Dynamite BlueAll games

Turn-based squad RPG

The complete guide toDynamite Blue

A story-driven turn-based squad RPG set in Vierhaven, a cyberpunk city split between sky, street and shadow.

At a glance

Dynamite Blue

Tier list updated Oct 03, 2026

49Characters
48Ranked
12Comps
09Guides

About the game

Dynamite Blue in brief

What Dynamite Blue is

Dynamite Blue is a story-driven, turn-based squad RPG from Kosmo's12, the team behind Exos Heroes. It is set in Vierhaven, a cyberpunk city stacked in three layers: the wealthy Air Ground, the ordinary Midground and the lawless Underground, with body-replacing machinery called Jagear everywhere. You run Dynamite Blue, a small Midground detective agency, and your crew are Fixers.

The game soft-launched in Korea on One Store on 1 July. The global release on Google Play, the App Store and Steam was set for 30 September 2026, but on 29 September the developer pushed it back while platform review finishes. The new target is the week of 5 October at the latest, with the exact date to follow in its own notice. Global and Korean players share one server, and Korean One Store accounts carry over.

What a new player should focus on

Battles are fought by five characters, and two systems shape them more than raw power. Elements decide damage matchups, and Guardian Stones on enemies only break to a hit of the matching element. From Signet Game Hard onward, ordinary enemies take reduced damage until their stones are gone, so a squad needs the right elements before it needs higher levels.

Progress runs through the Signet Game first: clearing stage 3-5 on Easy opens Firewall, the dungeon for skill materials. Most modes give three free entries a day and let you buy two more, and the day resets at 05:00 KST. The guild shop sells an X and an XA character selector, once per account, so a guild is worth joining early.

Launch banners

Three banners opened with the 30 September maintenance, ahead of the delayed global launch, and the developer says their end dates may move slightly once the launch date is fixed. Sol, an XA Plasma Slaughter, runs as a limited pickup from 30 September to 21 October (05:00 KST). Persa, another XA Plasma Slaughter, has a new-character pickup, and Rem, an XA Bio Rewinder, leads the X-XA pickup, both from 30 September to 14 October. Rem is one of only five Bio characters on the roster.

Where to start on this site

Combat Basics explains elements, classes, stats and Guardian Stones in one page. The Signet Game guide lists every chapter's stone order next to the characters who can break it, and the character pages carry each unit's stats, growth and both skills.

Everything for Dynamite Blue

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Proven line-ups

Best teams

DraxNataliyaTsukiReynaMuroCode Dungeon · SirenCode Dungeon: Power into SirenThe Code Dungeon is a single boss, graded S to D by how much HP it has left, so this team is built for single-target damage. Siren is Bio, and Power has the edge on Bio. Tsuki and Reyna bring that edge, Muro brings the best single-target skill rate on the roster, and Drax and Nataliya push the boss's DEF down and the team's ATK up.Lin QiangNataliyaReynaYashaIroncladCode Dungeon · SirenCode Dungeon: Four Power, No XAFour Power units against a Bio boss, with no XA on the team. Every hit Lin Qiang, Reyna, Yasha and Ironclad land comes with Power's edge over Siren, and Nataliya raises the whole team's ATK. It trades the top-end damage of Tsuki and Muro for units from the Standard banner, so it is the team to use while those two are still missing or low level.TerryMotherPersaLainTsukiCode Dungeon Red Plus · DueoksiniCode Red Plus: Plasma into DueoksiniRed Plus needs 1.2M power and 8 characters to enter and pays the most per grade: an S clear gives 200 Injectors and 16 Advanced Licenses against 145 and 10 on Red. Its boss, Dueoksini, is Power, which Plasma beats, so four of the five here are Plasma. The fifth is Tsuki, who turns their Burns into a +100% bonus.DraxRemHydeHugoPersaFirewall · DJ MaduFirewall: Double ElectricalDJ Madu carries four stones (Power, Plasma, Bio, Electrical) and is Network, which Electrical has the edge on. This team covers all four stones and puts two Electrical hitters in the back row. Every damage skill here comes back within 2 to 4 turns, which is what the 5-round clear mission asks for, and Rem is there for the no-deaths mission.

All 12 comps