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BaeksaXA

Baeksa

XAPlasmaRewinder

NAVII's most successful experimental subject and the current leader of the Baeksa squad. Has now taken control of NAVII's secret unit and tends to act independently.

At a glance

PvEAGFCA
Why this tier

PvE ATeam-wide DEF and ATK cuts from skill Lv. 10 and 20 keep a Plasma team four-strong against Dueoksini. The shields protect Baeksa alone, where Mou covers the whole team.

GFC AAggro 400 pulls hits into the when-hit shield while DEF and ATK drop on the whole enemy team. Speed 110 and a self-only shield keep Baeksa below Mou.

Overview

Baeksa plays a support seat like a damage dealer. The skill hits every enemy for 230% every 3 turns, drops their DEF by 12% from skill Lv. 10 and their ATK by 10% from Lv. 20. From Lv. 20, each basic attack also has a 20% chance to break a guardian stone of any element, which is rare and useful in stone-heavy stages. That makes the kit strong in PvE stages, though the damage takes a 3-turn wait.

Aggro 400, unusual outside Vanguards, pulls hits onto the when-hit shield, but every shield in the kit protects Baeksa alone. Plasma is also the most crowded element and breaks stones on just three of the eight lists. Mou shields the whole team for 20%, and Drax cuts the team's damage taken by 40%, so both do more for a team. For team safety, either is the better pick.

In Code Red Plus, Baeksa takes Mother's seat, keeps the team four-Plasma against Dueoksini and spreads the DEF and ATK cuts across every enemy.

Baeksa is limited: Selectors can't pick Baeksa, and the banner's pity sits at 180 pulls against the Standard banner's 80. Pull only if Plasma teams are the goal; otherwise Mou and Drax come cheaper.

Exclusive gear

Baeksa has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Network W-Gear → Prism Network Vanguard W-Gear → Rare Network Vanguard W-Gear → Snake's Vanguard W-Gear → Mythic Snake W-Gear.

T-jetGame data

By grade: Standard Network T-jet → Prism Network Vanguard T-jet → Rare Network Vanguard T-jet → Snake's Vanguard T-jet → Mythic Snake T-jet.

CaskGame data

By grade: Standard Network Cask → Prism Network Vanguard Cask → Rare Network Vanguard Cask → Snake's Vanguard Cask → Mythic Snake Cask.

NetculusGame data

By grade: Standard Network Netculus → Prism Network Vanguard Netculus → Rare Network Vanguard Netculus → Snake's Vanguard Netculus → Mythic Snake Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22533,606#10 of 49, tied with 2
ATK Lv. 2252,263#19 of 49, tied with 3
DEF Lv. 2251,900#7 of 49, tied with 2
Speed110#17 of 47, tied with 7
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Baeksa Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro400#1 of 47, tied with 11

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Snake W-Gear
  • T-jetMythic Snake T-jet
  • CaskMythic Snake Cask
  • NetculusMythic Snake Netculus

Skill unlock ladder

Baeksa's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Baeksa Active · To all enemies
      for 2 turns, DEF -12 → 18%
    • Defense Arts Passive · To enemy
      80% chance, for 2 turns, DEF -10 → 15%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Baeksa Active · To all enemies
      ATK -10 → 15%
    • Defense Arts Passive · Self
      on basic attack, 20 → 30% chance to break a random guardian stone (any element)
  3. Lv. 30Active: character Lv. 60Skill Core
    • Baeksa Active · Self
      grant shield equal to 15 → 22.5% Max HP
  4. Lv. 40Active: character Lv. 80Skill Core
    • Baeksa Active · Self
      Penetration +60 → 90%

Element matchups and bosses

Baeksa is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Power
Plasma

Weak against

Chemical

Full element chart →

Awakening and dupes cost

License 5 caps Baeksa at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Baeksa's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. BaeksaActive

    To all enemies: 230 → 345% damage, for 2 turns, DEF -12 → 18% [skill Lv. 10+], ATK -10 → 15% [skill Lv. 20+]. Self: grant shield equal to 15 → 22.5% Max HP [skill Lv. 30+], Penetration +60 → 90% [skill Lv. 40+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40

  2. Defense ArtsPassive

    [When hit] Self: grant shield equal to 10 → 15% Max HP, on basic attack, 20 → 30% chance to break a random guardian stone (any element) [skill Lv. 20+]. To enemy: 80% chance, for 2 turns, DEF -10 → 15% [skill Lv. 10+].

    70% trigger chance · extra effects at skill Lv. 10, 20

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