Dynamite Blue/Characters
SAt a glance
- Why this tier
PvE CThe buff strip only fires after a 5% dodge, so Calis plays as a plain 160% hitter. Kirill hits harder in the same element and grade.
GFC CThe dispel needs a dodge first. Muro strips 2 buffs on attack at Speed 126.
Overview
Calis looks like a buff stripper and plays like a plain hitter. Calis's Strike hits one enemy for 160% every 2 turns; once skill Lv. 10 is in, it also slows that target by 15% for 2 turns. The passive counters for 70% after a dodge and, from Lv. 10, strips one buff. On paper that is a useful kit; in play the dodge gate makes it unreliable.
Dodge is 5%, so the buff strip, the only line that would make Calis special, rarely fires. Kirill hits harder at the same grade and element, 185% plus 90% on the enemies next to the target. Muro strips 2 buffs at a 60% chance on any attack, no dodge needed. Either is the better pick for Electrical resources.
Calis fills in for Kirill in Firewall Starter, or for Hugo in Firewall: Double Electrical, keeping the Electrical stone covered against DJ Madu.
Skip Calis unless Kirill and Hugo are both missing. When a better Electrical unit arrives, a Migration Core refunds the levels, gear, License and skills.
Exclusive gear
Calis has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Electric W-Gear → Blue Electric Jacker W-Gear → Rare Electric Jacker W-Gear → Jacker's Jacker W-Gear → Mythic Jacker W-Gear.
By grade: Standard Electric T-jet → Blue Electric Jacker T-jet → Rare Electric Jacker T-jet → Jacker's Jacker T-jet → Mythic Jacker T-jet.
By grade: Standard Electric Cask → Blue Electric Jacker Cask → Rare Electric Jacker Cask → Jacker's Jacker Cask → Mythic Jacker Cask.
By grade: Standard Electric Netculus → Blue Electric Jacker Netculus → Rare Electric Jacker Netculus → Jacker's Jacker Netculus → Mythic Jacker Netculus.
Attributes
Calis Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearMythic Jacker W-Gear
- T-jetMythic Jacker T-jet
- CaskMythic Jacker Cask
- NetculusMythic Jacker Netculus
Skill unlock ladder
Calis's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Calis's Strike Active · To enemy
for 2 turns, Speed -15 → 22.5%
Calis's Blessing Passive · To enemy
dispel 1 buff(s)
Element matchups and bosses
Calis is Electrical, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.
Strong against
Weak against
DJ MaduFirewall · NetworkCalis has the edgeDJ Madu carries an Electrical guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Calis at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Calis's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 3 | Lv. 210 |
| ★★★ | 90 | 170 | 6 | Lv. 215 |
| ★★★★ | 110 | 280 | 10 | Lv. 220 |
| ★★★★★ | 220 | 500 | 17 | Lv. 225 |
"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Electrical
Jacker


