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Dynamite Blue/Characters

Navii SoldierA

Navii Soldier

AElectricalVanguard

A rookie who just joined NAVII Security. With no experience under their belt, everything is new, and they get through each day relying on the manual and their seniors. With no grand ambitions, their only goal is to safely make it through the probation period and become as dependable as their seniors.

Verdict

SkipSkip it. Any S-grade Vanguard replaces it, and Ari or Drax take the slot for good.

PvEDGFCD
Why this tier

PvE DA Taunt from skill Lv. 10 with nothing behind it, so any S-grade Vanguard replaces Navii Soldier. Iron and Lin Qiang taunt with a shield.

GFC DA Taunt and little more, with speed unlisted. Ari or Drax take the slot.

Overview

Navii Soldier taunts, and that is the whole kit. Defensive Formation hits every enemy for 95% every 2 turns and taunts for 2 turns from skill Lv. 10, so the Taunt never drops, which can carry the very first chapters. That Taunt is useful early, while enemies hit softly and the back row needs cover. After the first chapters it is among the thinnest front seats an account can field.

There is nothing behind the Taunt: no shield, and the passive gives 1 turn of DEF +10% on 30% of hits. Speed is unlisted. Lin Qiang taunts on the same 2-turn loop with a 25% shield and far more HP. Any S-grade tank beats it.

No comp here uses Navii Soldier; the Taunt seats go to Drax, Terry, Verdorman and Lin Qiang.

Skip once any S-grade Vanguard arrives. Until then, skill Lv. 10 for the Taunt is the only investment worth making, and a Migration Core refunds early levels.

Exclusive gear

Navii Soldier has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Electric W-Gear → Prism Electric Vanguard W-Gear → Rare Electric Vanguard W-Gear → Soldier's Vanguard W-Gear → Mythic Soldier W-Gear.

T-jetGame data

By grade: Standard Electric T-jet → Prism Electric Vanguard T-jet → Rare Electric Vanguard T-jet → Soldier's Vanguard T-jet → Mythic Soldier T-jet.

CaskGame data

By grade: Standard Electric Cask → Prism Electric Vanguard Cask → Rare Electric Vanguard Cask → Soldier's Vanguard Cask → Mythic Soldier Cask.

NetculusGame data

By grade: Standard Electric Netculus → Prism Electric Vanguard Netculus → Rare Electric Vanguard Netculus → Soldier's Vanguard Netculus → Mythic Soldier Netculus.

Attributes

HPATKDEF
HP Lv. 22526,880#17 of 49, tied with 1
ATK Lv. 2251,070#48 of 49, tied with 1
DEF Lv. 2251,271#24 of 49, tied with 1

Navii Soldier Roster median. Each spoke runs from the roster's lowest to highest figure.

    Exclusive gear

    • W-GearMythic Soldier W-Gear
    • T-jetMythic Soldier T-jet
    • CaskMythic Soldier Cask
    • NetculusMythic Soldier Netculus

    Skill unlock ladder

    Navii Soldier's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

    1. Lv. 10Active: character Lv. 20Skill Core
      • Defensive Formation Active · To all enemies
        for 2 turns, Taunt

    Element matchups and bosses

    Navii Soldier is Electrical, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.

    Strong against

    Network
    Electrical

    Weak against

    Network

    Full element chart →

    Awakening and dupes cost

    License 5 caps Navii Soldier at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Navii Soldier's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.

    StarShardsRunning totalDuplicates' worthLevel cap
    ★30302Lv. 205
    ★★50804Lv. 210
    ★★★901709Lv. 215
    ★★★★11028014Lv. 220
    ★★★★★22050025Lv. 225

    "Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

    Ability progression

    Further abilities that unlock as this character's evolution line advances.

    1. Defensive FormationActive

      To all enemies: 95 → 142.5% damage, for 2 turns, Taunt [skill Lv. 10+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

      Cooldown 2 turns · extra effects at skill Lv. 10

    2. Ready StancePassive

      [When hit] Self: for 1 turn, DEF +10 → 15%.

      30% trigger chance

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