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Emberville/Masteries

Emberville Masteries

Numbers read from the game's own files: the Prologue and Biome 1.

Masteries level apart from your class. Every weapon type, armour weight and job has its own track, 34 in all, each paying out eight nodes on the way to level 40. The demo fills in 21 of them: four weapon types (Bow, Gauntlets, Staff and One-handed sword), all four armour tracks, and every job except Fishing. The other twelve weapon types and Fishing are named under their group with no nodes yet.

Weapon tracks mix new combo moves with flat bonuses. The One-handed sword learns Spinning Slash at level 1 and Cross Cut at 12, and its passives build toward bleeding: a 2% bleed chance on basic attacks at 25, then two late nodes that make critical hits and bleeds feed each other. The Bow goes the critical-hit route instead, ending on +50% Critical Chance for the first shot after Preparation against a target with a status effect.

Armour tracks pay for commitment. Every Heavy node needs a full heavy set, and at level 20 it swaps your dash for Tackle. Mixed rewards the opposite, one piece each of Light, Medium and Heavy. Job tracks make the work itself cheaper: Smelting runs 10% faster at level 5 and uses 10% less material at level 10, and Tailoring's level 20 node lets armour you make roll an extra affix.

Weapon masteries 4 trees with nodes

Bow

8 nodes · Lv. 1 to 40

  1. Lv.1
    Charged Shot

    Charges the bow for increased DAMAGE, up to 30%.
    USE:
    Hold Primary

  2. Lv.6
    Multiple Shot

    A combo move that fires 3 arrows in a row with 50% BASE DAMAGE each.
    SEQUENCE:
    Primary, Secondary, Primary

  3. Lv.9
    Bow Proficiency

    Gives +2 DEX while BOWS are equipped

  4. Lv.14
    Split Shot

    A combo move that fires 3 arrows in an arc, with 40% BASE DAMAGE each.
    SEQUENCE:
    Primary, Primary, Secondary

  5. Lv.19
    Fast Knocking

    Gives +10% ATTACK SPEED while BOWS are equipped

  6. Lv.26
    Overprepared

    PREPARATION now lasts for 10s and has +8% CRITICAL CHANCE

  7. Lv.34
    Sharp Eyes

    Gives +20% CRITICAL DAMAGE while BOWS are equipped

  8. Lv.40
    Weakness Detection

    First attack after preparation has +50% CRITICAL CHANCE if the target has a STATUS EFFECT (stun, bleed, poison, burn, freeze)

Gauntlets

8 nodes · Lv. 1 to 40

  1. Lv.1
    Roundhouse Kick

    A strong kick that deals 120% BASE DAMAGE and can knock-back enemies
    Sequence:
    Primary, Primary, Secondary

  2. Lv.3
    Palm Strike

    An attack with both palms that has +5% chance to STUN enemies
    Sequence:
    Secondary, Primary, Primary

  3. Lv.7
    Comet Fists

    Multiple strikes that hit the enemy for 80% BASE DAMAGE each
    Sequence:
    Primary, Secondary, Primary

  4. Lv.13
    Vitamins

    Gives +2 DEX while KNUCKLES are equipped

  5. Lv.19
    Leg Day

    Increase movement speed by 10% while KNUCKLES are equipped

  6. Lv.26
    Paralyzing Attacks

    Having Knuckles equipped gives +2% chance of STUN

  7. Lv.32
    Paralyzing Combos

    Combo End-moves have an +2% chance of STUN

  8. Lv.40
    Fast Kicks and Furious Punches

    Every time the player deals a STUN with KNUCKLES gain +10% bonus ATTACK SPEED for 2 seconds (does not stack)

Staff

8 nodes · Lv. 1 to 40

  1. Lv.1
    Energized Swing

    A powerful magic imbued strike that deals 120% BASE DAMAGE and regenerates some KYMIA
    SEQUENCE:
    Primary, Primary, Primary

  2. Lv.5
    Kymia Knowledge

    KYMIA RECOVERY Rate increased by 10% while MAGIC STAVES are equipped

  3. Lv.8
    Arcane Wave

    Player strikes the ground with the staff, releasing a wave of Kymia dealing 120% BASE DAMAGE and knocking back enemies
    Sequence:
    Primary, Primary, Secondary

  4. Lv.13
    Basic Economy

    Basic attacks with staves cost 50% less Kymia

  5. Lv.17
    Nova Sphere

    Summons a powerful sphere of energy that deals 160% Base Damage
    SEQUENCE:
    Secondary, Secondary, Primary

  6. Lv.23
    Staff Fighter

    Melee Attacks with Staves have 30% increased damage

  7. Lv.31
    Improved Intellect

    Gives +5 INT while MAGIC STAVES are equipped

  8. Lv.40
    Kymia Recycling

    Recovers 1% KYMIA every time the player scores a critical hit

One-handed sword

8 nodes · Lv. 1 to 40

  1. Lv.1
    Spinning Slash

    A circular attack with the sword dealing 120% BASE DAMAGE.
    Sequence:
    Primary, Primary, Secondary

  2. Lv.4
    Precision Rush

    Multiple sword strikes with +10% CRITICAL CHANCE
    Sequence:
    Primary, Secondary, Primary

  3. Lv.6
    Critical Blades

    Gives +3% CRITICAL CHANCE while SWORDS are equipped

  4. Lv.12
    Cross Cut

    A powerful attack on both diagonals with +2% chance of making the enemy BLEED
    Sequence:
    Secondary, Primary, Secondary

  5. Lv.18
    Heavy Blades Trainning

    Gives +2 STR while SWORDS are equipped

  6. Lv.25
    Sharp Blades

    Basic attacks with SWORDS have +2% BLEED chance

  7. Lv.33
    Wounds Damage

    Executing a CRITICAL HIT while the enemy is bleeding deals extra DAMAGE equal to one tick of BLEED damage.

  8. Lv.40
    Deep Cut

    Every time the player deals a CRITICAL HIT with a SWORD there is 50% chance of making the enemy BLEED

Trees with no nodes in these files:CrossbowDaggerWandOne-handed axeOne-handed macePolearmShieldThrown weaponTomeTwo-handed axeTwo-handed maceTwo-handed sword

Armour masteries 4 trees with nodes

Heavy

8 nodes · Lv. 5 to 40

  1. Lv.5
    Basic Heavy Armor

    +3% DEFENSE while fully equipped with HEAVY ARMOR.

  2. Lv.10
    Heavy Block I

    +5% BLOCK CHANCE while fully equipped with HEAVY ARMOR.

  3. Lv.15
    Heavy Armor Expertise

    +5% DEFENSE while fully equipped with HEAVY ARMOR.

  4. Lv.20
    Tackle

    While fully equipped with HEAVY ARMOR, the DASH is replaced by TACKLE, an evasion move that hits all enemies in the way.

  5. Lv.25
    Heavy Block II

    +10% BLOCK CHANCE while fully equipped with HEAVY ARMOR.

  6. Lv.30
    Improved Block

    +20% BLOCK AMOUNT while fully equipped with HEAVY ARMOR.

  7. Lv.35
    Heavy Armor Master

    +10% DEFENSE while fully equipped with HEAVY ARMOR.

  8. Lv.40
    Tackle Master

    You become immune to STATUS EFFECTS for 2s after using TACKLE (BLEED, BURN, FREEZE, POISON, and SHOCK).

Light

8 nodes · Lv. 5 to 40

  1. Lv.5
    Basic Light Armor

    +3% DEFENSE while fully equipped with LIGHT ARMOR.

  2. Lv.10
    Light Recovery I

    +10% KYMIA RECOVERY while fully equipped with LIGHT ARMOR.

  3. Lv.15
    Light Armor Expertise

    +5% DEFENSE while fully equipped with LIGHT ARMOR.

  4. Lv.20
    Blink

    While fully equipped with LIGHT ARMOR, the DASH is replaced by BLINK, which teleports you a short distance.

  5. Lv.25
    Light Recovery II

    Gives +20% KYMIA RECOVERY while fully equipped with LIGHT ARMOR

  6. Lv.30
    Improved Kymia

    Gives +10% MAX KYMIA while fully equipped with LIGHT ARMOR

  7. Lv.35
    Light Armor Master

    +10% DEFENSE while fully equipped with LIGHT ARMOR.

  8. Lv.40
    Teleport Master

    The next skill after using BLINK doesn't cost any KYMIA.
    Lasts 3s.

Medium

8 nodes · Lv. 5 to 40

  1. Lv.5
    Basic Medium Armor

    +3% DEFENSE while fully equipped with MEDIUM ARMOR.

  2. Lv.10
    Medium Criticals I

    +4% CRITICAL CHANCE while fully equipped with MEDIUM ARMOR.

  3. Lv.15
    Medium Armor Expertise

    +5% DEFENSE while fully equipped with MEDIUM ARMOR.

  4. Lv.20
    Roll Master

    While fully equipped with MEDIUM ARMOR, the DASH is replaced by ROLL, which is faster and covers more distance.

  5. Lv.25
    Medium Criticals II

    +3% CRITICAL CHANCE while fully equipped with MEDIUM ARMOR.

  6. Lv.30
    Improved Criticals

    +20% CRITICAL DAMAGE BONUS while fully equipped with MEDIUM ARMOR.

  7. Lv.35
    Medium Armor Master

    +10% DEFENSE while fully equipped with MEDIUM ARMOR.

  8. Lv.40
    Roll Master

    The next attack or skill after using ROLL has a guaranteed CRITICAL HIT.

Mixed

8 nodes · Lv. 4 to 40

  1. Lv.4
    Basic Defense I

    +3% DEFENSE while equipped with one piece each of LIGHT, MEDIUM, and HEAVY ARMOR.

  2. Lv.11
    Generic Power I

    +3% HEALTH and +–% KYMIA while equipped with one piece each of LIGHT, MEDIUM, and HEAVY ARMOR.

  3. Lv.14
    Basic Defense II

    +5% DEFENSE while equipped with one piece each of LIGHT, MEDIUM, and HEAVY ARMOR.

  4. Lv.17
    Balanced Stats

    +1 to the other 2 stats for every 5 points in STR, DEX, or INT.

  5. Lv.23
    Generic Power II

    +4% HEALTH, +4% KYMIA, and +6% MOVE SPEED while equipped with one piece each of LIGHT, MEDIUM, and HEAVY ARMOR.

  6. Lv.28
    All of It

    +3 to each main stat (STR, DEX, INT, STA, WIS, and LCK) while equipped with one piece each of LIGHT, MEDIUM, and HEAVY ARMOR.

  7. Lv.36
    Basic Defense III

    +10% DEFENSE while equipped with one piece each of LIGHT, MEDIUM, and HEAVY ARMOR.

  8. Lv.40
    Perfect Balance

    +7.5% BASE DAMAGE if your STR, DEX, and INT are within 10 points of each other. Double this bonus if they are equal.

Job masteries 13 trees with nodes

Alchemy

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with ALCHEMY is 10% faster.

  2. Lv.10
    Rank 2

    POTIONS restore 5% more HEALTH and KYMIA.

  3. Lv.15
    Rank 3

    5% chance of 2x output when crafting ALCOHOL.

  4. Lv.20
    Rank 4

    POTIONS with KYMIA RECOVERY or HEALTH RECOVERY over time last 10% longer.

  5. Lv.25
    Rank 5

    Crafting items with ALCHEMY is 20% faster.

  6. Lv.30
    Rank 6

    10% chance of 2x output when crafting ALCOHOL.

  7. Lv.35
    Rank 7

    POTIONS restore 10% more HEALTH and KYMIA.

  8. Lv.40
    Rank 8

    5% chance to get 1 free ALCOHOL when crafting POTIONS. The ALCOHOL is one tier below your ALCHEMY level.

Armorsmithing

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with Armorsmithing is 10% faster.

  2. Lv.10
    Rank 2

    +2 STR.

  3. Lv.15
    Rank 3

    ARMOR crafted with Armorsmithing has +2% DEFENSE.

  4. Lv.20
    Rank 4

    ARMOR crafted with Armorsmithing can roll an additional AFFIX.

  5. Lv.25
    Rank 5

    Crafting items with Armorsmithing is 20% faster.

  6. Lv.30
    Rank 6

    ARMOR crafted with Armorsmithing has +5% DEFENSE.

  7. Lv.35
    Rank 7

    ARMOR crafted with Armorsmithing grants +1% HEALTH.

  8. Lv.40
    Rank 8

    ARMOR crafted with Armorsmithing can roll two additional AFFIXES.

Carpentry

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with Carpentry is 10% faster.

  2. Lv.10
    Rank 2

    +2 WIS.

  3. Lv.15
    Rank 3

    WEAPONS crafted with Carpentry have +2% DAMAGE.

  4. Lv.20
    Rank 4

    WEAPONS crafted with Carpentry can roll an additional AFFIX.

  5. Lv.25
    Rank 5

    Crafting items with Carpentry is 20% faster.

  6. Lv.30
    Rank 6

    +5 WIS.

  7. Lv.35
    Rank 7

    WEAPONS crafted with Carpentry have +4% DAMAGE.

  8. Lv.40
    Rank 8

    WEAPONS crafted with Carpentry can roll two additional AFFIXES.

Cooking

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    COOKING is 10% faster.

  2. Lv.10
    Rank 2

    FOOD and MEALS restore 5% more HEALTH and KYMIA.

  3. Lv.15
    Rank 3

    Buffs from FOOD last 10% longer.

  4. Lv.20
    Rank 4

    Buffs from MEALS last 10% longer.

  5. Lv.25
    Rank 5

    COOKING is 20% faster.

  6. Lv.30
    Rank 6

    Buffs from FOOD last 20% longer.

  7. Lv.35
    Rank 7

    FOOD and MEALS restore 10% more HEALTH and KYMIA.

  8. Lv.40
    Rank 8

    Buffs from MEALS last 20% longer.

Farming

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Watering plants lasts for 24 in-game hours.

  2. Lv.10
    Rank 2

    Plants grow 10% faster.

  3. Lv.15
    Rank 3

    +10% FERTILIZERS effect.

  4. Lv.20
    Rank 4

    FARMING plots cost 20% less material.

  5. Lv.25
    Rank 5

    +20% FERTILIZERS effect.

  6. Lv.30
    Rank 6

    Plants grow 20% faster.

  7. Lv.35
    Rank 7

    Watering plants lasts for 36 in-game hours.

  8. Lv.40
    Rank 8

    5% chance of 2x crops when harvesting.

Herbalism

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Gathering plants is 10% faster.

  2. Lv.10
    Rank 2

    +10% plants from HERBALISM.

  3. Lv.15
    Rank 3

    Shows gatherable plants on the minimap.

  4. Lv.20
    Rank 4

    Gathering plants recovers 5% HEALTH.

  5. Lv.25
    Rank 5

    +20% plants from HERBALISM.

  6. Lv.30
    Rank 6

    Gathering plants is 20% faster.

  7. Lv.35
    Rank 7

    Gathering plants applies +10% HEALTH RECOVERY for 120s.

  8. Lv.40
    Rank 8

    5% chance of 2x plants when gathering plants.
    Does not apply to FARMING plants.

Jewelcrafting

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with Jewelcrafting is 10% faster.

  2. Lv.10
    Rank 2

    +2 LCK.

  3. Lv.15
    Rank 3

    WEAPONS crafted with Jewelcrafting have +2% DAMAGE.

  4. Lv.20
    Rank 4

    TRINKETS and WEAPONS crafted with Jewelcrafting can roll an additional AFFIX.

  5. Lv.25
    Rank 5

    Crafting items with Jewelcrafting is 20% faster.

  6. Lv.30
    Rank 6

    +5 LCK.

  7. Lv.35
    Rank 7

    WEAPONS crafted with Jewelcrafting have +4% DAMAGE.

  8. Lv.40
    Rank 8

    TRINKETS and WEAPONS crafted with Jewelcrafting can roll two additional AFFIXES.

Leatherworking

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with Leatherworking is 10% faster.

  2. Lv.10
    Rank 2

    +2 DEX.

  3. Lv.15
    Rank 3

    ARMOR crafted with Leatherworking has +2% DEFENSE.

  4. Lv.20
    Rank 4

    ARMOR crafted with Leatherworking can roll an additional AFFIX.

  5. Lv.25
    Rank 5

    Crafting items with Leatherworking is 20% faster.

  6. Lv.30
    Rank 6

    +5 DEX.

  7. Lv.35
    Rank 7

    ARMOR crafted with Leatherworking grants +1% ATTACK RATE.

  8. Lv.40
    Rank 8

    ARMOR crafted with Leatherworking can roll two additional AFFIXES.

Mining

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    MINING is 10% faster.

  2. Lv.10
    Rank 2

    +10% ore and gemstones from MINING.

  3. Lv.15
    Rank 3

    Shows ore and gemstone veins on the minimap.

  4. Lv.20
    Rank 4

    2% chance to also get ore when MINING gemstones, and gemstones when MINING ore. The bonus is 10% of the normal output.

  5. Lv.25
    Rank 5

    +20% ore and gemstones from MINING.

  6. Lv.30
    Rank 6

    MINING is 20% faster.

  7. Lv.35
    Rank 7

    5% chance to also get ore when MINING gemstones, and gemstones when MINING ore. The bonus is 10% of the normal output.

  8. Lv.40
    Rank 8

    5% chance of 2x ore and gemstones when MINING.

Smelting

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    SMELTING is 10% faster.

  2. Lv.10
    Rank 2

    SMELTING costs 10% less material.

  3. Lv.10
    Rank 3

    SMELTING is 20% faster.

  4. Lv.20
    Rank 4

    5% chance of 2x output when SMELTING.

  5. Lv.25
    Rank 5

    SMELTING is 30% faster.

  6. Lv.30
    Rank 6

    SMELTING costs 20% less material.

  7. Lv.35
    Rank 7

    10% chance of 2x output when SMELTING.

  8. Lv.40
    Rank 8

    5% chance of finding a gemstone when SMELTING.

Tailoring

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with Tailoring is 10% faster.

  2. Lv.10
    Rank 2

    +2 INT.

  3. Lv.15
    Rank 3

    ARMOR crafted with Tailoring has +2% DEFENSE.

  4. Lv.20
    Rank 4

    ARMOR crafted with Tailoring can roll an additional AFFIX.

  5. Lv.25
    Rank 5

    Crafting items with Tailoring is 20% faster.

  6. Lv.30
    Rank 6

    +5 INT.

  7. Lv.35
    Rank 7

    ARMOR crafted with Tailoring grants +1% KYMIA.

  8. Lv.40
    Rank 8

    ARMOR crafted with Tailoring can roll two additional AFFIXES.

Weaponsmithing

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    Crafting items with Weaponsmithing is 10% faster.

  2. Lv.10
    Rank 2

    +2 STA.

  3. Lv.15
    Rank 3

    WEAPONS crafted with Weaponsmithing have +2% DAMAGE.

  4. Lv.20
    Rank 4

    WEAPONS crafted with Weaponsmithing can roll an additional AFFIX.

  5. Lv.25
    Rank 5

    Crafting items with Weaponsmithing is 20% faster.

  6. Lv.30
    Rank 6

    +5 STA.

  7. Lv.35
    Rank 7

    WEAPONS crafted with Weaponsmithing have +4% DAMAGE.

  8. Lv.40
    Rank 8

    WEAPONS crafted with Weaponsmithing can roll two additional AFFIXES.

Woodcutting

8 nodes · Lv. 5 to 40

  1. Lv.5
    Rank 1

    WOODCUTTING is 10% faster.

  2. Lv.10
    Rank 2

    +10% wood from WOODCUTTING.

  3. Lv.15
    Rank 3

    Shows collectible wood on the minimap.

  4. Lv.20
    Rank 4

    +10% wood from tree stumps.

  5. Lv.25
    Rank 5

    +20% wood from WOODCUTTING.

  6. Lv.30
    Rank 6

    WOODCUTTING is 20% faster.

  7. Lv.35
    Rank 7

    +20% wood from tree stumps.

  8. Lv.40
    Rank 8

    5% chance of 2x wood when WOODCUTTING.

Trees with no nodes in these files:Fishing

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