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Dynamite Blue/Characters

TyraX

Tyra

XNetworkSlaughter

A corrupt police executive with an attractive appearance. She pursues only her own amusement and profit. Deeply involved in tracking Zero-P and the Ravi case, she wields power in the city's underworld.

Verdict

SituationalWorth raising for Signet chapter 7, where the cleanse clears Heal Block. Mother heals more everywhere else.

PvEBGFCB
Why this tier

PvE BA 12% team heal at skill Lv. 10 and a cleanse at Lv. 20 earn Tyra the Signet chapter 7 seat, where the cleanse clears Heal Block. The 5-turn cooldown leaves gaps, and Mother heals more every 3 turns.

GFC BA team heal and a cleanse, but on a 5-turn cooldown at Speed 115. Yasha keeps the team healing every turn at Speed 120.

In our teams1 of 12

Overview

Tyra deals damage and heals from the back row. Frontline Sweep hits every enemy for 200%; skill Lv. 10 then heals every ally for 12%; Lv. 20 clears a debuff from every ally, Lv. 30 adds Bleed, and Lv. 40 an extra turn. Every turn start lowers every enemy's ATK by 5%. It is a useful mix, but a slow one.

The cooldown is 5 turns, so the heal and cleanse arrive three times in a 15-round stage, and a strong enemy that acts in the gap goes unanswered. Mother heals more (15%) every 3 turns, and Yasha heals the team every turn. That makes Tyra a situational pick.

Tyra is the Network hitter and the cleanse in Signet X-Grade, and swaps into Signet Core for chapters 3 and 7, where the dispel clears chapter 7's front-row Heal Block.

Worth skill Lv. 20 for the cleanse on any account that runs Signet chapter 7. Past that, Tyra can wait behind Mother and Yasha for Skill Cores.

Exclusive gear

Tyra has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard W-Gear → Patrol W-Gear → Night Watch W-Gear → Tracker-Type W-Gear → King of Corruption W-Gear.

T-jetGame data

By grade: Standard T-jet → Enforcement T-jet → Night Watch T-jet → Tracker T-jet → King of Corruption T-jet.

CaskGame data

By grade: Standard Cask → Enforcement Cask → Night Watch Cask → Tracker Cask → King of Corruption Cask.

NetculusGame data

By grade: Standard Netculus → Enforcement Netculus → Night Watch Netculus → Tracker Netculus → King of Corruption Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22518,008#34 of 49, tied with 2
ATK Lv. 2252,986#9 of 49, tied with 2
DEF Lv. 2251,070#33 of 49, tied with 2
Speed115#12 of 47, tied with 4
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Tyra Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearKing of Corruption W-Gear
  • T-jetKing of Corruption T-jet
  • CaskKing of Corruption Cask
  • NetculusKing of Corruption Netculus

Skill unlock ladder

Tyra's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Frontline Sweep Active · To all allies
      restore HP 12 → 18%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Frontline Sweep Active · To all allies
      remove 1 Debuff
  3. Lv. 30Active: character Lv. 60Skill Core
    • Frontline Sweep Active · To all enemies
      apply Bleed for 3 turns
  4. Lv. 40Active: character Lv. 80Skill Core
    • Frontline Sweep Active · Self
      grant extra turn

Teams that use Tyra

Tyra has a slot in one of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Tyra is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

Strong against

Electrical
Network

Weak against

Electrical

Full element chart →

Awakening and dupes cost

License 5 caps Tyra at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Tyra's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Frontline SweepActive

    To all enemies: 200 → 300% damage, apply Bleed for 3 turns [skill Lv. 30+]. To all allies: restore HP 12 → 18% [skill Lv. 10+], remove 1 Debuff [skill Lv. 20+]. Self: grant extra turn [skill Lv. 40+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 5 turns · extra effects at skill Lv. 10, 20, 30, 40

  2. Avenging FuryPassive

    [On turn start] To all enemies: for 2 turns, ATK -5 → 7.5%.

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