Dynamite Blue/Characters
XAt a glance
- Why this tier
PvE BBio sits on 4 stone lists and few units carry it, so a team shield from skill Lv. 10 keeps Verdorman useful in Bio stages. The shield is 8% against Drax's 40% damage cut, and the Taunt waits for Lv. 30.
GFC BThe Taunt opens late at skill Lv. 30, the team shield is only 8%, and there is no stone to break in the arena. Ari taunts from Lv. 10 behind a 75% team shield.
- In our teams1 of 12
- Firewall: Steady Three StarsBio stone · team shield, Taunt
Overview
Verdorman holds the Bio stone from the front. Plasma Cannon hits every enemy for 130% every 4 turns and shields every ally for 8% from skill Lv. 10; Lv. 20 adds 15% damage reflect and Lv. 30 a 2-turn Taunt. Verdorman heals 5% at each turn start. Bio is on 4 of 8 stone lists, and only a handful of released units carry it, which keeps Verdorman in use for Bio stages. Verdorman is a good early wall there and little more.
The Taunt waits for skill Lv. 30 and covers only 2 turns in 4, and the team shield is 8% against Drax's 40% damage cut. In the arena Bio's stone value doesn't count at all. Drax is the better pick where Bio isn't required.
Verdorman holds the front in Firewall: Steady Three Stars, covering Bio in Defensive formation. Verdorman also stands in for Rem in Signet Core and Firewall: Double Electrical, and for Zero-P in Firewall Starter and Signet X-Grade.
The X-grade pick for the Bio stone while Rem is missing. Once Rem arrives, Verdorman still holds the front in Firewall: Steady Three Stars.
Exclusive gear
Verdorman has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Blaster W-Gear → Artillery W-Gear → Lake Keeper W-Gear → Purifier W-Gear.
By grade: Worn T-jet → Blaster T-jet → Artillery T-jet → Lake Keeper T-jet → Purifier T-jet.
By grade: Worn Cask → Blaster Cask → Artillery Cask → Lake Keeper Cask → Purifier Cask.
By grade: Worn Netculus → Blaster Netculus → Artillery Netculus → Lake Keeper Netculus → Purifier Netculus.
Attributes
Verdorman Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearPurifier W-Gear
- T-jetPurifier T-jet
- CaskPurifier Cask
- NetculusPurifier Netculus
Skill unlock ladder
Verdorman's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Plasma Cannon Active · To all allies
grant shield equal to 8 → 12% Max HP
- Lv. 20Active: character Lv. 40Skill Core
Plasma Cannon Active · Self
for 2 turns, reflect 15 → 22.5% incoming damage
- Lv. 30Active: character Lv. 60Skill Core
Plasma Cannon Active · Self
Taunt
Teams that use Verdorman
Verdorman has a slot in one of our Best Teams comps. The line under each team is the job that slot does.
- Firewall: Steady Three StarsFirewall · DJ Madu
Front rowBio stone · team shield, Taunt
Element matchups and bosses
Verdorman is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Bio guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerThe boss has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Verdorman at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Verdorman's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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