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Dynamite Blue/Characters

Navii Security TeamA

Navii Security Team

APlasmaSlaughter

A NAVII security veteran. Recruited from outside, they have adapted to the company well enough. With no grand ambitions, their goal is to look after the rookies and make it safely to retirement. They never talk about their past, and they are the senior most newcomers rely on.

Verdict

SkipSkip it. The kit repeats Navii Elite Soldier's, and Navii Commander does it better at S grade.

PvEDGFCD
Why this tier

PvE DThe same kit as Navii Elite Soldier, 110% and Bleed on one target, with speed unlisted. Navii Commander does it at S grade with 160%.

GFC DToo little for the arena: 110% and Bleed on one target, speed unlisted. Navii Commander does the same job at S grade.

Overview

The Security Team shares its kit with Navii Elite Soldier: 110% on one enemy every 2 turns, a 2-turn Bleed from skill Lv. 10, and ATK +5% on 30% of attacks. The only difference between the two is the License colour, Blue here and Black on the Elite Soldier. It is early filler, not a unit to invest in.

Speed is unlisted, so where the Security Team falls in turn order is unknown, which makes it hard to plan a Bleed around. Navii Commander does the same job at S grade with 160%. Plasma is on 3 of 8 stone lists (Signet chapters 2 and 4, and the Firewall), and the element is crowded. That uncertainty is a good reason to skip it.

No comp here uses the Security Team.

Skip. If both Navii A grades are on hand, pick by License colour for the deck being built; neither deserves Skill Cores. A Migration Core refunds any early levels.

Exclusive gear

Navii Security Team has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Plasma W-Gear → Blue Plasma Slaughter W-Gear → Rare Plasma Slaughter W-Gear → Security Slaughter W-Gear → Mythic Security W-Gear.

T-jetGame data

By grade: Standard Plasma T-jet → Blue Plasma Slaughter T-jet → Rare Plasma Slaughter T-jet → Security Slaughter T-jet → Mythic Security T-jet.

CaskGame data

By grade: Standard Plasma Cask → Blue Plasma Slaughter Cask → Rare Plasma Slaughter Cask → Security Slaughter Cask → Mythic Security Cask.

NetculusGame data

By grade: Standard Plasma Netculus → Blue Plasma Slaughter Netculus → Rare Plasma Slaughter Netculus → Security Slaughter Netculus → Mythic Security Netculus.

Attributes

HPATKDEF
HP Lv. 22511,988#45 of 49, tied with 4
ATK Lv. 2251,954#25 of 49, tied with 4
DEF Lv. 225682#45 of 49, tied with 4

Navii Security Team Roster median. Each spoke runs from the roster's lowest to highest figure.

    Exclusive gear

    • W-GearMythic Security W-Gear
    • T-jetMythic Security T-jet
    • CaskMythic Security Cask
    • NetculusMythic Security Netculus

    Skill unlock ladder

    Navii Security Team's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

    1. Lv. 10Active: character Lv. 20Skill Core
      • Suppressive Fire I Active · To enemy
        for 2 turns, Bleed

    Element matchups and bosses

    Navii Security Team is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

    Strong against

    Power
    Plasma

    Weak against

    Chemical

    Full element chart →

    Awakening and dupes cost

    License 5 caps Navii Security Team at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Navii Security Team's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.

    StarShardsRunning totalDuplicates' worthLevel cap
    ★30302Lv. 205
    ★★50804Lv. 210
    ★★★901709Lv. 215
    ★★★★11028014Lv. 220
    ★★★★★22050025Lv. 225

    "Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

    Ability progression

    Further abilities that unlock as this character's evolution line advances.

    1. Suppressive Fire IActive

      To enemy: 110 → 165% damage, for 2 turns, Bleed [skill Lv. 10+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

      Cooldown 2 turns · extra effects at skill Lv. 10

    2. Battle Instinct IPassive

      [On attack] Self: for 2 turns, ATK +5 → 7.5%.

      30% trigger chance

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