Dynamite Blue/Characters
AVerdict
SkipSkip it. The kit repeats Navii Elite Soldier's, and Navii Commander does it better at S grade.
- Why this tier
PvE DThe same kit as Navii Elite Soldier, 110% and Bleed on one target, with speed unlisted. Navii Commander does it at S grade with 160%.
GFC DToo little for the arena: 110% and Bleed on one target, speed unlisted. Navii Commander does the same job at S grade.
Overview
The Security Team shares its kit with Navii Elite Soldier: 110% on one enemy every 2 turns, a 2-turn Bleed from skill Lv. 10, and ATK +5% on 30% of attacks. The only difference between the two is the License colour, Blue here and Black on the Elite Soldier. It is early filler, not a unit to invest in.
Speed is unlisted, so where the Security Team falls in turn order is unknown, which makes it hard to plan a Bleed around. Navii Commander does the same job at S grade with 160%. Plasma is on 3 of 8 stone lists (Signet chapters 2 and 4, and the Firewall), and the element is crowded. That uncertainty is a good reason to skip it.
No comp here uses the Security Team.
Skip. If both Navii A grades are on hand, pick by License colour for the deck being built; neither deserves Skill Cores. A Migration Core refunds any early levels.
Exclusive gear
Navii Security Team has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Plasma W-Gear → Blue Plasma Slaughter W-Gear → Rare Plasma Slaughter W-Gear → Security Slaughter W-Gear → Mythic Security W-Gear.
By grade: Standard Plasma T-jet → Blue Plasma Slaughter T-jet → Rare Plasma Slaughter T-jet → Security Slaughter T-jet → Mythic Security T-jet.
By grade: Standard Plasma Cask → Blue Plasma Slaughter Cask → Rare Plasma Slaughter Cask → Security Slaughter Cask → Mythic Security Cask.
By grade: Standard Plasma Netculus → Blue Plasma Slaughter Netculus → Rare Plasma Slaughter Netculus → Security Slaughter Netculus → Mythic Security Netculus.
Attributes
Navii Security Team Roster median. Each spoke runs from the roster's lowest to highest figure.
Exclusive gear
- W-GearMythic Security W-Gear
- T-jetMythic Security T-jet
- CaskMythic Security Cask
- NetculusMythic Security Netculus
Skill unlock ladder
Navii Security Team's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Suppressive Fire I Active · To enemy
for 2 turns, Bleed
Element matchups and bosses
Navii Security Team is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Plasma guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNavii Security Team has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Navii Security Team at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Navii Security Team's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 2 | Lv. 205 |
| ★★ | 50 | 80 | 4 | Lv. 210 |
| ★★★ | 90 | 170 | 9 | Lv. 215 |
| ★★★★ | 110 | 280 | 14 | Lv. 220 |
| ★★★★★ | 220 | 500 | 25 | Lv. 225 |
"Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Plasma
Slaughter



