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Palmon Survival/Palmon

Sorceray

Evolved form · evolves from Mantleray

Sorceray

URElectric typeBackliner20★ to finish

Job tagsCombatHoly Tower maintenance

Sorceray is Mantleray's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Mantleray's own, on its page.

Where Sorceray ranks

S

Current meta tier list

Electric's main UR damage dealer from the first Evolutions on, with 35% more Attack across three bombs per cast. The cost is aim: bombs can pile onto a target that was already dying.

Is Sorceray worth it?

Sorceray is the point where Mantleray becomes Electric's main UR damage dealer. The Evolution III step, at 15 stars and 80 Evolution Essence, is the best use of Essence in the line: it grants Finchantment, a flat 35% Attack. Because Electric Burst throws three separate 756% bombs, that Attack is multiplied across every one of them, so the upgrade is stronger here than on a single-hit Palmon.

The targeting doesn't improve. Bombs still pick enemies at random, so against a single boss every bomb counts, while in a crowded wave two or three can land on a target that was already finished. It is also wasted in a Water team: no element buff reaches it there, and a Water back-liner does more in that slot.

All three of our Electric teams use it. Finish Evolution IV on any Electric account. It gives the whole squad 5% Attack even while Sorceray is benched, and Mystiray can't be started until it is done.

Stats

Sorceray keeps Mantleray's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack55057,163
Defense9911,661
HP13,7508,520,821

How to reach Sorceray

All of it together:20★Camp Lv 10300 × Evolution Essence

  1. Evolution I5★Camp Lv 1020 × Evolution Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Evolution Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Evolution Essence

    Ultimate Skill: Finchantment

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Evolution Essence

    Squad Attack (Even When Undeployed) Increase: 5%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Sorceray unlocks

FinchantmentEvolution III

Attack Increase: 35%

At skill Lv 1: Attack Increase: 3.5% The 10 levels are bought with 1,200 Electric Energy each.

Talents Sorceray opens

Talents are bought with Electric Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedElectric Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIFinchantmentSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVAuthoritativeSquad Attack (Even When Undeployed)+5%58,000

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