Dynamite BlueAll games

Dynamite Blue/Characters

ReynaX

Reyna

XPowerJacker

Verdict

SituationalBuild Reyna only to keep Tsuki's bonus on against Siren; on its own the hit trails Tsuki's.

PvEBGFCB
Why this tier

PvE BA Bleed with no roll from skill Lv. 10 keeps Tsuki's bonus on against Siren, and that is Reyna's whole job. Alone, 210% every 3 turns trails Tsuki's 240% in the same element.

GFC BSpeed 120 and a 50% Blind from skill Lv. 20, but no hard control. Tsuki hits 240% at Speed 126.

In our teams2 of 12

Overview

Reyna keeps a status on the boss, and that is the whole job. Power Suppression hits one enemy for 210% every 3 turns; once skill Lv. 10 is in, it also leaves a 3-turn Bleed with no roll, so the Bleed never lapses. Lv. 20 adds a 50% Blind and Lv. 30 two Power Tag stacks. Power has the edge on Siren, which is where this matters. The Bleed is the useful part and the reason to build Reyna.

210% every 3 turns is under the output bar, and the turn-end passive only lowers the target's Dodge. The Blind lands 45% of the time after resist. Tsuki hits for 240% in the same element. Alone, Reyna is a weak pick for damage.

Reyna's Bleed keeps Tsuki's +100% bonus on in Code Dungeon: Power into Siren, and Reyna leads the damage in Code Dungeon: Four Power, No XA. Reyna also swaps in for Yasha or Ironclad in the Firewall teams and for Yasha in GFC: Outlast.

Worth skill Lv. 10 on any account that plays the Code Dungeon, since the Bleed is the point. Past Lv. 10, Skill Cores do more on Tsuki.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22522,541#23 of 49, tied with 2
ATK Lv. 2252,559#12 of 49, tied with 2
DEF Lv. 2251,342#21 of 49, tied with 2
Speed120#9 of 47, tied with 2
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Reyna Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro30#33 of 47, tied with 8

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Skill unlock ladder

Reyna's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Power Suppression Active · To enemy
      for 3 turns, Bleed
    • Power Infiltration Disruption Passive · Self
      for 2 turns, Pierce +15 → 22.5%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Power Suppression Active · To enemy
      50 → 75% chance to apply for 2 turns, Blind
  3. Lv. 30Active: character Lv. 60Skill Core
    • Power Suppression Active · To enemy
      for 3 turns, apply 2 Power Tag stack(s)

Teams that use Reyna

Reyna has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Reyna is Power, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Bio
Power

Weak against

Plasma

Full element chart →

Awakening and dupes cost

License 5 caps Reyna at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Reyna's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Power SuppressionActive

    To enemy: 210 → 315% damage, for 3 turns, Bleed [skill Lv. 10+], 50 → 75% chance to apply for 2 turns, Blind [skill Lv. 20+], for 3 turns, apply 2 Power Tag stack(s) [skill Lv. 30+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30

  2. Power Infiltration DisruptionPassive

    [On turn end] To enemy: for 2 turns, Dodge -15 → 22.5%. Self: for 2 turns, Pierce +15 → 22.5% [skill Lv. 10+].

    extra effects at skill Lv. 10

loadoutgg is not affiliated with, endorsed by, or sponsored by Kosmo's 12 or the creators of Dynamite Blue. Dynamite Blue and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The stats, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.