Dynamite Blue/Characters
SAt a glance
- Why this tier
PvE CA 6% team heal a turn from skill Lv. 10 helps early, but the counter needs a 5% dodge. Yasha heals the team 12% a turn.
GFC CThe healing cut only fires after a dodge, so the heal over time is the real value. Hyki cuts healing 20% on attack at Speed 126.
Overview
The Head Chef is a Jacker that heals, and that heal is the only reason to field one. Spice Stacks hits one enemy for 160% every 2 turns and, from skill Lv. 10, heals every ally 6% a turn for 4 turns. With a 2-turn cooldown and a 4-turn heal, the heal never runs out, which is good value on a young account.
The counter cuts healing received by 15% from Lv. 10, but only after a 5% dodge, so don't count on it. Yasha heals the team twice as hard, 12% a turn, and adds team Crit Rate. Hyki cuts healing by 20% on any attack. Treat the healing cut as a bonus and pick the Head Chef for the heal.
In GFC: Anti-Heal, the Head Chef can stand in for Ironclad, and in Signet X-Grade for Lilly as the Chemical stone breaker.
A fair early pickup, since the heal is live at skill Lv. 10 and copies come from the Standard banner. Later, Yasha and Lilly take the seats, and a Migration Core moves the resources over.
Exclusive gear
Coo&Beak Head Chef has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Chemical W-Gear → Black Chemical Jacker W-Gear → Rare Chemical Jacker W-Gear → Jacker's Jacker W-Gear → Mythic Jacker W-Gear.
By grade: Standard Chemical T-jet → Black Chemical Jacker T-jet → Rare Chemical Jacker T-jet → Jacker's Jacker T-jet → Mythic Jacker T-jet.
By grade: Standard Chemical Cask → Black Chemical Jacker Cask → Rare Chemical Jacker Cask → Jacker's Jacker Cask → Mythic Jacker Cask.
By grade: Standard Chemical Netculus → Black Chemical Jacker Netculus → Rare Chemical Jacker Netculus → Jacker's Jacker Netculus → Mythic Jacker Netculus.
Attributes
Coo&Beak Head Chef Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearMythic Jacker W-Gear
- T-jetMythic Jacker T-jet
- CaskMythic Jacker Cask
- NetculusMythic Jacker Netculus
Skill unlock ladder
Coo&Beak Head Chef's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Spice Stacks Active · To all allies
restore HP 6 → 9% every turn for 4 turns
Master Chef's Insight Passive · To enemy
for 2 turns, healing received -15 → 22.5%
Element matchups and bosses
Coo&Beak Head Chef is Chemical, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either way
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioThe boss has the edge
Awakening and dupes cost
License 5 caps Coo&Beak Head Chef at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Coo&Beak Head Chef's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 3 | Lv. 210 |
| ★★★ | 90 | 170 | 6 | Lv. 215 |
| ★★★★ | 110 | 280 | 10 | Lv. 220 |
| ★★★★★ | 220 | 500 | 17 | Lv. 225 |
"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Chemical
Jacker


