Palmon Survival/Palmon

Where Sorceray ranks
Current meta tier list
Electric's main UR damage dealer from the first Evolutions on, with 35% more Attack across three bombs per cast. The cost is aim: bombs can pile onto a target that was already dying.
Is Sorceray worth it?
Sorceray is the point where Mantleray becomes Electric's main UR damage dealer. The Evolution III step, at 15 stars and 80 Evolution Essence, is the best use of Essence in the line: it grants Finchantment, a flat 35% Attack. Because Electric Burst throws three separate 756% bombs, that Attack is multiplied across every one of them, so the upgrade is stronger here than on a single-hit Palmon.
The targeting doesn't improve. Bombs still pick enemies at random, so against a single boss every bomb counts, while in a crowded wave two or three can land on a target that was already finished. It is also wasted in a Water team: no element buff reaches it there, and a Water back-liner does more in that slot.
All three of our Electric teams use it. Finish Evolution IV on any Electric account. It gives the whole squad 5% Attack even while Sorceray is benched, and Mystiray can't be started until it is done.
Stats
Sorceray keeps Mantleray's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 550 | 57,163 | |
| 99 | 11,661 | |
| 13,750 | 8,520,821 |
How to reach Sorceray
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Finchantment
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Attack (Even When Undeployed) Increase: 5%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Sorceray unlocks
FinchantmentEvolution IIIAttack Increase: 35%
At skill Lv 1: Attack Increase: 3.5% The 10 levels are bought with 1,200 Electric Energy each.
Talents Sorceray opens
Talents are bought with Electric Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Finchantment | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Authoritative | Squad Attack (Even When Undeployed) | +5% | 58,000 |
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Electric type
Backliner
Combat
Holy Tower maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Authoritative