Dynamite BlueAll games

Dynamite Blue/Characters

AndrewX

Andrew

XNetworkSlaughter

The reluctant boss of the Bull of Creta gang. Because of a giant build that broke the world record for the biggest baby and a fearsome look, he took over the gang without intending to. He loves peace and painting, but fate won't leave him be.

At a glance

PvEBGFCB
Why this tier

PvE BAndrew hits hard with 230% and DEF down on every enemy from skill Lv. 10, but the 6-turn cooldown fires three times in a 15-round stage. Hayden covers every enemy every 3 turns.

GFC BThe 6-turn cooldown loses turns in a fight that speeds up from round 8. Hayden hits every enemy every 3 turns at Speed 121.

Overview

Andrew hits the hardest all-enemies number at X grade and then sits out most of the fight. Bull's Charge deals 230% to every enemy and, from skill Lv. 10, drops their DEF by 10% for 2 turns; Lv. 20 adds ATK +35% for Andrew. On 60% of turn starts the whole team also gains ATK +4%, a small but steady buff. The hit is strong, but it relies on a long wait between casts.

The cooldown is the cost. At 6 turns the big hit comes three times in a 15-round Signet stage, and the DEF cut covers only 2 turns of every 6. Hayden, also Network, hits every enemy every 3 turns and lowers ATK and DEF from skill Lv. 10, which is better value per turn.

Andrew stands in for Tyra in Signet X-Grade, trading the cleanse for harder hits, and for Muro in the Signet Plasma chapters.

Worth a few levels on an account without Muro or Hayden, since skill Lv. 10 already brings the DEF cut. Past that, keep the Skill Cores for a unit with a shorter timer; a Migration Core can move the levels later.

Exclusive gear

Andrew has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Network W-Gear → Black Network Slaughter W-Gear → Rare Network Slaughter W-Gear → Bull's Slaughter W-Gear → Mythic Bull W-Gear.

T-jetGame data

By grade: Standard Network T-jet → Black Network Slaughter T-jet → Rare Network Slaughter T-jet → Bull's Slaughter T-jet → Mythic Bull T-jet.

CaskGame data

By grade: Standard Network Cask → Black Network Slaughter Cask → Rare Network Slaughter Cask → Bull's Slaughter Cask → Mythic Bull Cask.

NetculusGame data

By grade: Standard Network Netculus → Black Network Slaughter Netculus → Rare Network Slaughter Netculus → Bull's Slaughter Netculus → Mythic Bull Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22518,008#34 of 49, tied with 2
ATK Lv. 2252,986#9 of 49, tied with 2
DEF Lv. 2251,070#33 of 49, tied with 2
Speed115#12 of 47, tied with 4
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Andrew Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Bull W-Gear
  • T-jetMythic Bull T-jet
  • CaskMythic Bull Cask
  • NetculusMythic Bull Netculus

Skill unlock ladder

Andrew's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Bull's Charge Active · To all enemies
      for 2 turns, DEF -10 → 15%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Bull's Charge Active · Self
      for 3 turns, ATK +35 → 52.5%

Element matchups and bosses

Andrew is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

Strong against

Electrical
Network

Weak against

Electrical

Full element chart →

Awakening and dupes cost

License 5 caps Andrew at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Andrew's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Bull's ChargeActive

    To all enemies: 230 → 345% damage, for 2 turns, DEF -10 → 15% [skill Lv. 10+]. Self: for 3 turns, ATK +35 → 52.5% [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 6 turns · extra effects at skill Lv. 10, 20

  2. Bull's Fighting SpiritPassive

    [On turn start] To all allies: for 2 turns, ATK +4 → 6%.

    60% trigger chance

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