Dynamite Blue/Characters
XAt a glance
- Why this tier
PvE BA 15% team heal at skill Lv. 10 and an 8% team shield at Lv. 20 hold Plasma teams together. Rem heals twice as much and adds a 30% damage cut.
GFC BA team heal every 3 turns at Speed 105, but no answer to enemy buffs or healing. Mou brings Heal Block.
- In our teams2 of 12
- Code Red Plus: Plasma into DueoksiniPlasma · heal and shield
- Firewall Starter: Free HydePlasma stone · heal and shield
Overview
Mother is the steady Plasma healer for accounts without Rem. Holy Judgment hits every enemy for 145% every 3 turns, heals every ally for 15% from skill Lv. 10 and shields them for 8% from Lv. 20; Lv. 30 adds Penetration +30% for Mother. At every turn start the passive heals the lowest-HP ally for 6%, which keeps a weak link standing. That is a reliable heal early in the account.
The heal is half of Rem's 30% and comes with no damage cut, and nothing in the kit answers enemy buffs or healing. Plasma is called for on only three Guardian Stone lists out of eight. Mother is good in PvE but struggles against arena teams.
Mother is the Plasma healer in Firewall Starter and in Code Red Plus: Plasma into Dueoksini, where the Lv. 30 Penetration adds to the damage. Mother can also replace Ru in the Signet Plasma chapters.
A good X-grade healer: skill Lv. 10 gives the heal, and the X Selector covers Mother if the banner doesn't.
Exclusive gear
Mother has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Ordinary W-Gear → Holy W-Gear → Enhancement Wgear → Mother's Blessing Wgear → Perfect Balance W-Gear.
By grade: Ordinary T-jet → Sacred T-jet → Enhancement T-jet → Mother's Blessing T-jet → Perfect Balance T-jet.
By grade: Ordinary Cask → Sacred Cask → Enhancement Cask → Mother's Blessing Cask → Perfect Balance Cask.
By grade: Ordinary Netculus → Sacred Netculus → Enhancement Netculus → Mother's Blessing Netculus → Perfect Balance Netculus.
Attributes
Mother Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearPerfect Balance W-Gear
- T-jetPerfect Balance T-jet
- CaskPerfect Balance Cask
- NetculusPerfect Balance Netculus
Skill unlock ladder
Mother's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Holy Judgment Active · To all allies
restore 15 → 22.5% HP
- Lv. 20Active: character Lv. 40Skill Core
Holy Judgment Active · To all allies
grant shield equal to 8 → 12% Max HP
- Lv. 30Active: character Lv. 60Skill Core
Holy Judgment Active · Self
for 2 turns, Penetration +30 → 45%
Teams that use Mother
Mother has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.
- Code Red Plus: Plasma into DueoksiniCode Dungeon Red Plus · Dueoksini
Front rowPlasma · heal and shield
- Firewall Starter: Free HydeFirewall Easy/Normal · DJ Madu
Front rowPlasma stone · heal and shield
Element matchups and bosses
Mother is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Plasma guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerMother has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Mother at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Mother's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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