Dynamite Blue/Characters
XAVerdict
InvestBuild Ari when you pull one: the team shield, and later team invincibility, make Ari the strongest protector in the game, at the cost of four Skill Cores.
- Why this tier
PvE SThe 75% team shield at skill Lv. 20 is the biggest protection in the game, and Lv. 40 adds team invincibility. The cost is four Skill Cores, and Chemical sits on only 3 stone lists.
GFC STaunt and a 70% Stun from skill Lv. 10 pull the enemy's focus while the 75% team shield soaks the late rounds. At Speed 104, faster teams still act first.
- In our teams1 of 12
- GFC: First MoveStun · team shield, invincible
Overview
Ari carries the largest shield in the game, which is why Ari sits in the S band. Feast of Blood hits one enemy for 150% every 3 turns with a 70% Stun from skill Lv. 10. At Lv. 20 it shields every ally for 75% of Max HP, Lv. 30 adds team DEF +8%, and Lv. 40 makes the whole team invincible. Aggro 400 draws hits that fire the passive, which half the time cuts every enemy's Crit Rate by 15%. Few kits pay off this well once the Skill Cores are in.
The full kit needs skill Lv. 40, which is character Lv. 80 and four Skill Cores, so Ari is a long build. Chemical sits on only 3 of 8 stone lists, and at Speed 104 the shield often goes up after the enemy's first move. Plan the Skill Cores early.
Ari leads GFC: First Move, stunning one target while Muro, Hyde and Tsuki strike, with Defensive Balance giving the front row DEF +20%. In GFC: Outlast, Ari can replace Drax, trading the damage cut for the shield.
Build Ari as soon as a copy lands. The Lv. 20 shield pays off at once, and the Lv. 40 invincible earns its Skill Core in the arena, where damage climbs 15% a round from round 8. Keep a Skill Core ready for it.
Exclusive gear
Ari has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Ordinary W-Gear → Small W-Gear → Possessed W-Gear → Full-Dive W-Gear → P-5 Incarnation W-Gear.
By grade: Ordinary T-jet → Small T-jet → Possessed T-jet → Full-Dive T-jet → P-5 Incarnation T-jet.
By grade: Ordinary Cask → Small Cask → Possessed Cask → Full-Dive Cask → P-5's Avatar Cask.
By grade: Ordinary Netculus → Small Netculus → Possessed Netculus → Full-Dive Netculus → P-5's Avatar Netculus.
Attributes
Ari Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearP-5 Incarnation W-Gear
- T-jetP-5 Incarnation T-jet
- CaskP-5's Avatar Cask
- NetculusP-5's Avatar Netculus
Skill unlock ladder
Ari's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Feast of Blood Active · To enemy
70 → 105% chance to apply for 1 turn, Stun
Ignition of Fury Passive · To all enemies
for 1 turn, Taunt
- Lv. 20Active: character Lv. 40Skill Core
Feast of Blood Active · To all allies
grant shield equal to 75 → 112.5% Max HP
- Lv. 30Active: character Lv. 60Skill Core
Feast of Blood Active · To all allies
DEF +8 → 12%
- Lv. 40Active: character Lv. 80Skill Core
Feast of Blood Active · To all allies
invincible
Teams that use Ari
Ari has a slot in one of our Best Teams comps. The line under each team is the job that slot does.
- GFC: First MoveGFC (PvP arena)
Front rowStun · team shield, invincible
Element matchups and bosses
Ari is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either way
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioThe boss has the edge
Awakening and dupes cost
License 5 caps Ari at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Ari's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 4 | Lv. 215 |
| ★★★★ | 110 | 280 | 6 | Lv. 220 |
| ★★★★★ | 220 | 500 | 10 | Lv. 225 |
"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Chemical
Vanguard






