Dynamite BlueAll games

Dynamite Blue/Characters

TsukiXA

Tsuki

XAPowerJacker

Works with HDT alongside her cat robot Cappuccino. Wields the sword Hibiki; sensitive but honest. Has known Lain since the past. Shopping with friends, the black cat robot Cappuccino, and flying via bat swing. As long as Tsuki had those three things, she wanted for nothing. The problem was that they all cost a lot of money. While Tsuki was looking for ways to make money, a scout offer came from HDT. The trouble Tsuki had caused so far was impressive, and in it they saw Tsuki's free-spiritedness and ability (or so they claim). But Tsuki was even more free-spirited than expected and couldn't blend into a team. As a last chance, HDT formed a personal team for Tsuki, and the effect showed immediately. (When asked later, she said it was just because she didn't like her teammates.) After achieving results over several years, she even received robot support and became a real team leader, not a nominal one. As leader of HDT's Tsuki team, she came to live freely. Until she got entangled with Dynamite.

At a glance

PvEAGFCA
Why this tier

PvE ATsuki's 240% on one target every 3 turns hits hardest at XA once a partner puts a status on the target for the Lv. 30 bonus. Without Reyna, Persa or Muro beside Tsuki, that bonus stays off.

GFC ASpeed 126 ties for first and the 240% hit can remove one target, but nothing helps the team or strips buffs. Muro matches the speed and takes shields off.

In our teams4 of 12

Overview

Tsuki lands one huge hit, but only with a partner. Shadow Kill hits one enemy for 240% every 3 turns, the biggest single-target rate at XA; Lv. 10 adds Speed +15%, Lv. 20 Crit Rate +20%, and Lv. 30 a +100% bonus against any target with a status. Lv. 40 adds a 70% Freeze. Speed 126 ties for fastest, and Power has the edge on Siren. That is a strong kit, but it depends on a partner.

Without a status on the target the bonus does nothing, so Tsuki needs a partner to set it up, and the passive waits on a crit. The Freeze needs skill Lv. 40. Muro has Silence from Lv. 1 and strips buffs.

Tsuki is the main damage in four comps, each paired with a status source: Reyna's Bleed against Siren, Persa's and Lain's Burns in Code Red Plus, Persa and Mou in Firewall: Steady Three Stars, and Muro's Silence and Hyde's Paralyze in GFC: First Move. Tsuki also replaces Hyde in Signet chapters 2 and 3.

Build Tsuki to skill Lv. 30 (character Lv. 60, three Skill Cores); below that the bonus is off and Tsuki is a plain 240% hit. Tsuki is a weak Selector pick without Reyna or Persa on the account. Skill Lv. 30 is the step worth waiting for.

Exclusive gear

Tsuki has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Swift W-Gear → Hibiki W-Gear → Midnight W-Gear → Moonlight Slash W-Gear.

T-jetGame data

By grade: Worn T-jet → Swift T-jet → Hibiki T-jet → Midnight T-jet → Moonlight Slash T-jet.

CaskGame data

By grade: Worn Cask → Swift Cask → Hibiki Cask → Midnight Cask → Moonlight Slash Cask.

NetculusGame data

By grade: Worn Netculus → Swift Netculus → Hibiki Netculus → Midnight Netculus → Moonlight Slash Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22526,513#19 of 49, tied with 2
ATK Lv. 2253,017#6 of 49, tied with 2
DEF Lv. 2251,582#17 of 49, tied with 2
Speed126#1 of 47, tied with 2
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Tsuki Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro0#42 of 47, tied with 5

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMoonlight Slash W-Gear
  • T-jetMoonlight Slash T-jet
  • CaskMoonlight Slash Cask
  • NetculusMoonlight Slash Netculus

Skill unlock ladder

Tsuki's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Shadow Kill Active · Self
      for 2 turns, Speed +15 → 22.5%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Shadow Kill Active · Self
      CriRate +20 → 30%
  3. Lv. 30Active: character Lv. 60Skill Core
    • Shadow Kill Active · To enemy
      if target has a status, 100 → 150% bonus damage
  4. Lv. 40Active: character Lv. 80Skill Core
    • Shadow Kill Active · To enemy
      70 → 105% chance to apply for 1 turn, Freeze

Teams that use Tsuki

Tsuki has a slot in 4 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Tsuki is Power, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Bio
Power

Weak against

Plasma

Full element chart →

Awakening and dupes cost

License 5 caps Tsuki at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Tsuki's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Shadow KillActive

    To enemy: 240 → 360% damage, if target has a status, 100 → 150% bonus damage [skill Lv. 30+], 70 → 105% chance to apply for 1 turn, Freeze [skill Lv. 40+]. Self: for 2 turns, Speed +15 → 22.5% [skill Lv. 10+], CriRate +20 → 30% [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40

  2. Trace of the AfterimagePassive

    [On crit] Self: for 2 turns, CriDmg +15 → 22.5%.

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