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MGPD Special OfficerS

MGPD Special Officer

SChemicalSlaughter

An MGPD Special Force operative and former military special forces soldier. He transferred to the police out of the simple desire to protect civilians, and now serves as a key combat asset at Code Red scenes. He knows corrupt higher-ups like Taira exist, but is still gathering evidence. On the surface he follows orders, yet in his heart he does not accept that corruption.

At a glance

PvECGFCC
Why this tier

PvE CThe Special Officer's 130% on a 6-turn cooldown is the slowest damage of any S-grade hitter. Ironclad does more on a 2-turn cooldown with the same healing cut.

GFC CThe healing cut works, but a 6-turn cooldown wastes turns. Hyki cuts healing harder at Speed 126.

Overview

The Special Officer brings a healing cut and a very slow skill. Strong Crackdown hits one enemy for 130% on a 6-turn cooldown; from skill Lv. 10 it has a 20% chance of an extra turn, and from Lv. 20 raises ATK by 10%. On 70% of attacks the passive raises ATK by 10% and cuts the target's healing received by 15%, with no skill level needed.

130% every 6 turns is about 22% a turn, the lowest skill rate of any S-grade damage dealer. Ironclad carries the same 15% healing cut on a 160% hit every 2 turns, and Hyki cuts healing by 20%. Both are better picks for the healing-cut seat.

No comp here uses the Special Officer; Ironclad takes the healing-cut seat in GFC: Anti-Heal.

Skip. The healing cut is the only useful piece, and two other units bring it with better damage. Anything spent can be moved to Ironclad with a Migration Core.

Exclusive gear

MGPD Special Officer has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Chemical W-Gear → Blue Chemical Slaughter W-Gear → Rare Chemical Slaughter W-Gear → Slaughter's Slaughter W-Gear → Mythic Slaughter W-Gear.

T-jetGame data

By grade: Standard Chemical T-jet → Blue Chemical Slaughter T-jet → Rare Chemical Slaughter T-jet → Slaughter's Slaughter T-jet → Mythic Slaughter T-jet.

CaskGame data

By grade: Standard Chemical Cask → Blue Chemical Slaughter Cask → Rare Chemical Slaughter Cask → Slaughter's Slaughter Cask → Mythic Slaughter Cask.

NetculusGame data

By grade: Standard Chemical Netculus → Blue Chemical Slaughter Netculus → Rare Chemical Slaughter Netculus → Slaughter's Slaughter Netculus → Mythic Slaughter Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22515,247#37 of 49, tied with 3
ATK Lv. 2252,528#15 of 49, tied with 3
DEF Lv. 225915#37 of 49, tied with 3
Speed110#17 of 47, tied with 7
Crit Rate15%#27 of 47, tied with 10
Crit DMG160%#27 of 47, tied with 10

MGPD Special Officer Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Slaughter W-Gear
  • T-jetMythic Slaughter T-jet
  • CaskMythic Slaughter Cask
  • NetculusMythic Slaughter Netculus

Skill unlock ladder

MGPD Special Officer's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Strong Crackdown Active · Self
      20 → 30% chance to grant extra turn
  2. Lv. 20Active: character Lv. 40Skill Core
    • Strong Crackdown Active · Self
      for 2 turns, ATK +10 → 15%

Element matchups and bosses

MGPD Special Officer is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Plasma
Chemical

Weak against

Bio

Full element chart →

Awakening and dupes cost

License 5 caps MGPD Special Officer at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in MGPD Special Officer's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50803Lv. 210
★★★901706Lv. 215
★★★★11028010Lv. 220
★★★★★22050017Lv. 225

"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Strong CrackdownActive

    To enemy: 130 → 195% damage. Self: 20 → 30% chance to grant extra turn [skill Lv. 10+], for 2 turns, ATK +10 → 15% [skill Lv. 20+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 6 turns · extra effects at skill Lv. 10, 20

  2. Arrest InstinctPassive

    [On attack] Self: for 2 turns, ATK +10 → 15%. To enemy: for 2 turns, healing received -15 → 22.5%.

    70% trigger chance

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