Dynamite Blue/Characters
XAAt a glance
- Why this tier
PvE AA 30% team heal and a 30% damage cut from skill Lv. 1 make Rem the first healer to build, and the only released XA in Bio. All of it is defensive, though: 120% damage on a 4-turn cooldown.
GFC AThe same heal and damage cut, but nothing in the kit stops enemy healing or strips buffs. Mou's Heal Block does, which is the arena's answer to a healer like Rem.
- In our teams3 of 12
- Signet Core: Five ElementsBio stones · team heal
- Firewall: Double ElectricalBio stone · heal, damage cut
- GFC: OutlastTeam heal · damage cut
Overview
Rem heals the most of anyone and needs no Skill Cores to do it. Mesh Pullover Covering hits every enemy for 120% every 4 turns, heals every ally for 30% and cuts their damage taken by 30%, with DEF +7% for 2 turns, all from skill Lv. 1. Rem also heals 10% at each turn start and, from Lv. 10, raises the team's DEF by 5%. Rem is the only released XA in Bio. That makes Rem a safe early build.
The heal only comes every 4 turns, and 120% is little damage. All of that help is defensive, and nothing in the kit stops enemy healing or strips buffs the way Mou's Heal Block does. That keeps Rem at A in both tabs.
Rem sits behind Drax in Signet Core, Firewall: Double Electrical and GFC: Outlast, where Rem's 30% damage cut stacks with Drax's 40%.
Build Rem right away: a new copy has the whole kit on day one. An XA Selector can pick Rem, and a healer that needs no Skill Cores is a safe choice for it.
Exclusive gear
Rem has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Worn W-Gear → Tracer W-Gear → Hawkeye W-Gear → Nightfall W-Gear → Black Widow W-Gear.
By grade: Worn T-jet → Tracer T-jet → Hawkeye T-jet → Nightfall T-jet → Black Widow T-jet.
By grade: Worn Cask → Tracer Cask → Hawkeye Cask → Nightfall Cask → Black Widow Cask.
By grade: Worn Netculus → Tracer Netculus → Hawkeye Netculus → Nightfall Netculus → Black Widow Netculus.
Attributes
Rem Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearBlack Widow W-Gear
- T-jetBlack Widow T-jet
- CaskBlack Widow Cask
- NetculusBlack Widow Netculus
Skill unlock ladder
Rem's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Skill Core
Healing Instinct Passive · To all allies
DEF +5 → 7.5% for 2 turns
Teams that use Rem
Rem has a slot in 3 of our Best Teams comps. The line under each team is the job that slot does.
- Signet Core: Five ElementsSignet Game Hard/Extreme · Chapters 1, 3, 5, 6, 7
Front rowBio stones · team heal
- Firewall: Double ElectricalFirewall · DJ Madu
Front rowBio stone · heal, damage cut
- GFC: OutlastGFC (PvP arena)
Front rowTeam heal · damage cut
Element matchups and bosses
Rem is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Bio guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerThe boss has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Rem at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Rem's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 4 | Lv. 215 |
| ★★★★ | 110 | 280 | 6 | Lv. 220 |
| ★★★★★ | 220 | 500 | 10 | Lv. 225 |
"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
loadoutgg is not affiliated with, endorsed by, or sponsored by Kosmo's 12 or the creators of Dynamite Blue. Dynamite Blue and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The stats, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.
Rewinder











