Dynamite BlueAll games

Dynamite Blue/Characters

MorganXA

Morgan

XABioRewinder

Not on the current Dynamite Blue tier list yet.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22533,599#13 of 49
ATK Lv. 2252,263#19 of 49, tied with 3
DEF Lv. 2251,903#6 of 49
Speed110#17 of 47, tied with 7
Crit Rate20%#1 of 47, tied with 13
Crit DMG180%#1 of 47, tied with 13

Morgan Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro400#1 of 47, tied with 11

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Skill unlock ladder

Morgan's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Smoke Pass Active · To all allies
      restore 18 → 27% HP
    • Wingman Check Passive · To all allies
      for 2 turns, Crit Rate +5 → 7.5%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Smoke Pass Active · To all allies
      dispel 1 debuff(s)
    • Wingman Check Passive · To lowest-HP target
      etc.)
  3. Lv. 30Active: character Lv. 60Skill Core
    • Smoke Pass Active · To all allies
      grant shield equal to 20 → 30% Max HP
  4. Lv. 40Active: character Lv. 80Skill Core
    • Smoke Pass Active · To all enemies
      50 → 75% chance to apply for 1 turn, Blind

Element matchups and bosses

Morgan is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Chemical
Bio

Weak against

Power

Full element chart →

Awakening and dupes cost

License 5 caps Morgan at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Morgan's own shards, and as an XA-grade character every duplicate pull turns into 50 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50802Lv. 210
★★★901704Lv. 215
★★★★1102806Lv. 220
★★★★★22050010Lv. 225

"Duplicates' worth" is the running total divided by 50 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Smoke PassActive

    To all enemies: 95 → 142.5% damage, 50 → 75% chance to apply for 1 turn, Blind [skill Lv. 40+]. To all allies: restore 18 → 27% HP [skill Lv. 10+], dispel 1 debuff(s) [skill Lv. 20+], grant shield equal to 20 → 30% Max HP [skill Lv. 30+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30, 40

  2. Wingman CheckPassive

    [On turn start] To lowest-HP target: restore 8 → 12% HP, for 1 turn, immune to crowd control (stun, silence, freeze, etc.) [skill Lv. 20+]. To all allies: for 2 turns, Crit Rate +5 → 7.5% [skill Lv. 10+].

    extra effects at skill Lv. 10, 20

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