Dynamite Blue/Characters
XAVerdict
InvestWorth building if the limited banner gives you Hayden: team ATK and DEF cuts carry Network content and soften arena teams before the damage climb.
- Why this tier
PvE STeam-wide ATK and DEF cuts from skill Lv. 10 and Sleep at 60% from Lv. 20 carry Network content. Hyde out-damages Hayden on every enemy, and Hayden sits on a limited banner.
GFC SSpeed 121 and whole-team ATK and DEF cuts soften the enemy before the round 8 damage climb. Nothing in the kit removes buffs, so shield teams last longer against Hayden.
Overview
Few units weaken a whole enemy team the way Hayden does. Focused Strike hits every enemy for 150% every 3 turns and lowers their ATK by 8% from skill Lv. 10, while the turn-start passive lowers their DEF by 6% every turn. Lv. 20 adds a 60% Sleep on one target, Lv. 30 adds 50% true damage, and Lv. 40 a 120% bonus on a target carrying 3 or more debuffs. At Speed 121, all of that lands early. The debuffs stack, which makes Hayden strong in long Signet stages.
Raw damage is lower than it looks: 150% every 3 turns trails Hyde's 160% every 2. Nothing in the kit removes enemy buffs, and in the arena only the main target gets the full Sleep chance. Hyde is the better pick for pure wave clearing.
Hayden swaps in for Tsuki in GFC: First Move, trading one big hit for damage on every enemy plus team-wide cuts, and for Muro in the Signet Plasma chapters.
Hayden is limited, so Selectors can't pick Hayden and the pity is 180 pulls against 80 on the Standard banner. Hyde and Muro cover much of the same ground, so pull for Hayden once those two are built.
Attributes
Hayden Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Skill unlock ladder
Hayden's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Focused Strike Active · To all enemies
for 2 turns, ATK -8 → 12%
Killing Instinct Passive · To all enemies
for 2 turns, DEF -6 → 9%
- Lv. 20Active: character Lv. 40Skill Core
Focused Strike Active · To enemy
60 → 90% chance to apply for 2 turns, Sleep
- Lv. 30Active: character Lv. 60Skill Core
Focused Strike Active · To all enemies
50 → 75% true damage
- Lv. 40Active: character Lv. 80Skill Core
Focused Strike Active · To enemy
if target has 3+ debuffs, 120 → 180% bonus damage
- Lv. 50Active: character Lv. 100
Focused Strike Active · To enemy
for 4 turns, apply 3 Network Tag stack(s)
Element matchups and bosses
Hayden is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either way
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Hayden at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Hayden's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 4 | Lv. 215 |
| ★★★★ | 110 | 280 | 6 | Lv. 220 |
| ★★★★★ | 220 | 500 | 10 | Lv. 225 |
"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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