Dynamite BlueAll games

Dynamite Blue/Characters

AriXA

Ari

XAChemicalVanguard

Seth's daughter, whose original body cannot move due to a rare disease. She lives on by transplanting her consciousness into a robotic body using her father's full-dive technology. After joining Dynamite Blue, she resolved to live happily every day, but she cannot hide her monstrous strength.

Verdict

InvestBuild Ari when you pull one: the team shield, and later team invincibility, make Ari the strongest protector in the game, at the cost of four Skill Cores.

PvESGFCS
Why this tier

PvE SThe 75% team shield at skill Lv. 20 is the biggest protection in the game, and Lv. 40 adds team invincibility. The cost is four Skill Cores, and Chemical sits on only 3 stone lists.

GFC STaunt and a 70% Stun from skill Lv. 10 pull the enemy's focus while the 75% team shield soaks the late rounds. At Speed 104, faster teams still act first.

In our teams1 of 12

Overview

Ari carries the largest shield in the game, which is why Ari sits in the S band. Feast of Blood hits one enemy for 150% every 3 turns with a 70% Stun from skill Lv. 10. At Lv. 20 it shields every ally for 75% of Max HP, Lv. 30 adds team DEF +8%, and Lv. 40 makes the whole team invincible. Aggro 400 draws hits that fire the passive, which half the time cuts every enemy's Crit Rate by 15%. Few kits pay off this well once the Skill Cores are in.

The full kit needs skill Lv. 40, which is character Lv. 80 and four Skill Cores, so Ari is a long build. Chemical sits on only 3 of 8 stone lists, and at Speed 104 the shield often goes up after the enemy's first move. Plan the Skill Cores early.

Ari leads GFC: First Move, stunning one target while Muro, Hyde and Tsuki strike, with Defensive Balance giving the front row DEF +20%. In GFC: Outlast, Ari can replace Drax, trading the damage cut for the shield.

Build Ari as soon as a copy lands. The Lv. 20 shield pays off at once, and the Lv. 40 invincible earns its Skill Core in the arena, where damage climbs 15% a round from round 8. Keep a Skill Core ready for it.

Exclusive gear

Ari has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Ordinary W-Gear → Small W-Gear → Possessed W-Gear → Full-Dive W-Gear → P-5 Incarnation W-Gear.

T-jetGame data

By grade: Ordinary T-jet → Small T-jet → Possessed T-jet → Full-Dive T-jet → P-5 Incarnation T-jet.

CaskGame data

By grade: Ordinary Cask → Small Cask → Possessed Cask → Full-Dive Cask → P-5's Avatar Cask.

NetculusGame data

By grade: Ordinary Netculus → Small Netculus → Possessed Netculus → Full-Dive Netculus → P-5's Avatar Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22547,482#1 of 49, tied with 1
ATK Lv. 2251,924#30 of 49, tied with 4
DEF Lv. 2252,366#1 of 49, tied with 1
Speed104#32 of 47, tied with 5
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Ari Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro400#1 of 47, tied with 11

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearP-5 Incarnation W-Gear
  • T-jetP-5 Incarnation T-jet
  • CaskP-5's Avatar Cask
  • NetculusP-5's Avatar Netculus

Skill unlock ladder

Ari's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Feast of Blood Active · To enemy
      70 → 105% chance to apply for 1 turn, Stun
    • Ignition of Fury Passive · To all enemies
      for 1 turn, Taunt
  2. Lv. 20Active: character Lv. 40Skill Core
    • Feast of Blood Active · To all allies
      grant shield equal to 75 → 112.5% Max HP
  3. Lv. 30Active: character Lv. 60Skill Core
    • Feast of Blood Active · To all allies
      DEF +8 → 12%
  4. Lv. 40Active: character Lv. 80Skill Core
    • Feast of Blood Active · To all allies
      invincible

Teams that use Ari

Ari has a slot in one of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Ari is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Plasma
Chemical

Weak against

Bio

Full element chart →

Awakening and dupes cost

License 5 caps Ari at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Ari's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Feast of BloodActive

    To enemy: 150 → 225% damage, 70 → 105% chance to apply for 1 turn, Stun [skill Lv. 10+]. To all allies: grant shield equal to 75 → 112.5% Max HP [skill Lv. 20+], DEF +8 → 12% [skill Lv. 30+], invincible [skill Lv. 40+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40

  2. Ignition of FuryPassive

    [When hit] To all enemies: for 2 turns, CriRate -15 → 22.5%, for 1 turn, Taunt [skill Lv. 10+].

    50% trigger chance · extra effects at skill Lv. 10

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