Dynamite Blue/Characters
XAt a glance
- Why this tier
PvE ATeam Crit Rate every turn with no skill level, plus a 12% heal over time from skill Lv. 10, lifts every hitter in Power teams against Siren. The catch: 105% is the lowest damage rate of any X Jacker.
GFC AThe heal over time and team Crit Rate keep an attrition team going past round 8, at Speed 120. X-grade stats and 105% damage keep Yasha behind Hayden and Hyde for raw output.
- Best with
Verdorman×1
Mou×1
Tsuki×1
Persa×1- In our teams3 of 12
- Firewall: Steady Three StarsPower · heal over time, team Crit Rate
- Code Dungeon: Four Power, No XAPower · team Crit Rate, bonus vs status
- GFC: OutlastHeal over time · team Crit Rate
Overview
Yasha heals and buffs from the damage line. Poison Mist hits every enemy for 105% every 3 turns and from skill Lv. 10 heals every ally 12% a turn for 4 turns; Lv. 20 adds team Crit Rate +15%, and Lv. 30 a 35% bonus against targets with a status. Every turn start raises the team's Crit Rate by 10%, with no skill level needed, and Power is strong against Siren. The team heal is useful early, and the Crit Rate helps every hitter.
The weak spot is damage: 105% is the lowest rate of any X Jacker, and X-grade stats keep Yasha behind Hayden and Hyde in the arena.
Yasha is in three comps: Four Power, No XA in the Code Dungeon, Firewall: Steady Three Stars and GFC: Outlast, taking the heal-over-time seat in each. Yasha can also replace Reyna against Siren, or Ironclad in Firewall Starter.
Worth skill Lv. 10 early for the team heal, and Lv. 30 for Power teams against Siren. Past Lv. 30, spend the Skill Cores on Tsuki instead.
Exclusive gear
Yasha has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Power W-Gear → Black Power Rewinder W-Gear → Rare Power Rewinder W-Gear → Rewinder of Rampage W-Gear → Mythic Rampage W-Gear.
By grade: Standard-Power T-jet → Black-Power Rewinder T-jet → Rare Power Rewinder T-jet → Rampage Rewinder T-jet → Mythic Rampage T-jet.
By grade: Standard Power Cask → Black Power Rewinder Cask → Rare Power Rewinder Cask → Rampage Rewinder Cask → Mythic Rampage Cask.
By grade: Standard Power Netculus → Black Power Rewinder Netculus → Rare Power Rewinder Netculus → Rampage Rewinder Netculus → Mythic Rampage Netculus.
Attributes
Yasha Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearMythic Rampage W-Gear
- T-jetMythic Rampage T-jet
- CaskMythic Rampage Cask
- NetculusMythic Rampage Netculus
Skill unlock ladder
Yasha's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Poison Mist Active · To all allies
for 4 turns, restore 12 → 18% HP per turn
- Lv. 20Active: character Lv. 40Skill Core
Poison Mist Active · To all allies
for 2 turns, Crit Rate +15 → 22.5%
- Lv. 30Active: character Lv. 60Skill Core
Poison Mist Active · To all enemies
if target has a status, 35 → 52.5% bonus damage
Teams that use Yasha
Yasha has a slot in 3 of our Best Teams comps. The line under each team is the job that slot does.
- Firewall: Steady Three StarsFirewall · DJ Madu
Back rowPower · heal over time, team Crit Rate
- Code Dungeon: Four Power, No XACode Dungeon · Siren
Back rowPower · team Crit Rate, bonus vs status
- GFC: OutlastGFC (PvP arena)
Back rowHeal over time · team Crit Rate
Element matchups and bosses
Yasha is Power, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Power guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioYasha has the edge
Awakening and dupes cost
License 5 caps Yasha at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Yasha's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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