Dynamite BlueAll games

Dynamite Blue/Characters

MuroXA

Muro

XANetworkJacker

Lain's combat partner and former colleague from Drax's team. Calm and perceptive, they show perfect synergy with Lain in battle.

At a glance

PvEAGFCA
Why this tier

PvE ASilence at 70% and 90% true damage need no skill level, so Muro works the day a copy lands and breaks Network stones. The cost is one target per cast and nothing for the team, where Hyde and Hyki reach every enemy.

GFC ASpeed 126, a 70% Silence and a 2-buff strip beat shield and heal teams. It reaches one target, where Hyki's Stun at the same speed covers the whole enemy team.

In our teams5 of 12
+1 more in Best Teams →

Overview

Muro works at full strength the day a copy lands, because the skill has no level gates. Force Drop hits one enemy for 230% plus 90% true damage every 3 turns, lowers that enemy's ATK by 15% and silences it for 2 turns at 70% (63% after resist). On attack the passive can strip 2 buffs at a 60% chance; once skill Lv. 10 is in, it also adds DEF -10%. Speed 126 ties for fastest. That makes Muro strong and cheap from day one.

Muro brings nothing for the team, though: no heal, shield or buff. The skill hits one target, so waves with many enemies go to Hyde instead.

Muro is in five comps: Signet Core and the Signet Plasma chapters as the Network stone breaker, Code Dungeon: Power into Siren, and GFC: First Move and GFC: Anti-Heal, where moving first and stripping buffs answers enemy shields and heals. Muro can also replace Tsuki in Code Red Plus.

Build Muro early; the Silence and true damage need no Skill Cores. Of every XA Selector option, Muro pays off fastest.

Exclusive gear

Muro has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Shadow W-Gear → Silent Edge W-Gear → Phantom Blade W-Gear → Eclipse W-Gear.

T-jetGame data

By grade: Worn T-jet → Shadow T-jet → Silent Edge T-jet → Phantom Blade T-jet → Eclipse T-jet.

CaskGame data

By grade: Worn Cask → Shadow Cask → Silent Edge Cask → Phantom Blade Cask → Eclipse Cask.

NetculusGame data

By grade: Worn Netculus → Shadow Netculus → Silent Edge Netculus → Phantom Blade Netculus → Eclipse Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22526,513#19 of 49, tied with 2
ATK Lv. 2253,017#6 of 49, tied with 2
DEF Lv. 2251,582#17 of 49, tied with 2
Speed126#1 of 47, tied with 2
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Muro Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro30#33 of 47, tied with 8

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearEclipse W-Gear
  • T-jetEclipse T-jet
  • CaskEclipse Cask
  • NetculusEclipse Netculus

Skill unlock ladder

Muro's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Skill Core
    • Armor Drop Passive · To enemy
      80% chance, for 2 turns, DEF -10 → 15%

Teams that use Muro

Muro has a slot in 5 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Muro is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

Strong against

Electrical
Network

Weak against

Electrical

Full element chart →

Awakening and dupes cost

License 5 caps Muro at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Muro's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Force DropActive

    To enemy: 230 → 345% damage, 70% chance to apply for 2 turns, Silence, ATK -15 → 22.5%, 90 → 135% true damage. Self: for 2 turns, CriDmg +10 → 15%.

    Cooldown 3 turns

  2. Armor DropPassive

    [On attack] To enemy: 60 → 90% chance to dispel 2 buff(s), 80% chance, for 2 turns, DEF -10 → 15% [skill Lv. 10+].

    70% trigger chance · extra effects at skill Lv. 10

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