Dynamite Blue/Characters
AVerdict
SkipSkip it. Rem and Verdorman are the Bio units worth building.
- Why this tier
PvE DCovers Bio, but 110% on one target and a counter that needs a 5% dodge. Rem and Verdorman are the Bio units worth building.
GFC DA slow on one target and a counter that needs a 5% dodge, with nothing to control, protect or strip. Tsuki and Muro are the Jackers to build.
Overview
AG Priest brings a single-target slow and very little else. Blasphemy hits one enemy for 110% every 2 turns and, from skill Lv. 10, cuts that enemy's Speed by 15% for 3 turns. The passive counters for 50%, but only after a dodge, and then only on a 60% roll.
Dodge sits at 5%, so the counter fires on about 3 hits in 100, which means it may as well not be there. AG Priest also has the lowest ATK of any Jacker. For Bio damage, Rem and Verdorman are better homes for resources, and among Jackers, Tsuki and Muro are the ones to build.
No comp on this site uses AG Priest. The Bio seats go to Rem, Verdorman and Zero-P, all front-row units, so a back-row Bio Jacker has no job in the current teams.
Skip AG Priest past the first days. The slow is useful filler while a new account waits for real Jackers, and a Migration Core refunds anything spent.
Exclusive gear
AG Priest has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Bio W-Gear → Black Bio Jacker W-Gear → Rare Bio Jacker W-Gear → Jacker's Jacker W-Gear → Mythic Jacker W-Gear.
By grade: Standard bio T-jet → Black bio Jacker T-jet → Rare Bio Jacker T-jet → Jacker's Jacker T-jet → Mythic Jacker T-jet.
By grade: Standard Bio Cask → Black Bio Jacker Cask → Rare Bio Jacker Cask → Jacker's Jacker Cask → Mythic Jacker Cask.
By grade: Standard Bio Netculus → Black Bio Jacker Netculus → Rare Bio Jacker Netculus → Jacker's Jacker Netculus → Mythic Jacker Netculus.
Attributes
AG Priest Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearMythic Jacker W-Gear
- T-jetMythic Jacker T-jet
- CaskMythic Jacker Cask
- NetculusMythic Jacker Netculus
Skill unlock ladder
AG Priest's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Blasphemy Active · To enemy
for 3 turns, Speed -15 → 22.5%
Element matchups and bosses
AG Priest is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either wayDJ Madu carries a Bio guardian stone (one of four: Power, Plasma, Bio, Electrical).
DueoksiniCode Red Plus · PowerThe boss has the edge
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps AG Priest at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in AG Priest's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 2 | Lv. 205 |
| ★★ | 50 | 80 | 4 | Lv. 210 |
| ★★★ | 90 | 170 | 9 | Lv. 215 |
| ★★★★ | 110 | 280 | 14 | Lv. 220 |
| ★★★★★ | 220 | 500 | 25 | Lv. 225 |
"Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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