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Dynamite Blue/Characters

YashaX

Yasha

XPowerJacker

Journey Dikaya's field captain. Has the guts not to back down even before Mighties several times its own size, and enjoys watching dark web broadcasts.

At a glance

PvEAGFCA
Why this tier

PvE ATeam Crit Rate every turn with no skill level, plus a 12% heal over time from skill Lv. 10, lifts every hitter in Power teams against Siren. The catch: 105% is the lowest damage rate of any X Jacker.

GFC AThe heal over time and team Crit Rate keep an attrition team going past round 8, at Speed 120. X-grade stats and 105% damage keep Yasha behind Hayden and Hyde for raw output.

In our teams3 of 12

Overview

Yasha heals and buffs from the damage line. Poison Mist hits every enemy for 105% every 3 turns and from skill Lv. 10 heals every ally 12% a turn for 4 turns; Lv. 20 adds team Crit Rate +15%, and Lv. 30 a 35% bonus against targets with a status. Every turn start raises the team's Crit Rate by 10%, with no skill level needed, and Power is strong against Siren. The team heal is useful early, and the Crit Rate helps every hitter.

The weak spot is damage: 105% is the lowest rate of any X Jacker, and X-grade stats keep Yasha behind Hayden and Hyde in the arena.

Yasha is in three comps: Four Power, No XA in the Code Dungeon, Firewall: Steady Three Stars and GFC: Outlast, taking the heal-over-time seat in each. Yasha can also replace Reyna against Siren, or Ironclad in Firewall Starter.

Worth skill Lv. 10 early for the team heal, and Lv. 30 for Power teams against Siren. Past Lv. 30, spend the Skill Cores on Tsuki instead.

Exclusive gear

Yasha has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Power W-Gear → Black Power Rewinder W-Gear → Rare Power Rewinder W-Gear → Rewinder of Rampage W-Gear → Mythic Rampage W-Gear.

T-jetGame data

By grade: Standard-Power T-jet → Black-Power Rewinder T-jet → Rare Power Rewinder T-jet → Rampage Rewinder T-jet → Mythic Rampage T-jet.

CaskGame data

By grade: Standard Power Cask → Black Power Rewinder Cask → Rare Power Rewinder Cask → Rampage Rewinder Cask → Mythic Rampage Cask.

NetculusGame data

By grade: Standard Power Netculus → Black Power Rewinder Netculus → Rare Power Rewinder Netculus → Rampage Rewinder Netculus → Mythic Rampage Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22522,541#23 of 49, tied with 2
ATK Lv. 2252,559#12 of 49, tied with 2
DEF Lv. 2251,342#21 of 49, tied with 2
Speed120#9 of 47, tied with 2
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Yasha Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro0#42 of 47, tied with 5

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Rampage W-Gear
  • T-jetMythic Rampage T-jet
  • CaskMythic Rampage Cask
  • NetculusMythic Rampage Netculus

Skill unlock ladder

Yasha's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Poison Mist Active · To all allies
      for 4 turns, restore 12 → 18% HP per turn
  2. Lv. 20Active: character Lv. 40Skill Core
    • Poison Mist Active · To all allies
      for 2 turns, Crit Rate +15 → 22.5%
  3. Lv. 30Active: character Lv. 60Skill Core
    • Poison Mist Active · To all enemies
      if target has a status, 35 → 52.5% bonus damage

Teams that use Yasha

Yasha has a slot in 3 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Yasha is Power, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Bio
Power

Weak against

Plasma

Full element chart →

Awakening and dupes cost

License 5 caps Yasha at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Yasha's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Poison MistActive

    To all enemies: 105 → 157.5% damage, if target has a status, 35 → 52.5% bonus damage [skill Lv. 30+]. To all allies: for 4 turns, restore 12 → 18% HP per turn [skill Lv. 10+], for 2 turns, Crit Rate +15 → 22.5% [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30

  2. Veil of IllusionsPassive

    [On turn start] To all allies: for 2 turns, CriRate +10 → 15%.

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