Dynamite BlueAll games

Dynamite Blue/Characters

HugoX

Hugo

XElectricalSlaughter

Amatech Security Team Leader. By nature, he instantly calculates the pros and cons of every situation. His loyalty to the company is ultimately just method acting for his own benefit, and once someone's usefulness is gone, he betrays them without hesitation.

At a glance

PvEBGFCB
Why this tier

PvE BThe +100% bonus waits for skill Lv. 40, four Skill Cores in, so Hugo spends the climb as a 210% hit on a 3-turn timer. Hyde does more Electrical damage, and Tsuki gets the same bonus at Lv. 30.

GFC BThe 50% Stun falls short and the bonus waits for skill Lv. 40. Hyde brings a 70% Paralyze in the same element.

In our teams1 of 12

Overview

Hugo is a single-target hitter who spends most of the climb waiting for one line of text. Full Charge Cannon hits one enemy for 210% every 3 turns, then picks up a 50% Stun at skill Lv. 10, a Crit DMG buff at Lv. 20, a Slow at Lv. 30 and, at Lv. 40, +100% against any target with a status. That last line is the reason to own Hugo, and it needs character Lv. 80 and four Skill Cores.

Until then Hugo is behind two other units. Hyde does more Electrical damage by hitting every enemy every second turn, and Tsuki gets the same +100% bonus ten skill levels sooner. The passive's extra hit also waits on a crit, which makes it unreliable.

Hugo's seat is Firewall: Double Electrical. Hyde and Persa act first at Speed 121 against Hugo's 115, so the boss already carries a Paralyze or a sure Burn by Hugo's turn, and the bonus lands every cast.

Invest only when skill Lv. 40 is in reach. Before that, a Migration Core can move the resources to Tsuki at no loss.

Exclusive gear

Hugo has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard W-Gear → Monocle W-Gear → Analysis W-Gear → Calculator W-Gear → Hans Landa W-Gear.

T-jetGame data

By grade: Standard T-jet → Monocle T-jet → Analysis T-jet → Calculator T-jet → Hans Landa T-jet.

CaskGame data

By grade: Standard Cask → Monocle Cask → Analysis Cask → Calculator Cask → Hans Landa Cask.

NetculusGame data

By grade: Standard Netculus → Monocle Netculus → Analytical Netculus → Calculator Netculus → Hans Landa Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22518,008#34 of 49, tied with 2
ATK Lv. 2252,986#9 of 49, tied with 2
DEF Lv. 2251,070#33 of 49, tied with 2
Speed115#12 of 47, tied with 4
Crit Rate18%#15 of 47, tied with 11
Crit DMG170%#15 of 47, tied with 11

Hugo Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearHans Landa W-Gear
  • T-jetHans Landa T-jet
  • CaskHans Landa Cask
  • NetculusHans Landa Netculus

Skill unlock ladder

Hugo's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Full Charge Cannon Active · To enemy
      50 → 75% chance to apply for 1 turn, Stun
    • Overdrive Passive · To enemy
      extra attack 80 → 120%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Full Charge Cannon Active · Self
      for 2 turns, CriDmg +15 → 22.5%
  3. Lv. 30Active: character Lv. 60Skill Core
    • Full Charge Cannon Active · To enemy
      for 2 turns, Slow
  4. Lv. 40Active: character Lv. 80Skill Core
    • Full Charge Cannon Active · To enemy
      if target has a status, 100 → 150% bonus damage

Teams that use Hugo

Hugo has a slot in one of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Hugo is Electrical, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

Strong against

Network
Electrical

Weak against

Network

Full element chart →

Awakening and dupes cost

License 5 caps Hugo at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Hugo's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901705Lv. 215
★★★★1102807Lv. 220
★★★★★22050013Lv. 225

"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Full Charge CannonActive

    To enemy: 210 → 315% damage, 50 → 75% chance to apply for 1 turn, Stun [skill Lv. 10+], for 2 turns, Slow [skill Lv. 30+], if target has a status, 100 → 150% bonus damage [skill Lv. 40+]. Self: for 2 turns, CriDmg +15 → 22.5% [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40

  2. OverdrivePassive

    [On crit] Self: for 2 turns, CriRate +15 → 22.5%. To enemy: extra attack 80 → 120% [skill Lv. 10+].

    extra effects at skill Lv. 10

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