Dynamite BlueAll games

Dynamite Blue/Characters

LillyX

Lilly

XChemicalJacker

A streamer with Dynamite Blue. She broadcasts battles alongside her puppy robot Cooper and supports the team by analyzing enemy weaknesses in real time with her sharp observation skills.

At a glance

PvEAGFCA
Why this tier

PvE APoison on every enemy switches on Hyde's Lv. 30 bonus, and the 12% team-wide DEF cut from skill Lv. 20 helps every hitter behind it. The Freeze lands only 45% of the time after resist, and Sol cuts DEF with more damage.

GFC AThe team-wide DEF cut from skill Lv. 20 and Poison on every enemy wear down teams built to outlast, and Lilly's short crowd-control immunity covers the casting. The 50% Freeze falls short, and Sol cuts the same DEF at Speed 121 with more damage.

In our teams3 of 12

Overview

Lilly sets up the rest of the team rather than killing anything. Blue Moon hits every enemy for 115% every 3 turns, poisons them from skill Lv. 10 and drops their DEF by 12% for 3 turns from Lv. 20; Lv. 30 adds Freeze at 50% (45% after resist). From Lv. 10, some attacks also make Lilly immune to crowd control for 2 turns. The Poison and DEF cut are the useful parts; the Freeze is a bonus.

The damage is low, and the Freeze misses more often than it lands. Chemical sits on only 3 of 8 stone lists. Sol, if pulled, cuts DEF across the enemy team from skill Lv. 10 with more damage than Lilly's 115%. Sol is the better pick where both are owned.

Lilly's Poison puts a status on every enemy, and that is what switches on Hyde's +30% in Signet Core and Signet X-Grade. In GFC: Outlast, the Poison and DEF cut wear the other team down while Drax and Rem hold.

Build Lilly to skill Lv. 20 for the DEF cut, and stop there unless the Freeze matters. Lilly is also a fair X Selector choice for an account built around Hyde.

Exclusive gear

Lilly has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Focus W-Gear → Scouter W-Gear → Highlight W-Gear → Primetime W-Gear.

T-jetGame data

By grade: Worn T-jet → Focus T-jet → Scouter T-jet → Highlight T-jet → Primetime T-jet.

CaskGame data

By grade: Worn Cask → Focus Cask → Scouter Cask → Highlight Cask → Primetime Cask.

NetculusGame data

By grade: Worn Netculus → Focus Netculus → Scouter Netculus → Highlight Netculus → Primetime Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22522,541#23 of 49, tied with 2
ATK Lv. 2252,559#12 of 49, tied with 2
DEF Lv. 2251,342#21 of 49, tied with 2
Speed120#9 of 47, tied with 2
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Lilly Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro30#33 of 47, tied with 8

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearPrimetime W-Gear
  • T-jetPrimetime T-jet
  • CaskPrimetime Cask
  • NetculusPrimetime Netculus

Skill unlock ladder

Lilly's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Blue Moon Active · To all enemies
      for 2 turns, Poison
    • Power Drain Passive · Self
      etc.)
  2. Lv. 20Active: character Lv. 40Skill Core
    • Blue Moon Active · To all enemies
      for 3 turns, DEF -12 → 18%
  3. Lv. 30Active: character Lv. 60Skill Core
    • Blue Moon Active · To all enemies
      50 → 75% chance to apply for 1 turn, Freeze

Teams that use Lilly

Lilly has a slot in 3 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Lilly is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Plasma
Chemical

Weak against

Bio

Full element chart →

Awakening and dupes cost

License 5 caps Lilly at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Lilly's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Blue MoonActive

    To all enemies: 115 → 172.5% damage, for 2 turns, Poison [skill Lv. 10+], for 3 turns, DEF -12 → 18% [skill Lv. 20+], 50 → 75% chance to apply for 1 turn, Freeze [skill Lv. 30+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30

  2. Power DrainPassive

    [On attack] To enemy: 65% chance, for 2 turns, DEF -8 → 12%. Self: 50 → 75% chance, for 2 turns, immune to crowd control (stun, silence, freeze, etc.) [skill Lv. 10+].

    50% trigger chance · extra effects at skill Lv. 10

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