Dynamite Blue/Characters
XAt a glance
- Why this tier
PvE BA Taunt every second turn from skill Lv. 10 keeps Plasma teams four-Plasma, but the 25% shield covers only Terry. Drax's 40% team damage cut and Ari's 75% team shield protect far more.
GFC BThe counter punishes every hit in anti-heal teams, but the shield is Terry's alone. Ari and Drax protect the whole team.
- In our teams2 of 12
- Code Red Plus: Plasma into DueoksiniPlasma · Taunt, Penetration
- GFC: Anti-HealTaunt · counter when hit
Overview
Terry is a Plasma tank who hits back. Under! Cover! hits every enemy for 160% every 2 turns and taunts for 2 turns from skill Lv. 10, so the Taunt never drops. Lv. 20 adds Penetration +35% and Lv. 30 a 25% shield. Aggro 400 draws hits onto the passive, a 50% counter half the time, which punishes teams that attack a lot.
The shield covers Terry alone. Drax cuts damage to every ally by 40% and Ari shields every ally for 75%, so either protects a team far better. Plasma breaks stones on just three of the eight lists. Terry fits a counter team, not a protection role.
Terry is the front line of the four-Plasma team against Dueoksini in Code Red Plus, and in GFC: Anti-Heal, where the counter punishes every hit.
Build to skill Lv. 20 for the Taunt and Penetration, and to Lv. 30 for the arena shield. The X Selector is better spent elsewhere unless Code Red Plus is the goal.
Exclusive gear
Terry has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Proto W-Gear → Engineer W-Gear → Macro W-Gear → Dynasty W-Gear.
By grade: Worn T-jet → Proto T-jet → Engineer T-jet → Macro T-jet → Dynasty T-jet.
By grade: Worn Cask → Proto Cask → Engineer Cask → Macro Cask → Dynasty Cask.
By grade: Worn Netculus → Proto Netculus → Engineer Netculus → Macro Netculus → Dynasty Netculus.
Attributes
Terry Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearDynasty W-Gear
- T-jetDynasty T-jet
- CaskDynasty Cask
- NetculusDynasty Netculus
Skill unlock ladder
Terry's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Under! Cover! Active · To all enemies
for 2 turns, Taunt
- Lv. 20Active: character Lv. 40Skill Core
Under! Cover! Active · Self
for 2 turns, Penetration +35 → 52.5%
- Lv. 30Active: character Lv. 60Skill Core
Under! Cover! Active · Self
grant shield equal to 25 → 37.5% Max HP
Teams that use Terry
Terry has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.
- Code Red Plus: Plasma into DueoksiniCode Dungeon Red Plus · Dueoksini
Front rowPlasma · Taunt, Penetration
- GFC: Anti-HealGFC (PvP arena)
Front rowTaunt · counter when hit
Element matchups and bosses
Terry is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Plasma guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerTerry has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Terry at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Terry's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Plasma
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