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Dynamite Blue/Characters

HykiXA

Hyki

XAChemicalJacker

A Drifters member who grew up in the Underground with Hyde and Rem. Resents that his older brother and sister still treat him like a kid, but is secretly grateful. Loves strawberry jam.

Verdict

InvestBuild Hyki right after Hyde, since the Stun on every enemy usually lands before they move.

PvESGFCS
Why this tier

PvE SNext to Hyde, Hyki is the damage pick to build first: at Speed 126 the 80% Stun on every enemy from skill Lv. 20 usually lands before the enemy moves. The 5-turn cooldown fires only three times in a 15-round stage.

GFC SSpeed 126 puts the 2-turn Stun on the enemy team before most of it acts, and the 20% healing cut fits anti-heal teams. Past the main target the Stun rolls at 75% and 45%.

In our teams2 of 12

Overview

Speed wins Hyki a place. Sonic Strike hits one enemy for 250% and poisons that target for 3 turns from skill Lv. 10; from Lv. 20 it stuns every enemy for 2 turns at 80%, before resist. At Speed 126, tied fastest on the roster, the Stun usually lands before the enemy's first move. On attack the passive can cut the target's ATK by 8% and, from Lv. 10, their healing received by 20%. Hyki fits control teams better than damage teams.

The cooldown is the weak spot: at 5 turns the Stun comes only three times in a 15-round Signet stage, and Chemical covers just three of the eight stone lists. In the arena the Stun also weakens past the main target. Hyki is still worth an S in both tabs, because a Stun that lands at Speed 126 takes away the enemy's opening turn, and that matters more than how often it comes.

Hyki is in both arena comps built on attrition: GFC: Anti-Heal, where the healing cut joins Mou's Heal Block, and GFC: Outlast, opening the fight first. Hyki can also replace Hyde in GFC: First Move.

Build Hyki early in both modes: skill Lv. 20 (character Lv. 40) opens the Stun, the part that matters. Hyki is one of the best XA Selector picks, and the natural one when Drax or Ari already holds the front.

Exclusive gear

Hyki has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Red Edge W-Gear → Crimson W-Gear → Blood Rage W-Gear → Berserker W-Gear.

T-jetGame data

By grade: Worn T-jet → Red Edge T-jet → Crimson T-jet → Blood Rage T-jet → Berserker T-jet.

CaskGame data

By grade: Worn Cask → Red Edge Cask → Crimson Cask → Blood Rage Cask → Berserker Cask.

NetculusGame data

By grade: Worn Netculus → Red Edge Netculus → Crimson Netculus → Blood Rage Netculus → Berserker Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22526,513#19 of 49, tied with 2
ATK Lv. 2253,017#6 of 49, tied with 2
DEF Lv. 2251,582#17 of 49, tied with 2
Speed126#1 of 47, tied with 2
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Hyki Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro0#42 of 47, tied with 5

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearBerserker W-Gear
  • T-jetBerserker T-jet
  • CaskBerserker Cask
  • NetculusBerserker Netculus

Skill unlock ladder

Hyki's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Sonic Strike Active · To enemy
      for 3 turns, Poison
    • Venom Guide Passive · To enemy
      60% chance, for 2 turns, healing received -20 → 30%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Sonic Strike Active · To all enemies
      80 → 120% chance to apply for 2 turns, Stun

Teams that use Hyki

Hyki has a slot in 2 of our Best Teams comps. The line under each team is the job that slot does.

All Dynamite Blue teams →

Element matchups and bosses

Hyki is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Plasma
Chemical

Weak against

Bio

Full element chart →

Awakening and dupes cost

License 5 caps Hyki at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Hyki's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Sonic StrikeActive

    To enemy: 250 → 375% damage, for 3 turns, Poison [skill Lv. 10+]. To all enemies: 80 → 120% chance to apply for 2 turns, Stun [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 5 turns · extra effects at skill Lv. 10, 20

  2. Venom GuidePassive

    [On attack] To enemy: 60% chance, for 2 turns, ATK -8 → 12%, 60% chance, for 2 turns, healing received -20 → 30% [skill Lv. 10+].

    60% trigger chance · extra effects at skill Lv. 10

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