Dynamite Blue/Characters
SAt a glance
- Why this tier
PvE CThe only Network Vanguard, but the 12% skill shield is less than half of Lin Qiang's 25%. Iron adds a team shield at the same S grade.
GFC CTaunt and a when-hit shield on S-grade HP don't last into the late rounds. Ari and Drax hold the front far longer.
Overview
Marcus is the only Network Vanguard, and that is most of the case for Marcus on paper. Kingpin's Execution hits every enemy for 120% every 3 turns, taunts for 2 turns from skill Lv. 10 and shields Marcus for 12% from Lv. 20. Aggro 400 draws hits onto the passive: a 10% shield half the time and, from Lv. 10, a 30% Stun on the attacker. The kit is decent, but other tanks do each part better.
The 12% shield is less than half of Lin Qiang's 25%, and Iron adds a team shield at the same grade. The Taunt covers 2 turns in 3, which leaves the back row open one turn in three. That gap is risky, and it puts Marcus behind Drax.
No comp here uses Marcus. Network is covered from the back row by Muro and Tyra, so the front seat goes to Drax or Lin Qiang.
Skip unless a Network front line is needed for a stone list. Levels put in early come back in full through a Migration Core.
Exclusive gear
Marcus has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.
By grade: Standard Network W-Gear → Blue Network Vanguard W-Gear → Rare Network Vanguard W-Gear → Vanguard's Vanguard W-Gear → Mythic Vanguard W-Gear.
By grade: Standard Network T-jet → Blue Network Vanguard T-jet → Rare Network Vanguard T-jet → The Vanguard of Vanguards T-jet → Mythic Vanguard T-jet.
By grade: Standard Network Cask → Blue Network Vanguard Cask → Rare Network Vanguard Cask → Vanguard's Vanguard Cask → Mythic Vanguard Cask.
By grade: Standard Network Netculus → Blue Network Vanguard Netculus → Rare Network Vanguard Netculus → Vanguard's Vanguard Netculus → Mythic Vanguard Netculus.
Attributes
Marcus Roster median. Each spoke runs from the roster's lowest to highest figure.
Roster standard (most characters share these figures)
Hit100%
Dodge5%
Block10%- BPMax BP3
- SHSkill Hit100%
- SRSkill Res10%
Exclusive gear
- W-GearMythic Vanguard W-Gear
- T-jetMythic Vanguard T-jet
- CaskMythic Vanguard Cask
- NetculusMythic Vanguard Netculus
Skill unlock ladder
Marcus's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.
- Lv. 10Active: character Lv. 20Skill Core
Kingpin's Execution Active · Self
for 2 turns, Taunt
Gang Solidarity Passive · To enemy
30 → 45% chance to apply for 1 turn, Stun
- Lv. 20Active: character Lv. 40Skill Core
Kingpin's Execution Active · Self
grant shield equal to 12 → 18% Max HP
Element matchups and bosses
Marcus is Network, one half of the side pair: Electrical and Network each have the edge over the other, and neither touches the main Power, Bio, Chemical, Plasma cycle.
Strong against
Weak against
DJ MaduFirewall · NetworkNo element edge either way
DueoksiniCode Red Plus · PowerNo element edge either way
SirenCode Dungeon · BioNo element edge either way
Awakening and dupes cost
License 5 caps Marcus at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in Marcus's own shards, and as an S-grade character every duplicate pull turns into 30 of them. Awakening is kept if you reset the character with a Migration Core.
| Star | Shards | Running total | Duplicates' worth | Level cap |
|---|---|---|---|---|
| ★ | 30 | 30 | 1 | Lv. 205 |
| ★★ | 50 | 80 | 3 | Lv. 210 |
| ★★★ | 90 | 170 | 6 | Lv. 215 |
| ★★★★ | 110 | 280 | 10 | Lv. 220 |
| ★★★★★ | 220 | 500 | 17 | Lv. 225 |
"Duplicates' worth" is the running total divided by 30 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.
Ability progression
Further abilities that unlock as this character's evolution line advances.
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Vanguard


