] Self: for 2 turns, ATK +5 → 7.5%.
ATK up
Navii Elite Soldier
Suppressive Fire II
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage, for 2 turns, Bleed [skill Lv. 10+].
Bleed
Navii Elite Soldier
Battle Instinct II
Passive · 30% trigger chance[On attack] Self: for 2 turns, ATK +5 → 7.5%.
ATK up
Navii Security Team
Suppressive Fire I
Active · Cooldown 2 turns · extra effects at skill Lv. 10To enemy: 110 → 165% damage, for 2 turns, Bleed [skill Lv. 10+].
Bleed
Navii Security Team
Battle Instinct I
Passive · 30% trigger chance[On attack] Self: for 2 turns, ATK +5 → 7.5%.
ATK up
Navii Soldier
Defensive Formation
Active · Cooldown 2 turns · extra effects at skill Lv. 10To all enemies: 95 → 142.5% damage, for 2 turns, Taunt [skill Lv. 10+].
TauntHits all enemies
Navii Soldier
Ready Stance
Passive · 30% trigger chance[When hit] Self: for 1 turn, DEF +10 → 15%.
DEF up
Persa
On-Air Rush-nya
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20To enemy: 200 → 300% damage, for 3 turns, Burn [skill Lv. 10+], 30 → 45% chance to apply for 1 turn, Stun [skill Lv. 20+].
StunBurn
Persa
Live Donation
Passive · extra effects at skill Lv. 10[On turn start] To all allies: for 2 turns, Crit Rate +5 → 7.5%. Self: for 2 turns, ATK +10 → 15% [skill Lv. 10+].
ATK upCrit up
Rem
Mesh Pullover Covering
Active · Cooldown 4 turnsTo all enemies: 120 → 180% damage. To all allies: restore HP 30 → 45%, DEF +7 → 10.5% for 2 turns, reduce damage taken by 30 → 45%.
HealDEF upHits all enemies
Rem
Healing Instinct
Passive · extra effects at skill Lv. 10[At turn start] Self: restore HP by 10 → 15%. To all allies: DEF +5 → 7.5% for 2 turns [skill Lv. 10+].
HealDEF up
Reyna
Power Suppression
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To enemy: 210 → 315% damage, for 3 turns, Bleed [skill Lv. 10+], 50 → 75% chance to apply for 2 turns, Blind [skill Lv. 20+], for 3 turns, apply 2 Power Tag stack(s) [skill Lv. 30+].
BlindBleedElement Tag
Reyna
Power Infiltration Disruption
Passive · extra effects at skill Lv. 10[On turn end] To enemy: for 2 turns, Dodge -15 → 22.5%. Self: for 2 turns, Pierce +15 → 22.5% [skill Lv. 10+].
Penetration
Ru
Revive Refresh
Active · Cooldown 5 turns · extra effects at skill Lv. 10, 20, 30To all allies: restore 28 → 42% HP, for 2 turns, DEF +15 → 22.5% [skill Lv. 10+], dispel 2 debuff(s) [skill Lv. 20+], for 2 turns, immune to crowd control (stun, silence, freeze, etc.) [skill Lv. 30+].
StunFreezeSilenceHealImmunityDEF up
Ru
Heal Insight
Passive · extra effects at skill Lv. 10[Turn start] To all allies: for 2 turns, reduce damage taken by 5 → 7.5%. Self: restore 5 → 7.5% HP [skill Lv. 10+].
Heal
Sol
Lotus Flash
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To all enemies: 160 → 240% damage, for 2 turns, DEF -10 → 15% [skill Lv. 10+]. To enemy: 30 → 45% chance to apply for 1 turn, Stun [skill Lv. 20+], extra attack 50 → 75% [skill Lv. 30+], 50 → 75% chance to apply for 2 turns, Weaken [skill Lv. 40+].
StunDEF downWeakenHits all enemiesExtra attack
Sol
Zanshin
Passive · extra effects at skill Lv. 10, 20[On attack] To enemy: for 2 turns, DEF -8 → 12%. Self: for 2 turns, Penetration +15 → 22.5% [skill Lv. 10+], 50 → 75% chance, for 1 turn, immune to crowd control (stun, silence, freeze, etc.) [skill Lv. 20+].
StunFreezeSilenceDEF downImmunityPenetration
Terry
Under! Cover!
Active · Cooldown 2 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 160 → 240% damage, for 2 turns, Taunt [skill Lv. 10+]. Self: for 2 turns, Penetration +35 → 52.5% [skill Lv. 20+], grant shield equal to 25 → 37.5% Max HP [skill Lv. 30+].
TauntShieldHits all enemiesPenetration
Terry
Self Recovery
Passive · 50% trigger chance[When hit] counter for 50 → 75% damage.
Counter
Tsuki
Shadow Kill
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40To enemy: 240 → 360% damage, if target has a status, 100 → 150% bonus damage [skill Lv. 30+], 70 → 105% chance to apply for 1 turn, Freeze [skill Lv. 40+]. Self: for 2 turns, Speed +15 → 22.5% [skill Lv. 10+], CriRate +20 → 30% [skill Lv. 20+].
FreezeSpeed upCrit upBonus vs status
Tsuki
Trace of the Afterimage
Passive[On crit] Self: for 2 turns, CriDmg +15 → 22.5%.
Crit up
Tyra
Frontline Sweep
Active · Cooldown 5 turns · extra effects at skill Lv. 10, 20, 30, 40To all enemies: 200 → 300% damage, apply Bleed for 3 turns [skill Lv. 30+]. To all allies: restore HP 12 → 18% [skill Lv. 10+], remove 1 Debuff [skill Lv. 20+]. Self: grant extra turn [skill Lv. 40+].
BleedHealRemove debuffsHits all enemiesExtra turn
Tyra
Avenging Fury
Passive[On turn start] To all enemies: for 2 turns, ATK -5 → 7.5%.
ATK downHits all enemies
Verdorman
Plasma Cannon
Active · Cooldown 4 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 130 → 195% damage. To all allies: grant shield equal to 8 → 12% Max HP [skill Lv. 10+]. Self: for 2 turns, reflect 15 → 22.5% incoming damage [skill Lv. 20+], Taunt [skill Lv. 30+].
TauntShieldHits all enemiesReflect
Verdorman
Self Guide
Passive[At turn start] Self: restore HP by 5 → 7.5%.
Heal
Vlacky
Accurate Strike
Active · Cooldown 2 turnsTo enemy: 110 → 165% damage.
Vlacky
Pace Maker
Passive · 70% trigger chance[On attack] Self: 70% chance, for 2 turns, ATK +5 → 7.5%.
ATK up
Vlacky Boss
Butler's Composure
Active · Cooldown 3 turns · extra effects at skill Lv. 10To enemy: 130 → 195% damage, 50 → 75% chance to apply for 1 turn, Silence [skill Lv. 10+].
Silence
Vlacky Boss
Discourteous Remark
Passive · 30% trigger chance[On attack] To enemy: for 2 turns, DEF -8 → 12%.
DEF down
Yasha
Poison Mist
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 105 → 157.5% damage, if target has a status, 35 → 52.5% bonus damage [skill Lv. 30+]. To all allies: for 4 turns, restore 12 → 18% HP per turn [skill Lv. 10+], for 2 turns, Crit Rate +15 → 22.5% [skill Lv. 20+].
HealCrit upHits all enemiesBonus vs status
Yasha
Veil of Illusions
Passive[On turn start] To all allies: for 2 turns, CriRate +10 → 15%.
Crit up
Zero-P
Zero-Point Defense
Active · Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30To all enemies: 130 → 195% damage, 60 → 90% chance to apply for 2 turns, Weaken [skill Lv. 30+]. To all allies: restore HP 8 → 12% [skill Lv. 10+]. Self: reduce damage taken by 10 → 15% for 2 turns [skill Lv. 20+].
WeakenHealHits all enemies
Zero-P
Zero-Point Counterattack
Passive · 60% trigger chance[On block] To enemy: 60% chance to counter for 70 → 105% damage.
Counter