Dynamite BlueAll games

Dynamite Blue/Element Chart

Dynamite Blue Element Chart

6 elements · a 4-element cycle plus a 2-element pair

Every character and enemy carries one of six elements, and two separate rules decide who has the edge. Power, Bio, Chemical and Plasma form a loop where each beats the next. Electrical and Network sit outside that loop as a pair, and each has the advantage over the other, so a Network unit hitting an Electrical one has the edge and so does the reverse. The two groups never interact: Power against Network is a neutral hit. This chart shows who holds the advantage; the game doesn't print the size of the bonus.

PowerBioChemicalPlasma
Main cycle: each element beats the one its arrow points at.
ElectricalNetwork
Sub pair: Electrical and Network each have the advantage over the other.

The full grid

Read across: the attacker's element on the left, the target's element along the top.

Attacker vs targetPowerBioChemicalPlasmaElectricalNetwork
Power·▲ Advantage·▼ Disadvantage··
Bio▼ Disadvantage·▲ Advantage···
Chemical·▼ Disadvantage·▲ Advantage··
Plasma▲ Advantage·▼ Disadvantage···
Electrical·····▲ Advantage
Network····▲ Advantage·

Known boss elements

DJ MaduFirewallNetworkAdvantage:Electrical
DueoksiniCode Red PlusPowerAdvantage:Plasma
SirenCode DungeonBioAdvantage:Power

Characters by element

Power

7 characters

Strong againstBio

Weak againstPlasma

Bio

6 characters

Strong againstChemical

Weak againstPower

Chemical

8 characters

Strong againstPlasma

Weak againstBio

Plasma

12 characters

Strong againstPower

Weak againstChemical

Electrical

8 characters

Strong againstNetwork

Weak againstNetwork

Network

8 characters

Strong againstElectrical

Weak againstElectrical