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Emberville/Crafting

Emberville Crafting

Numbers read from the game's own files: the Prologue and Biome 1.

The demo has 29 recipes across eight stations and five jobs. Tailoring has the most with 12, nearly all of them the Apprentice armour set, then Carpentry (6), Weaponsmithing (5), Cooking (4) and Smelting (2). The Alchemy Table is in the files with nothing to make on it yet. Mining, Woodcutting, Herbalism, Farming and Fishing have no recipes at all: they are how you gather what the other jobs use.

Job level decides quality, and quality decides what you have to bring home. An Ordinary Apprentice Chest needs Tailoring 1, three ingredients and 10 seconds. The Good one needs level 2, the Superior level 3 and the Epic level 4, where it takes 30 seconds and nine ingredients, three of them monster drops (Tick Bones, Bug Fuzz and Glowbat Wings). Better armour means going back into the dungeon, not only picking more cotton.

Stations are recipes too. The Work Bench makes the Anvil (40 Stone and 30 Copper), the Sawmill (50 Softwood and 15 Metal Parts) and the Cooking Pot, so the order you build them sets what you can craft next. The calculator breaks a shopping list down to raw materials: two Good Iron Swords come to 60 Copper, 20 each of Softwood, Stone and Coal, and 10 Cotton Thread, with two and a half minutes at the Furnace and Anvil.

Materials calculator

Pick a recipe and how many you want, or press + on any recipe card below. Ingredients that are crafted themselves (ingots, planks, cloth) are traced back to what you gather, unless you untick that.

    Nothing added yet.

    Work Bench 4 recipes

    Campfire 4 recipes

    Cooking Pot 4 recipes

    Furnace 2 recipes

    Anvil 4 recipes

    Sawmill 2 recipes

    Armor Crafting 11 recipes

    No station in these files 2 recipes

    Jobs with recipes in these files: Carpentry, Cooking, Smelting, Tailoring, Weaponsmithing.

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