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Dynamite Blue/Characters

IroncladS

Ironclad

SPowerSlaughter

A true elite raised from childhood through Amatech's elite training program. The company is family and life itself, and they know no other life. They completed the standard training course for every Amatech department step by step and received even the highest level of the Jagear procedure provided by the company. They sincerely believe that the company equals justice, and instinctively avoid any threat that could shake that belief.

At a glance

PvECGFCC
Why this tier

PvE CIronclad's 70% life-steal from skill Lv. 10 keeps it standing in Power teams without a healer. Tsuki does the Power damage job at XA grade and Speed 126.

GFC CA healing cut on most attacks makes a fair duelist, but at Speed 110 most hitters act first. Muro strips buffs at Speed 126.

In our teams3 of 12

Overview

Ironclad keeps itself alive, which makes it the most-used S-grade Slaughter on this site. EMP Strike hits one enemy for 160% every 2 turns; at skill Lv. 10 it also heals Ironclad for 70% of the damage dealt. On 70% of attacks the passive raises ATK by 10% and cuts the target's healing received by 15% for 2 turns, with no skill level needed. That makes Ironclad reliable without a healer, which suits a young account.

ATK trails Tsuki's in the same Power element, and at Speed 110 most damage dealers act first. The life-steal heals Ironclad alone, so it does nothing for a team under pressure.

Ironclad's seats: the Power stone in Firewall Starter, the life-steal hitter in Code Dungeon: Four Power, No XA, the healing cut in GFC: Anti-Heal, and the swap for Reyna against Siren.

Worth building on a young account. The kit works at skill Lv. 10, copies come from the Standard banner, and a Migration Core moves everything but awakening once Tsuki or Reyna arrive.

Exclusive gear

Ironclad has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Power W-Gear → Prism Power Slaughter W-Gear → Rare Power Slaughter W-Gear → Slaughter's Slaughter W-Gear → Mythic Slaughter W-Gear.

T-jetGame data

By grade: Standard Power T-jet → Prism Power Slaughter T-jet → Rare Power Slaughter T-jet → Slaughter's Slaughter T-jet → Mythic Slaughter T-jet.

CaskGame data

By grade: Standard Power Cask → Prism Power Slaughter Cask → Rare Power Slaughter Cask → Slaughter's Slaughter Cask → Mythic Slaughter Cask.

NetculusGame data

By grade: Standard Power Netculus → Prism Power Slaughter Netculus → Rare Power Slaughter Netculus → Slaughter's Slaughter Netculus → Mythic Slaughter Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22515,247#37 of 49, tied with 3
ATK Lv. 2252,528#15 of 49, tied with 3
DEF Lv. 225915#37 of 49, tied with 3
Speed110#17 of 47, tied with 7
Crit Rate15%#27 of 47, tied with 10
Crit DMG160%#27 of 47, tied with 10

Ironclad Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Slaughter W-Gear
  • T-jetMythic Slaughter T-jet
  • CaskMythic Slaughter Cask
  • NetculusMythic Slaughter Netculus

Skill unlock ladder

Ironclad's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • EMP Strike Active · To enemy
      70 → 105% life-steal strike (heal 70 → 105% of damage)

Teams that use Ironclad

Ironclad has a slot in 3 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Ironclad is Power, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Bio
Power

Weak against

Plasma

Full element chart →

Awakening and dupes cost

License 5 caps Ironclad at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Ironclad's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50803Lv. 210
★★★901706Lv. 215
★★★★11028010Lv. 220
★★★★★22050017Lv. 225

"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. EMP StrikeActive

    To enemy: 160 → 240% damage, 70 → 105% life-steal strike (heal 70 → 105% of damage) [skill Lv. 10+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 2 turns · extra effects at skill Lv. 10

  2. Heal BreakerPassive

    [On attack] Self: for 2 turns, ATK +10 → 15%. To enemy: for 2 turns, healing received -15 → 22.5%.

    70% trigger chance

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