Dynamite Blue/Characters
XAt a glance
- Why this tier
PvE BA team heal from skill Lv. 10 covers the Bio stone, but there is no Taunt and the counter needs a 10% block. Verdorman holds the Bio front line with Taunt and a team shield.
GFC BA team heal, but no Taunt and a counter that fires only on a block. Ari holds the front with Taunt and a 75% team shield.
- Best with
Hyde×2
Nataliya×1
Lilly×1
Tyra×1- In our teams2 of 12
- Signet X-Grade: Hyde and Four XBio stones · team heal
- Firewall Starter: Free HydeBio stone · team heal
Overview
Zero-P heals instead of taunting, which is an odd fit for a Vanguard. Zero-Point Defense hits every enemy for 130% every 3 turns; once skill Lv. 10 is in, it also heals every ally for 8%; Lv. 20 cuts Zero-P's damage taken by 10% and Lv. 30 adds a 60% Weaken on every enemy. Bio is on 4 of 8 stone lists, and few released units carry it.
There is no Taunt, and the counter fires only after a 10% block. The 8% heal is small next to Rem's 30%. Verdorman holds the Bio front line with a Taunt and a team shield. That makes Zero-P a weak front seat for a team under pressure.
Zero-P is the Bio stone and healer in Firewall Starter and Signet X-Grade, and stands in for Rem or Verdorman in the other Firewall teams.
An easy X-grade build, since skill Lv. 10 gives the heal. Pick Verdorman first if both are on hand, since the Taunt protects the back row. Keep the Skill Cores for Rem.
Exclusive gear
Zero-P has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Proto W-Gear → Prototype W-Gear → P-5 W-Gear → Full-Dive W-Gear → Seth's Vessel W-Gear.
By grade: Proto T-jet → Prototype T-jet → P-5 T-jet → Full-Dive T-jet → Seth's Vessel T-jet.
Seth's Vessel CaskA Cask carrying Seth's final will. A sturdy mechanical body with glowing red eyes.By grade: Proto Cask → Prototype Cask → P-5 Cask → Full-Dive Cask → Seth's Vessel Cask.
By grade: Proto Netculus → Prototype Netculus → P-5 Netculus → Full-Dive Netculus → Seth's Vessel Netculus.
Attributes
Zero-P Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearSeth's Vessel W-Gear
- T-jetSeth's Vessel T-jet
- CaskSeth's Vessel Cask
- NetculusSeth's Vessel Netculus
Skill unlock ladder
Zero-P's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Zero-Point Defense Active · To all allies
restore HP 8 → 12%
- Lv. 20Active: character Lv. 40Skill Core
Zero-Point Defense Active · Self
reduce damage taken by 10 → 15% for 2 turns
- Lv. 30Active: character Lv. 60Skill Core
Zero-Point Defense Active · To all enemies
60 → 90% chance to apply for 2 turns, Weaken
Teams that use Zero-P
Zero-P has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.
- Signet X-Grade: Hyde and Four XSignet Game Hard/Extreme · Chapters 1, 6, 7
Front rowBio stones · team heal
- Firewall Starter: Free HydeFirewall Easy/Normal · DJ Madu
Front rowBio stone · team heal
Element matchups and bosses
Zero-P is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Bio guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerThe boss has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Zero-P at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Zero-P's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Vanguard





