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Dynamite Blue/Characters

MightyS

Mighty

SChemicalVanguard

Journey Dikaya's dependable tanker. Usually dozing off and slow to act, but once battle begins, it subdues enemies faster than anyone else. Because it has to finish quickly and go back to sleep.

At a glance

PvECGFCC
Why this tier

PvE CSelf heals and a 20% shield at skill Lv. 30 with no Taunt, so enemies simply go around Mighty. Lin Qiang taunts from Lv. 10 at the same grade.

GFC CNo Taunt, so the other team can ignore Mighty's self heals. Drax taunts and protects everyone.

Overview

Mighty is a Vanguard built to survive alone, which is the wrong job for a front row. Acid Mist hits every enemy for 160% every 3 turns and slows them by 10% from skill Lv. 10; from Lv. 20 Mighty heals 15% a turn for 4 turns, and from Lv. 30 gains a 20% shield. Hits taken can cut the attacker's ATK by 8%. It sounds safe, but the protection is weak for a team.

There is no Taunt, so enemies can hit the back row and never touch the heals. The shield waits for skill Lv. 30, and Chemical breaks stones on just three of the eight lists. Lin Qiang taunts from Lv. 10 at the same grade, and Ari is the Chemical Vanguard to build. That makes Mighty a poor pick for any front seat.

No comp here uses Mighty; every comp's front seats go to units that taunt or protect the whole team.

Skip. Mighty can hold a slot in the opening chapters, but a front unit nobody has to attack protects nothing. If Mighty got levels on day one, move them to Lin Qiang with a Migration Core.

Exclusive gear

Mighty has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Locked W-Gear → Sluggish W-Gear → Pillow-Type W-Gear → Stalwart W-Gear → Just-Woke-Up Giant W-Gear.

T-jetGame data

By grade: Locked T-jet → Sluggish T-jet → Pillow-Type T-jet → Stolid T-jet → Giant T-jet Fresh Out of Sleep.

CaskGame data

By grade: Locked Cask → Sluggish Cask → Pillow-Type Cask → Stolid Cask → Giant Cask Fresh Out of Sleep.

NetculusGame data

By grade: Locked Netculus → Sluggish Netculus → Pillow-Type Netculus → Steadfast Netculus → Giant Netculus Freshly Awakened.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22534,192#6 of 49, tied with 3
ATK Lv. 2251,381#43 of 49, tied with 3
DEF Lv. 2251,705#10 of 49, tied with 3
Speed95#42 of 47, tied with 4
Crit Rate15%#27 of 47, tied with 10
Crit DMG160%#27 of 47, tied with 10

Mighty Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro400#1 of 47, tied with 11

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearJust-Woke-Up Giant W-Gear
  • T-jetGiant T-jet Fresh Out of Sleep
  • CaskGiant Cask Fresh Out of Sleep
  • NetculusGiant Netculus Freshly Awakened

Skill unlock ladder

Mighty's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Acid Mist Active · To all enemies
      for 3 turns, Speed -10 → 15%
  2. Lv. 20Active: character Lv. 40Skill Core
    • Acid Mist Active · Self
      for 4 turns, restore 15 → 22.5% HP per turn
  3. Lv. 30Active: character Lv. 60Skill Core
    • Acid Mist Active · Self
      grant shield equal to 20 → 30% Max HP

Element matchups and bosses

Mighty is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Plasma
Chemical

Weak against

Bio

Full element chart →

Awakening and dupes cost

License 5 caps Mighty at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Mighty's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30301Lv. 205
★★50803Lv. 210
★★★901706Lv. 215
★★★★11028010Lv. 220
★★★★★22050017Lv. 225

"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Acid MistActive

    To all enemies: 160 → 240% damage, for 3 turns, Speed -10 → 15% [skill Lv. 10+]. Self: for 4 turns, restore 15 → 22.5% HP per turn [skill Lv. 20+], grant shield equal to 20 → 30% Max HP [skill Lv. 30+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10, 20, 30

  2. Blessing of CorrosionPassive

    [When hit] To enemy: 70% chance, for 2 turns, ATK -8 → 12%.

    70% trigger chance

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