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Dynamite Blue/Characters

MotherX

Mother

XPlasmaRewinder

The head of AG and a former senior researcher at Gentech. After losing all of her colleagues when a NAVII test subject went berserk during Gentech's downfall, she founded AG while posing as a priest to create a paradise without Jagear.

At a glance

PvEBGFCB
Why this tier

PvE BA 15% team heal at skill Lv. 10 and an 8% team shield at Lv. 20 hold Plasma teams together. Rem heals twice as much and adds a 30% damage cut.

GFC BA team heal every 3 turns at Speed 105, but no answer to enemy buffs or healing. Mou brings Heal Block.

In our teams2 of 12

Overview

Mother is the steady Plasma healer for accounts without Rem. Holy Judgment hits every enemy for 145% every 3 turns, heals every ally for 15% from skill Lv. 10 and shields them for 8% from Lv. 20; Lv. 30 adds Penetration +30% for Mother. At every turn start the passive heals the lowest-HP ally for 6%, which keeps a weak link standing. That is a reliable heal early in the account.

The heal is half of Rem's 30% and comes with no damage cut, and nothing in the kit answers enemy buffs or healing. Plasma is called for on only three Guardian Stone lists out of eight. Mother is good in PvE but struggles against arena teams.

Mother is the Plasma healer in Firewall Starter and in Code Red Plus: Plasma into Dueoksini, where the Lv. 30 Penetration adds to the damage. Mother can also replace Ru in the Signet Plasma chapters.

A good X-grade healer: skill Lv. 10 gives the heal, and the X Selector covers Mother if the banner doesn't.

Exclusive gear

Mother has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Ordinary W-Gear → Holy W-Gear → Enhancement Wgear → Mother's Blessing Wgear → Perfect Balance W-Gear.

T-jetGame data

By grade: Ordinary T-jet → Sacred T-jet → Enhancement T-jet → Mother's Blessing T-jet → Perfect Balance T-jet.

CaskGame data

By grade: Ordinary Cask → Sacred Cask → Enhancement Cask → Mother's Blessing Cask → Perfect Balance Cask.

NetculusGame data

By grade: Ordinary Netculus → Sacred Netculus → Enhancement Netculus → Mother's Blessing Netculus → Perfect Balance Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22528,576#14 of 49, tied with 2
ATK Lv. 2251,924#30 of 49, tied with 4
DEF Lv. 2251,612#14 of 49, tied with 2
Speed105#29 of 47, tied with 2
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Mother Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro200#13 of 47, tied with 6

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearPerfect Balance W-Gear
  • T-jetPerfect Balance T-jet
  • CaskPerfect Balance Cask
  • NetculusPerfect Balance Netculus

Skill unlock ladder

Mother's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Holy Judgment Active · To all allies
      restore 15 → 22.5% HP
  2. Lv. 20Active: character Lv. 40Skill Core
    • Holy Judgment Active · To all allies
      grant shield equal to 8 → 12% Max HP
  3. Lv. 30Active: character Lv. 60Skill Core
    • Holy Judgment Active · Self
      for 2 turns, Penetration +30 → 45%

Teams that use Mother

Mother has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Mother is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Power
Plasma

Weak against

Chemical

Full element chart →

Awakening and dupes cost

License 5 caps Mother at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Mother's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Holy JudgmentActive

    To all enemies: 145 → 217.5% damage. To all allies: restore 15 → 22.5% HP [skill Lv. 10+], grant shield equal to 8 → 12% Max HP [skill Lv. 20+]. Self: for 2 turns, Penetration +30 → 45% [skill Lv. 30+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30

  2. Mother's BlessingPassive

    [Turn start] Restore 6 → 9% HP to the target with lowest HP.

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