Dynamite Blue/Characters
SAt a glance
- Why this tier
PvE CKirill's 185% every 2 turns in Electrical suits a young account, but the passive waits on a crit and S-grade ATK trails Hyde. Hugo and Tsuki replace Kirill once pulled.
GFC CKirill brings 185% on one target at Speed 110, with no control and no team value. Tsuki hits harder and moves first.
- Best with
Zero-P×1
Mother×1
Hyde×1
Ironclad×1- In our teams1 of 12
- Firewall Starter: Free HydeElectrical · hits the target and its neighbours
Overview
Kirill is fast single-target damage for a young account. Frenzied Barrage hits one enemy for 185% every 2 turns, and from skill Lv. 10 also hits the enemies next to the target for 90%. Electrical sits on most stone lists and has the edge on DJ Madu, so Kirill always has work early.
The rate is high but the stats are not: S-grade ATK sits well under Hyde's. The passive does nothing until a crit, off a 15% base rate, and there is no control and nothing for the team.
Kirill is the second Electrical hitter in Firewall Starter, next to Hyde, and the swap for Hyde in Signet X-Grade or for Hugo in Firewall: Double Electrical.
Good value while the account is small: the whole kit is in at skill Lv. 10. When Hugo or Tsuki arrive, a Migration Core returns the levels, gear, License and skills. Kirill is a stopgap, not a long-term carry.
Exclusive gear
Kirill has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Rookie's W-Gear → Danakka's W-Gear → Overtime Man's W-Gear → Loyalty-Type W-Gear → Extreme Job W-Gear.
By grade: Rookie's T-jet → Danakka's T-jet → Overtime Man's T-jet → Loyalty-Type T-jet → Extreme Job T-jet.
By grade: Rookie's Cask → Danakka's Cask → Overtime Man's Cask → Loyalty-Type Cask → Extreme-Job Cask.
By grade: Rookie's Netculus → Danakka's Netculus → Overtime Man's Netculus → Loyalty-Type Netculus → Extreme-Job Netculus.
Attributes
Kirill Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearExtreme Job W-Gear
- T-jetExtreme Job T-jet
- CaskExtreme-Job Cask
- NetculusExtreme-Job Netculus
Skill unlock ladder
Kirill's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Frenzied Barrage Active · To adjacent enemies
90 → 135% damage
Accelerated Rampage Passive · Self
for 2 turns, CriRate +15 → 22.5%
Teams that use Kirill
Kirill has a slot in one of our Best Teams comps. The line under each team is the job that slot does.
- Firewall Starter: Free HydeFirewall Easy/Normal · DJ Madu
Back rowElectrical · hits the target and its neighbours
Element matchups and bosses
Kirill is Electrical, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.
Strong against
Weak against
DJ MaduFirewall · NetworkKirill has the edgeDJ Madu carries an Electrical guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Kirill at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Kirill's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 3 | Lv. 210 |
| ★★★ | 90 | 170 | 6 | Lv. 215 |
| ★★★★ | 110 | 280 | 10 | Lv. 220 |
| ★★★★★ | 220 | 500 | 17 | Lv. 225 |
"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Electrical
Slaughter


