Dynamite BlueAll games

Dynamite Blue/Characters

TerryX

Terry

XPlasmaVanguard

Dynamite Blue's first official employee and a retired security team member. He left the company when he took in Ari, the daughter of his friend Dr. Seth. A warm man who loves corny dad jokes.

At a glance

PvEBGFCB
Why this tier

PvE BA Taunt every second turn from skill Lv. 10 keeps Plasma teams four-Plasma, but the 25% shield covers only Terry. Drax's 40% team damage cut and Ari's 75% team shield protect far more.

GFC BThe counter punishes every hit in anti-heal teams, but the shield is Terry's alone. Ari and Drax protect the whole team.

In our teams2 of 12

Overview

Terry is a Plasma tank who hits back. Under! Cover! hits every enemy for 160% every 2 turns and taunts for 2 turns from skill Lv. 10, so the Taunt never drops. Lv. 20 adds Penetration +35% and Lv. 30 a 25% shield. Aggro 400 draws hits onto the passive, a 50% counter half the time, which punishes teams that attack a lot.

The shield covers Terry alone. Drax cuts damage to every ally by 40% and Ari shields every ally for 75%, so either protects a team far better. Plasma breaks stones on just three of the eight lists. Terry fits a counter team, not a protection role.

Terry is the front line of the four-Plasma team against Dueoksini in Code Red Plus, and in GFC: Anti-Heal, where the counter punishes every hit.

Build to skill Lv. 20 for the Taunt and Penetration, and to Lv. 30 for the arena shield. The X Selector is better spent elsewhere unless Code Red Plus is the goal.

Exclusive gear

Terry has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Proto W-Gear → Engineer W-Gear → Macro W-Gear → Dynasty W-Gear.

T-jetGame data

By grade: Worn T-jet → Proto T-jet → Engineer T-jet → Macro T-jet → Dynasty T-jet.

CaskGame data

By grade: Worn Cask → Proto Cask → Engineer Cask → Macro Cask → Dynasty Cask.

NetculusGame data

By grade: Worn Netculus → Proto Netculus → Engineer Netculus → Macro Netculus → Dynasty Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22540,372#3 of 49, tied with 2
ATK Lv. 2251,628#39 of 49, tied with 3
DEF Lv. 2252,008#3 of 49, tied with 2
Speed99#39 of 47, tied with 2
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Terry Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro400#1 of 47, tied with 11

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearDynasty W-Gear
  • T-jetDynasty T-jet
  • CaskDynasty Cask
  • NetculusDynasty Netculus

Skill unlock ladder

Terry's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Under! Cover! Active · To all enemies
      for 2 turns, Taunt
  2. Lv. 20Active: character Lv. 40Skill Core
    • Under! Cover! Active · Self
      for 2 turns, Penetration +35 → 52.5%
  3. Lv. 30Active: character Lv. 60Skill Core
    • Under! Cover! Active · Self
      grant shield equal to 25 → 37.5% Max HP

Teams that use Terry

Terry has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Terry is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Power
Plasma

Weak against

Chemical

Full element chart →

Awakening and dupes cost

License 5 caps Terry at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Terry's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Under! Cover!Active

    To all enemies: 160 → 240% damage, for 2 turns, Taunt [skill Lv. 10+]. Self: for 2 turns, Penetration +35 → 52.5% [skill Lv. 20+], grant shield equal to 25 → 37.5% Max HP [skill Lv. 30+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 2 turns · extra effects at skill Lv. 10, 20, 30

  2. Self RecoveryPassive

    [When hit] counter for 50 → 75% damage.

    50% trigger chance

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