Dynamite Blue/Character Compare
Dynamite Blue Character Compare
49 characters · PvE and GFC · up to 3 side by sideTwo characters of the same grade can look identical on the roster and play nothing alike. Put up to three of the 49 Dynamite Blue characters next to each other here to see where they split: the PvE and GFC tier with the reason for each, HP, ATK and DEF at Lv. 1 or the Lv. 225 cap with roster rank, Speed, Aggro and the crit figures, both skills with the skill level each extra effect unlocks at, element edges against the bosses, the Best Teams comps that field them and what a 5★ awakening costs in duplicate pulls.
Tap a character to add it and tap it again to take it out. With all three slots full, the next tap replaces the third. The picks live in the page link, so Copy link sends the exact comparison.
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Reading the tier rows
PvE and GFC are ranked apart on the tier list, so every character carries two tiers and two reasons. For most of the roster the two letters match. 4 characters sit in a different band in the arena than in PvE (Sol, Nataliya, Iron, Lin Qiang), and for those the mode you play decides the pick. The "Why this tier" rows give the reason in each mode, and where a character has a plain call on whether to spend materials, it shows above them.
Reading the stat rows
HP, ATK and DEF grow every level, so the switch above the table flips those three rows between Lv. 1 and Lv. 225, the cap with License level 5 and five awakening stars. Each figure is the Lv. 1 value plus per-level growth alone. Gear, License effects and awakening's own stat bonus are left out, so read the rows as a comparison between characters and expect your status screen to show more.
Grade sets the range. At Lv. 225 an XA character has between 1,924 and 3,521 ATK and an A-grade one between 1,070 and 1,954. Crit Rate and Crit DMG are fixed by grade, from 12% and 150% at A up to 20% and 180% at XA, so inside one grade the crit rows always tie. Speed sets the turn order and runs from 90 to 126. Aggro follows class, with Vanguards highest, and a high figure only helps the character meant to draw attacks, so that row marks no winner. The bar under each figure is measured against the highest on the roster. Ranks count 49 characters for HP, ATK and DEF and 47 for the fixed stats, since two soldiers carry none in the game data. Every stat for every character is on the Stat Rankings page.
Reading the skill rows
Every character has one active skill and one passive. Each value reads skill Lv. 1 → skill Lv. 100, and the Lv. tags inside the text mark the skill level where an extra effect switches on. The active skill is capped at half the character's level, so an effect tagged Lv. 30 needs the character at Lv. 60, and skill levels 10, 20, 30 and 40 each take a Skill Core. The "Full kit at" line turns the last gate into a character level, which shows which of two characters is useful sooner: 1 kit has no gated effect at all, 15 have their whole active skill by skill Lv. 10, and 11 hold an effect back until Lv. 40 or later. To search the roster by effect, use the Skill Finder.
Cost, teams and the block between your picks
Awakening stars are paid in the character's own shards, 500 for all five, and a duplicate pull turns into more shards the higher the grade: 50 at XA down to 20 at A. That is why the "Duplicates for 5★" row reads 10 for an XA character and 25 for an A-grade one. The Teams row lists every Best Teams comp with the character in a slot and the job that slot does.
Under the table, the block between your picks answers the questions a single column can't: who acts first on base Speed, which pick has the element edge over which, the comps that field two of them together, and the effects only one of them brings. To test a full team of five, use the Team Builder.
Ready-made comparisons
These are the choices the roster forces most often: which character of an element to build, which member of a class takes the slot, and which of the characters sharing an effect does it best. Each row loads its three highest-ranked characters on the PvE list. Tap a row to load it in the tool above.
| Choice | Characters | |
|---|---|---|
| ElementPower | DraxS TsukiA YashaA | Compare |
| ElementBio | RemA VerdormanB Zero-PB | Compare |
| ElementChemical | AriS HykiS LillyA | Compare |
| ElementPlasma | SolA BaeksaA LainA | Compare |
| ElementElectrical | HydeS MouA NataliyaA | Compare |
| ElementNetwork | HaydenS MuroA AndrewB | Compare |
| ClassJacker | HykiS MuroA TsukiA | Compare |
| ClassRewinder | BaeksaA MouA RemA | Compare |
| ClassSlaughter | HaydenS HydeS SolA | Compare |
| ClassVanguard | AriS DraxS TerryB | Compare |
| EffectHealing | HykiS RemA RuA | Compare |
| EffectShields | AriS DraxS BaeksaA | Compare |
| EffectRemoving debuffs | TyraB AG Grand PontiffD | Compare |
| EffectStripping buffs | MuroA CalisC | Compare |
| EffectStun | AriS DraxS HykiS | Compare |
| EffectFreeze | SolA TsukiA LillyA | Compare |
| EffectSilence | SolA MuroA LillyA | Compare |
| EffectBleed | LainA ReynaB TyraB | Compare |
| EffectBurn | LainA PersaA | Compare |
| EffectPoison | HykiS LillyA | Compare |
| EffectHitting every enemy | AriS DraxS HaydenS | Compare |
























