Dynamite Blue/Element Chart
Dynamite Blue Element Chart
6 elements · a 4-element cycle plus a 2-element pairEvery character and enemy carries one of six elements, and two separate rules decide who has the edge. Power, Bio, Chemical and Plasma form a loop where each beats the next. Electrical and Network sit outside that loop as a pair, and each has the advantage over the other, so a Network unit hitting an Electrical one has the edge and so does the reverse. The two groups never interact: Power against Network is a neutral hit. This chart shows who holds the advantage; the game doesn't print the size of the bonus.
Electrical
NetworkThe full grid
Read across: the attacker's element on the left, the target's element along the top.
| Attacker vs target | ||||||
|---|---|---|---|---|---|---|
| · | ▲ Advantage | · | ▼ Disadvantage | · | · | |
| ▼ Disadvantage | · | ▲ Advantage | · | · | · | |
| · | ▼ Disadvantage | · | ▲ Advantage | · | · | |
| ▲ Advantage | · | ▼ Disadvantage | · | · | · | |
| · | · | · | · | · | ▲ Advantage | |
| · | · | · | · | ▲ Advantage | · |
Known boss elements
Characters by element
Power
7 charactersStrong against
Bio
Weak against
Plasma
Bio
6 charactersStrong against
Chemical
Weak against
Power
Chemical
8 charactersStrong against
Plasma
Weak against
Bio
Plasma
12 charactersStrong against
Power
Weak against
Chemical
Electrical
8 charactersStrong against
Network
Weak against
Network
Network
8 charactersStrong against
Electrical
Weak against
Electrical
















































