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Dynamite Blue/Characters

AG HelperA

AG Helper

ABioVanguard

An ordinary believer who lost their parents in childhood and was taken in by AG, growing up under its care. Wishing to repay Mother's compassion, they resolved to become a priest and entered the stage of ascetic training. Though they believe themselves to be the most faithful, they are in truth merely one of many similar acolytes. Only the mysterious Prism License remains as the sole mark of anything uncommon.

Verdict

SkipDon't spend materials here. Verdorman does the Bio taunt job on far more HP.

PvEDGFCD
Why this tier

PvE DA Taunt from skill Lv. 10 in Bio, but the when-hit shield fires 30% of the time on A-grade HP. Verdorman taunts in Bio with far more HP.

GFC DA Taunt on A-grade HP at Speed 90 folds before the late rounds. Ari and Drax hold the front longer and cover the team.

Overview

Few tanks come cheaper than AG Helper, and few do less. Holy Sealing Formation hits every enemy for 95% every 3 turns and taunts for 2 turns from skill Lv. 10. Aggro 400 pulls hits onto the when-hit passive, a shield of 8% of Max HP, but only on a 30% roll. It is cheap to hold the line early, but a poor use of Skill Cores.

The Taunt covers 2 turns in 3, and Speed 90 is the slowest listed on the roster, so the first Taunt often goes up after the enemy has moved. A-grade HP folds early too. Verdorman holds the Bio front line with far more HP and a team shield from skill Lv. 10. The Taunt works, but the body behind it is too weak to keep.

No comp on this site seats AG Helper. The Bio front seat goes to Verdorman in Firewall: Steady Three Stars, and to Zero-P or Rem elsewhere.

Skip this one. A copy arrives easily from the Standard banner and can soak hits in the first chapters, but it will be replaced as soon as any S-grade Vanguard lands. If levels do go in, a Migration Core gives them back.

Exclusive gear

AG Helper has four gear pieces of their own, one per slot. Each is named anew at every grade; the Legendary piece is shown.

W-GearGame data

By grade: Standard Bio W-Gear → Prism Bio Vanguard W-Gear → Rare Bio Vanguard W-Gear → Vanguard's Vanguard W-Gear → Mythic Vanguard W-Gear.

T-jetGame data

By grade: Standard Bio T-jet → Prism Bio Vanguard T-jet → Rare Bio Vanguard T-jet → Vanguard's Vanguard T-jet → Mythic Vanguard T-jet.

CaskGame data

By grade: Standard Bio Cask → Prism Bio Vanguard Cask → Rare Bio Vanguard Cask → Vanguard's Vanguard Cask → Mythic Vanguard Cask.

NetculusGame data

By grade: Standard Bio Netculus → Prism Bio Vanguard Netculus → Rare Bio Vanguard Netculus → Vanguard's Vanguard Netculus → Mythic Vanguard Netculus.

Attributes

HPATKDEFSpeedCrit RateCrit DMG
HP Lv. 22526,880#17 of 49, tied with 1
ATK Lv. 2251,070#48 of 49, tied with 1
DEF Lv. 2251,271#24 of 49, tied with 1
Speed90#47 of 47
Crit Rate12%#38 of 47, tied with 9
Crit DMG150%#38 of 47, tied with 9

AG Helper Roster median. Each spoke runs from the roster's lowest to highest figure.

  • Aggro400#1 of 47, tied with 11

Roster standard (most characters share these figures)

  • Hit100%
  • Dodge5%
  • Block10%
  • BPMax BP3
  • SHSkill Hit100%
  • SRSkill Res10%

Exclusive gear

  • W-GearMythic Vanguard W-Gear
  • T-jetMythic Vanguard T-jet
  • CaskMythic Vanguard Cask
  • NetculusMythic Vanguard Netculus

Skill unlock ladder

AG Helper's skills gain extra effects at fixed skill levels. The active skill can't go past half the character's level, and the passive opens at character Lv. 20. Spending Infinity in battle raises the skill level for that fight, so a gated effect can switch on early.

  1. Lv. 10Active: character Lv. 20Skill Core
    • Holy Sealing Formation Active · Self
      for 2 turns, Taunt

Element matchups and bosses

AG Helper is Bio, part of the main cycle (Power beats Bio, Bio beats Chemical, Chemical beats Plasma, Plasma beats Power). Electrical and Network sit outside it.

Strong against

Chemical
Bio

Weak against

Power

Full element chart →

Awakening and dupes cost

License 5 caps AG Helper at Lv. 200. Each awakening star lifts that cap by 5 and adds a slice of base stats, up to Lv. 225 at 5★. Stars are paid in AG Helper's own shards, and as an A-grade character every duplicate pull turns into 20 of them. Awakening is kept if you reset the character with a Migration Core.

StarShardsRunning totalDuplicates' worthLevel cap
★30302Lv. 205
★★50804Lv. 210
★★★901709Lv. 215
★★★★11028014Lv. 220
★★★★★22050025Lv. 225

"Duplicates' worth" is the running total divided by 20 and rounded up. Base stats rise 3% or 5% per star depending on the character's grade.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Holy Sealing FormationActive

    To all enemies: 95 → 142.5% damage. Self: for 2 turns, Taunt [skill Lv. 10+]. (Spending Infinity in battle raises the skill level and unlocks the extra effects.)

    Cooldown 3 turns · extra effects at skill Lv. 10

  2. Blessing of SealingPassive

    [When hit] Self: grant shield equal to 8 → 12% Max HP.

    30% trigger chance

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