Dynamite Blue/Characters
SAt a glance
- Why this tier
PvE CA Bleed from skill Lv. 10 can feed Tsuki's bonus in Code Red Plus, and little more. Ironclad hits as hard with life-steal on top.
GFC CNavii Commander brings 160% and a Bleed at Speed 110, with nothing to control or protect. Kirill hits harder at the same grade.
Overview
Navii Commander does one-target damage and leaves a Bleed. Suppressive Fire III hits one enemy for 160% every 2 turns; at skill Lv. 10 it also leaves a Bleed for 2 turns. The passive raises ATK by 5%, 30% of the time, which rarely adds up to much. It is decent damage early and weak damage late.
Beyond the hit there is little: no control, nothing for the team. Plasma covers only three of the eight stone lists and is the most crowded element. Ironclad hits as hard with 70% life-steal, and Kirill hits harder at the same grade. Either is the better pick for a single-target seat.
Navii Commander stands in for Lain in Code Red Plus: Plasma into Dueoksini, where the Bleed gives Tsuki a status for the +100% bonus.
Skip past the early game. The Bleed works from skill Lv. 10, so a few levels are cheap, and a Migration Core refunds what goes in.
Exclusive gear
Navii Commander has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Plasma W-Gear → Blue Plasma Slaughter W-Gear → Rare Plasma Slaughter W-Gear → Slaughter's Slaughter W-Gear → Mythic Slaughter W-Gear.
By grade: Standard Plasma T-jet → Blue Plasma Slaughter T-jet → Rare Plasma Slaughter T-jet → Slaughter's Slaughter T-jet → Mythic Slaughter T-jet.
By grade: Standard Plasma Cask → Blue Plasma Slaughter Cask → Rare Plasma Slaughter Cask → Slaughter's Slaughter Cask → Mythic Slaughter Cask.
By grade: Standard Plasma Netculus → Blue Plasma Slaughter Netculus → Rare Plasma Slaughter Netculus → Slaughter's Slaughter Netculus → Mythic Slaughter Netculus.
Attributes
Navii Commander Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearMythic Slaughter W-Gear
- T-jetMythic Slaughter T-jet
- CaskMythic Slaughter Cask
- NetculusMythic Slaughter Netculus
Skill unlock ladder
Navii Commander's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Suppressive Fire III Active · To enemy
for 2 turns, Bleed
Element matchups and bosses
Navii Commander is Plasma, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Plasma guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerNavii Commander has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Navii Commander at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Navii Commander's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 3 | Lv. 210 |
| ★★★ | 90 | 170 | 6 | Lv. 215 |
| ★★★★ | 110 | 280 | 10 | Lv. 220 |
| ★★★★★ | 220 | 500 | 17 | Lv. 225 |
"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Plasma
Slaughter



