Dynamite BlueAll games

Dynamite Blue/Characters

VlackyA

Vlacky

ANetworkSlaughter

A mechanized combat unit under HDT. Ru repaired a unit that suffered a system error during the Signet Game, and it ended up joining Dynamite Blue.

Verdict

SkipFirst-day filler only. Muro fills the Network slot once pulled.

PvEDGFCD
Why this tier

PvE DA 110% hit and a self ATK buff on A-grade stats make Vlacky first-day filler at most. Muro fills the Network slot with 230% and Silence.

GFC DNothing here threatens an arena team: 110% on one target at Speed 104. Muro covers Network with Silence and buff removal.

Overview

Vlacky has the plainest kit on the roster. Accurate Strike hits one enemy for 110% every 2 turns, with no extra effect at any skill level, and most attacks raise Vlacky's ATK by 5%. It is filler at best, and a weak one.

There is no control, no status and nothing for the team, on the lowest Slaughter ATK line. Network, on most stone lists, is the one thing in Vlacky's favour, and Muro fills that slot with 230% and a Silence. Even as a stone breaker, Muro or Tyra does the job better.

No comp here uses Vlacky. Vlacky Boss, the other Vlacky, at least adds a 50% Silence. Neither belongs in a team past the opening chapters.

Skip. Vlacky can fill an empty back-row slot on day one and break a Network stone, but no skill level changes what the unit does, so every resource spent here is wasted. Refund anything spent with a Migration Core.

Exclusive gear

Vlacky has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Worn W-Gear → Repaired W-Gear → Rebuild W-Gear → Protocol W-Gear → Reboot W-Gear.

T-jetGame data

By grade: Worn T-jet → Repaired T-jet → Rebuild T-jet → Protocol T-jet → Reboot T-jet.

CaskGame data

By grade: Worn Cask → Repaired Cask → Rebuild Cask → Protocol Cask → Reboot Cask.

NetculusGame data

By grade: Worn Netculus → Repaired Netculus → Rebuild Netculus → Protocol Netculus → Reboot Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22511,988#45 of 49, tied with 4
ATK Lv. 2251,954#25 of 49, tied with 4
DEF Lv. 225682#45 of 49, tied with 4
Speed104#32 of 47, tied with 5
Crit Rate12%#38 of 47, tied with 9
Crit DMG150%#38 of 47, tied with 9

Vlacky Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro50#20 of 47, tied with 12

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearReboot W-Gear
  • T-jetReboot T-jet
  • CaskReboot Cask
  • NetculusReboot Netculus

Element matchups and bosses

Vlacky is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

Strong against

Electrical
Network

Weak against

Electrical

Full element chart →

Awakening and dupes cost

License 5 caps Vlacky at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Vlacky's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30302Lv. 205
★★50804Lv. 210
★★★901709Lv. 215
★★★★11028014Lv. 220
★★★★★22050025Lv. 225

"Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Accurate StrikeActive

    To enemy: 110 → 165% damage.

    Cooldown 2 turns

  2. Pace MakerPassive

    [On attack] Self: 70% chance, for 2 turns, ATK +5 → 7.5%.

    70% trigger chance

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