Dynamite Blue/Characters
XVerdict
SituationalBuild Ru for Signet chapters 2 and 4 and for arena openers that Stun; Rem is the better everyday healer.
- Why this tier
PvE ATeam crowd-control immunity at skill Lv. 30 and a 2-debuff cleanse make Ru the healer for Signet chapters 2 and 4, where enemies Stun and Petrify. With no damage and a 5-turn cooldown, Rem is the better everyday healer.
GFC ATwo turns of team crowd-control immunity and a 2-debuff cleanse blank the Stun and Paralyze that arena teams open with. The 5-turn cooldown leaves 3 open turns in 5, where Rem heals every 4.
- In our teams1 of 12
- Signet Plasma Chapters: Drax and RuHeal, dispel 2, CC immunity
Overview
Ru does no damage at all and is still worth a seat in the right chapters. Revive Refresh heals every ally for 28% from skill Lv. 1, adds DEF +15% from Lv. 10, clears 2 debuffs from every ally at Lv. 20, and at Lv. 30 makes the whole team immune to crowd control for 2 turns. Each turn start also cuts the team's damage taken by 5%. The immunity is the reason to invest.
The cooldown is 5 turns and the immunity lasts 2, so the team is open for 3 turns in 5. Rem heals 30% with a 30% damage cut every 4 turns; Ru's edge is only the cleanse and the immunity. Pick Ru for the chapters that need a cleanse, not as a general healer.
Ru is built for the Signet Plasma chapters, where chapter 2's stronger enemies Stun and chapter 4's Petrify; cast the skill the turn before they act. Ru can also replace Mother in Code Red Plus, and in the arena the immunity blanks control teams like GFC: First Move.
Build to skill Lv. 30 (character Lv. 60, three Skill Cores) for the immunity; below Lv. 20 Ru is a plain healer. Spend the X Selector on Ru only if chapters 2 and 4 are the wall. Stopping at Lv. 20 is a poor trade.
Exclusive gear
Ru has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Byte W-Gear → Debugger W-Gear → Overclock W-Gear → Root Access W-Gear.
By grade: Worn T-jet → Byte T-jet → Debugger T-jet → Overclock T-jet → Root Access T-jet.
By grade: Worn Cask → Byte Cask → Debugger Cask → Overclock Cask → Root Access Cask.
By grade: Worn Netculus → Byte Netculus → Debugger Netculus → Overclock Netculus → Root Access Netculus.
Attributes
Ru Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearRoot Access W-Gear
- T-jetRoot Access T-jet
- CaskRoot Access Cask
- NetculusRoot Access Netculus
Skill unlock ladder
Ru's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Revive Refresh Active · To all allies
for 2 turns, DEF +15 → 22.5%
Heal Insight Passive · Self
restore 5 → 7.5% HP
- Lv. 20Active: character Lv. 40Skill Core
Revive Refresh Active · To all allies
dispel 2 debuff(s)
- Lv. 30Active: character Lv. 60Skill Core
Revive Refresh Active · To all allies
etc.)
Teams that use Ru
Ru has a slot in one of our Best Teams comps. The line under each team is the job that slot does.
- Signet Plasma Chapters: Drax and RuSignet Game Hard/Extreme · Chapters 2 and 4
Front rowHeal, dispel 2, CC immunity
Element matchups and bosses
Ru is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Plasma guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerRu has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Ru at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Ru's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Plasma
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