
Copper Ingot
Material
Crafted by Smelting Lv. 1 at Furnace- Used in
Iron Knuckles
Iron Sword - Price30–50
Emberville/Gear & Items
Numbers read from the game's own files: the Prologue and Biome 1.
The first biome's gear: 12 weapons across five weapon types, 27 armour pieces, 16 foods and potions, 36 materials, and a few bags, keys and other finds. Every weapon stores its damage as two ranges, one for its low hit and one for its high hit, and the same name can turn up at different qualities: there is a Broken to Ordinary Iron Sword and a Superior one.
Big hits don't make a weapon strong on their own. Attack rate decides how often they land, and it runs from the Iron Axe's 0.65 to the knuckles' 1.25. Average the hits and multiply by attack rate, and Rustic Copper Knuckles (11.25) come out ahead of the Iron Axe (8.78) even though the axe hits harder. Each weapon card below shows that sum as its output, and opening the card shows the working. It leaves out combos, skills and mastery bonuses, which shift the picture once a weapon type's mastery climbs.
Armour comes in three weights: Light (the Apprentice set), Medium (Ranger) and Heavy (Adventurer). Each piece has a fixed Defense value plus stats it can roll. A full set of one weight is what the armour masteries pay for: Heavy's first node adds 3% Defense only while every piece you wear is heavy.
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Bow
BrokenOrdinaryGoodSuperiorEpic

Gauntlets
BrokenOrdinaryGoodSuperiorEpic

Staff
BrokenOrdinaryGoodSuperiorEpic

One-handed sword
BrokenOrdinaryGoodSuperiorEpic

Gauntlets
BrokenOrdinary

One-handed sword
BrokenOrdinary

Bow
BrokenOrdinary

Gauntlets
Good

Staff
BrokenOrdinary

Staff
Legendary

One-handed sword
Superior

One-handed axe
BrokenOrdinary

Light · Body
Good

Light · Head
Good

Light · Legs
Good

Heavy · Head
BrokenOrdinaryGoodSuperiorEpic

Heavy · Legs
BrokenOrdinaryGoodSuperiorEpic

Heavy · Body
BrokenOrdinaryGoodSuperiorEpic

Light · Head
BrokenOrdinaryGoodSuperiorEpic

Light · Legs
BrokenOrdinaryGoodSuperiorEpic

Light · Body
BrokenOrdinaryGoodSuperiorEpic

Medium · Head
BrokenOrdinaryGoodSuperiorEpic

Medium · Legs
BrokenOrdinaryGoodSuperiorEpic

Medium · Body
BrokenOrdinaryGoodSuperiorEpic

None · Body
BrokenOrdinary

Heavy · Head
Superior

Heavy · Legs
Superior

Heavy · Body
Superior

Medium · Legs
Broken

Medium · Body
Broken

Light · Head
Good

Light · Legs
Good

Light · Body
Good

Medium · Head
Good

Medium · Legs
Good

Medium · Body
Good

Medium · Legs
Broken

Medium · Body
Broken

Heavy · Body
Epic

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Health

Restores Kymia

Restores Kymia

Restores Health

Restores Health

Restores Health

Bag
BrokenOrdinaryGoodSuperior

Bag
GoodSuperior

Bag
BrokenOrdinary
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