Dynamite Blue/Characters
XAAt a glance
- Why this tier
PvE ASilence at 70% and 90% true damage need no skill level, so Muro works the day a copy lands and breaks Network stones. The cost is one target per cast and nothing for the team, where Hyde and Hyki reach every enemy.
GFC ASpeed 126, a 70% Silence and a 2-buff strip beat shield and heal teams. It reaches one target, where Hyki's Stun at the same speed covers the whole enemy team.
- In our teams5 of 12
- Signet Core: Five ElementsNetwork stones · single-target finisher
- Signet Plasma Chapters: Drax and RuNetwork stones · Silence
- Code Dungeon: Power into SirenSilence · true damage
- GFC: First MoveSilence · dispels buffs
Overview
Muro works at full strength the day a copy lands, because the skill has no level gates. Force Drop hits one enemy for 230% plus 90% true damage every 3 turns, lowers that enemy's ATK by 15% and silences it for 2 turns at 70% (63% after resist). On attack the passive can strip 2 buffs at a 60% chance; once skill Lv. 10 is in, it also adds DEF -10%. Speed 126 ties for fastest. That makes Muro strong and cheap from day one.
Muro brings nothing for the team, though: no heal, shield or buff. The skill hits one target, so waves with many enemies go to Hyde instead.
Muro is in five comps: Signet Core and the Signet Plasma chapters as the Network stone breaker, Code Dungeon: Power into Siren, and GFC: First Move and GFC: Anti-Heal, where moving first and stripping buffs answers enemy shields and heals. Muro can also replace Tsuki in Code Red Plus.
Build Muro early; the Silence and true damage need no Skill Cores. Of every XA Selector option, Muro pays off fastest.
Exclusive gear
Muro has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Shadow W-Gear → Silent Edge W-Gear → Phantom Blade W-Gear → Eclipse W-Gear.
By grade: Worn T-jet → Shadow T-jet → Silent Edge T-jet → Phantom Blade T-jet → Eclipse T-jet.
By grade: Worn Cask → Shadow Cask → Silent Edge Cask → Phantom Blade Cask → Eclipse Cask.
By grade: Worn Netculus → Shadow Netculus → Silent Edge Netculus → Phantom Blade Netculus → Eclipse Netculus.
Attributes
Muro Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearEclipse W-Gear
- T-jetEclipse T-jet
- CaskEclipse Cask
- NetculusEclipse Netculus
Skill unlock ladder
Muro's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Skill Core
Armor Drop Passive · To enemy
80% chance, for 2 turns, DEF -10 → 15%
Teams that use Muro
Muro has a slot in 5 of our Best Teams comps. The line under each team is the job that slot does.
- Signet Core: Five ElementsSignet Game Hard/Extreme · Chapters 1, 3, 5, 6, 7
Back rowNetwork stones · single-target finisher
- Signet Plasma Chapters: Drax and RuSignet Game Hard/Extreme · Chapters 2 and 4
Back rowNetwork stones · Silence
- Code Dungeon: Power into SirenCode Dungeon · Siren
Back rowSilence · true damage
- GFC: First MoveGFC (PvP arena)
Back rowSilence · dispels buffs
- GFC: Anti-HealGFC (PvP arena)
Back rowDispels 2 buffs · Silence
Element matchups and bosses
Muro is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either way
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Muro at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Muro's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 4 | Lv. 215 |
| ★★★★ | 110 | 280 | 6 | Lv. 220 |
| ★★★★★ | 220 | 500 | 10 | Lv. 225 |
"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
loadoutgg is not affiliated with, endorsed by, or sponsored by Kosmo's 12 or the creators of Dynamite Blue. Dynamite Blue and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The stats, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.
Jacker

















