Dynamite Blue/Characters
XAt a glance
- Why this tier
PvE BThe +100% bonus waits for skill Lv. 40, four Skill Cores in, so Hugo spends the climb as a 210% hit on a 3-turn timer. Hyde does more Electrical damage, and Tsuki gets the same bonus at Lv. 30.
GFC BThe 50% Stun falls short and the bonus waits for skill Lv. 40. Hyde brings a 70% Paralyze in the same element.
- In our teams1 of 12
- Firewall: Double ElectricalElectrical · single-target burst
Overview
Hugo is a single-target hitter who spends most of the climb waiting for one line of text. Full Charge Cannon hits one enemy for 210% every 3 turns, then picks up a 50% Stun at skill Lv. 10, a Crit DMG buff at Lv. 20, a Slow at Lv. 30 and, at Lv. 40, +100% against any target with a status. That last line is the reason to own Hugo, and it needs character Lv. 80 and four Skill Cores.
Until then Hugo is behind two other units. Hyde does more Electrical damage by hitting every enemy every second turn, and Tsuki gets the same +100% bonus ten skill levels sooner. The passive's extra hit also waits on a crit, which makes it unreliable.
Hugo's seat is Firewall: Double Electrical. Hyde and Persa act first at Speed 121 against Hugo's 115, so the boss already carries a Paralyze or a sure Burn by Hugo's turn, and the bonus lands every cast.
Invest only when skill Lv. 40 is in reach. Before that, a Migration Core can move the resources to Tsuki at no loss.
Exclusive gear
Hugo has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard W-Gear → Monocle W-Gear → Analysis W-Gear → Calculator W-Gear → Hans Landa W-Gear.
By grade: Standard T-jet → Monocle T-jet → Analysis T-jet → Calculator T-jet → Hans Landa T-jet.
By grade: Standard Cask → Monocle Cask → Analysis Cask → Calculator Cask → Hans Landa Cask.
By grade: Standard Netculus → Monocle Netculus → Analytical Netculus → Calculator Netculus → Hans Landa Netculus.
Attributes
Hugo Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearHans Landa W-Gear
- T-jetHans Landa T-jet
- CaskHans Landa Cask
- NetculusHans Landa Netculus
Skill unlock ladder
Hugo's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Full Charge Cannon Active · To enemy
50 → 75% chance to apply for 1 turn, Stun
Overdrive Passive · To enemy
extra attack 80 → 120%
- Lv. 20Active: character Lv. 40Skill Core
Full Charge Cannon Active · Self
for 2 turns, CriDmg +15 → 22.5%
- Lv. 30Active: character Lv. 60Skill Core
Full Charge Cannon Active · To enemy
for 2 turns, Slow
- Lv. 40Active: character Lv. 80Skill Core
Full Charge Cannon Active · To enemy
if target has a status, 100 → 150% bonus damage
Teams that use Hugo
Hugo has a slot in one of our Best Teams comps. The line under each team is the job that slot does.
- Firewall: Double ElectricalFirewall · DJ Madu
Back rowElectrical · single-target burst
Element matchups and bosses
Hugo is Electrical, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.
Strong against
Weak against
DJ MaduFirewall · NetworkHugo has the edgeDJ Madu carries an Electrical guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Hugo at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Hugo's own shards, and as an X-grade character every duplicate pull turns into 40 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 2 | Lv. 210 |
| ★★★ | 90 | 170 | 5 | Lv. 215 |
| ★★★★ | 110 | 280 | 7 | Lv. 220 |
| ★★★★★ | 220 | 500 | 13 | Lv. 225 |
"Duplicates' worth" is the running total divided by 40 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Electrical
Slaughter






