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AG PriestA

AG Priest

ABioJacker

People who were taken in by AG at a young age and raised as believers, or those who were cared for by AG when they had nowhere else to go and wish to repay that kindness Ascetic -> completes the ordeal -> Father's baptism -> Enhancement humanization -> official AG Priest

Verdict

SkipSkip it. Rem and Verdorman are the Bio units worth building.

PvEDGFCD
Why this tier

PvE DCovers Bio, but 110% on one target and a counter that needs a 5% dodge. Rem and Verdorman are the Bio units worth building.

GFC DA slow on one target and a counter that needs a 5% dodge, with nothing to control, protect or strip. Tsuki and Muro are the Jackers to build.

Overview

AG Priest brings a single-target slow and very little else. Blasphemy hits one enemy for 110% every 2 turns and, from skill Lv. 10, cuts that enemy's Speed by 15% for 3 turns. The passive counters for 50%, but only after a dodge, and then only on a 60% roll.

Dodge sits at 5%, so the counter fires on about 3 hits in 100, which means it may as well not be there. AG Priest also has the lowest ATK of any Jacker. For Bio damage, Rem and Verdorman are better homes for resources, and among Jackers, Tsuki and Muro are the ones to build.

No comp on this site uses AG Priest. The Bio seats go to Rem, Verdorman and Zero-P, all front-row units, so a back-row Bio Jacker has no job in the current teams.

Skip AG Priest past the first days. The slow is useful filler while a new account waits for real Jackers, and a Migration Core refunds anything spent.

Exclusive gear

AG Priest has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Bio W-Gear → Black Bio Jacker W-Gear → Rare Bio Jacker W-Gear → Jacker's Jacker W-Gear → Mythic Jacker W-Gear.

T-jetGame data

By grade: Standard bio T-jet → Black bio Jacker T-jet → Rare Bio Jacker T-jet → Jacker's Jacker T-jet → Mythic Jacker T-jet.

CaskGame data

By grade: Standard Bio Cask → Black Bio Jacker Cask → Rare Bio Jacker Cask → Jacker's Jacker Cask → Mythic Jacker Cask.

NetculusGame data

By grade: Standard Bio Netculus → Black Bio Jacker Netculus → Rare Bio Jacker Netculus → Jacker's Jacker Netculus → Mythic Jacker Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22515,007#41 of 49, tied with 3
ATK Lv. 2251,674#35 of 49, tied with 3
DEF Lv. 225854#41 of 49, tied with 3
Speed109#25 of 47, tied with 3
Crit Rate12%#38 of 47, tied with 9
Crit DMG150%#38 of 47, tied with 9

AG Priest Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro30#33 of 47, tied with 8

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Jacker W-Gear
  • T-jetMythic Jacker T-jet
  • CaskMythic Jacker Cask
  • NetculusMythic Jacker Netculus

Skill unlock ladder

AG Priest's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Blasphemy Active · To enemy
      for 3 turns, Speed -15 → 22.5%

Element matchups and bosses

AG Priest is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Chemical
Bio

Weak against

Power

Full element chart →

Awakening and dupes cost

License 5 caps AG Priest at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in AG Priest's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30302Lv. 205
★★50804Lv. 210
★★★901709Lv. 215
★★★★11028014Lv. 220
★★★★★22050025Lv. 225

"Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. BlasphemyActive

    To enemy: 110 → 165% damage, for 3 turns, Speed -15 → 22.5% [skill Lv. 10+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 2 turns · extra effects at skill Lv. 10

  2. Holy EvasionPassive

    [On evade] To enemy: counter for 50 → 75% damage.

    60% trigger chance

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