Breakthrough
Knight · unlocks at Lv. 0 · up to 8 points
- Cooldown
- 8s
- Kymia
- 10
Charge forward, damaging and knocking back enemies in your path
Value per point
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Base Damage | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 |
- Leads toLast Stride
Emberville/Classes & Skills
Numbers read from the game's own files: the Prologue and Biome 1.
Three classes have a tree in the demo: the Knight and the Mage with 17 skills each, and the Wanderer with 13. Every tree opens two skills at the start and unlocks the rest in steps of five levels, up to level 35. The trees below sit on that level grid, so you can see what a level-20 character can reach, and every skill lists its value at each rank.
Most active skills spend Kymia, and each class handles it its own way. The Knight's costs run from 7 for Guard Stance to 20 for Shield Bash, and nothing in its tree gives Kymia back. The Mage opens with Kymia Siphon, a refill on a 90-second cooldown, and later adds Death Wish, which returns a little on every kill. The Wanderer's Swift Foot reserves Kymia instead of spending it (20% at rank 1, 12% at rank 5), and Kymia Recovery hands back 15 to 33 Kymia on a cooldown that starts at 150 seconds.
Ranks matter as much as picks. Breakthrough's damage value climbs from 115 to 150 over eight ranks, and Arcane Blast's from 160 to 300 over ten. A few skill texts carry a number the game fills in while you play; those show a dash. Which skills carry over between classes isn't in the demo's files, so it isn't shown here.
The Knight is a well trained close-range combat class that relies on both offensive and defensive skills.
Gold tiles: the class's base stats. The others: its class modifiers.
Knight · unlocks at Lv. 0 · up to 8 points
Charge forward, damaging and knocking back enemies in your path
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Base Damage | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 |
Knight · unlocks at Lv. 0 · up to 6 points
Increases BLOCK CHANCE for – seconds
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Block Chance | 20 | 22 | 24 | 26 | 28 | 30 |
Knight · unlocks at Lv. 5 · up to 3 points
Gain bonus MOVEMENT SPEED when running towards enemies with lower than –% HEALTH
| Point | 1 | 2 | 3 |
|---|---|---|---|
| Move Speed | 10 | 15 | 20 |
Knight · unlocks at Lv. 5 · up to 6 points
Increase the chance to perform a COUNTER ATTACK when struck by an enemy
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Counter Atk. | 10 | 13 | 16 | 19 | 22 | 25 |
Knight · unlocks at Lv. 5 · up to 1 point
Each successful block reduces Knight's active ability cooldowns
| Point | 1 | 2 |
|---|---|---|
| Cooldown | 0.05 | 0.1 |
Knight · unlocks at Lv. 10 · up to 10 points
Perform a sweeping shield attack that deals DAMAGE and high KNOCKBACK to enemies
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 |
Knight · unlocks at Lv. 10 · up to 3 points
Increases the distance of Breakthrough
| Point | 1 | 2 | 3 |
|---|---|---|---|
| Dash Distance | 20 | 40 | 60 |
| Cooldown | 7.7 | 7.4 | 7 |
Knight · unlocks at Lv. 10 · up to 1 point
Successful counter-attacks temporarily increase your ATTACK SPEED
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Attack Rate | 5 | 8 | 10 | 12 | 15 |
Knight · unlocks at Lv. 15 · up to 4 points
| Point | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Base Damage | 4 | 6 | 8 | 10 |
Knight · unlocks at Lv. 15 · up to 1 point
Gains +–% bonus ATTACK DAMAGE when successfully performing a counter attack. Stacking up to –% before decaying
Knight · unlocks at Lv. 20 · up to 6 points
Enemies hit by shield bash become VULNERABLE for – seconds, taking more DAMAGE
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 10 | 12 | 14 | 16 | 18 | 20 |
Knight · unlocks at Lv. 20 · up to 4 points
| Point | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Enemy Damage | 5 | 8 | 10 | 12 |
Knight · unlocks at Lv. 20 · up to 6 points
Perform a powerful stomp to STUN nearby enemies.
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Stun | 1 | 1.2 | 1.4 | 1.6 | 1.8 | 2 |
Knight · unlocks at Lv. 25 · up to 1 point
Perform a powerful stomp to STUN nearby enemies.
Knight · unlocks at Lv. 25 · up to 6 points
Deal bonus DAMAGE to stunned enemies
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Damage | 20 | 24 | 28 | 32 | 36 | 40 |
Knight · unlocks at Lv. 30 · up to 6 points
Gain MAX DEFENSE when active. Reserve –% KYMIA
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Defense | 5 | 7 | 9 | 11 | 13 | 15 |
Knight · unlocks at Lv. 35 · up to 3 points
When health drops below –% HP, gain –% bonus DAMAGE REDUCTION and bonus HEALTH REGEN for –s. Can be triggered once every – seconds
| Point | 1 | 2 | 3 |
|---|---|---|---|
| Max. Health | 5 | 6 | 8 |
The Mage can cast ranged spells powered by pure kymia and gains support from summoned entities.
Gold tiles: the class's base stats. The others: its class modifiers.
Mage · unlocks at Lv. 0 · up to 10 points
Fires a burst of magic missiles
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Mage · unlocks at Lv. 0 · up to 6 points
Siphon essence from the world to recover KYMIA
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Max. Kymia | 20 | 22 | 24 | 26 | 28 | 30 |
Mage · unlocks at Lv. 5 · up to 10 points
Increases DAMAGE of Missiles
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Mage · unlocks at Lv. 5 · up to 10 points
Unleash a spreading blast of kymia energy that deals increased DAMAGE at close range
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage | 160 | 175 | 190 | 205 | 220 | 235 | 250 | 265 | 280 | 300 |
Mage · unlocks at Lv. 10 · up to 10 points
Hold to fire a devastating beam of kymia energy, release to end
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage Per Tick | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Mage · unlocks at Lv. 10 · up to 3 points
Increases the RANGE and SPREAD of Magic Shot
| Point | 1 | 2 | 3 |
|---|---|---|---|
| Range | 20 | 40 | 60 |
Mage · unlocks at Lv. 10 · up to 4 points
Restore a small amount of KYMIA upon killing an enemy
| Point | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Max. Kymia | 2 | 3 | 4 | 5 |
Mage · unlocks at Lv. 15 · up to 10 points
Summon a magic wisp that temporarily follows you and attacks nearby enemies
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 37 | 40 |
Mage · unlocks at Lv. 15 · up to 4 points
While a soul wisp is active, the Mage gains bonus SKILL DAMAGE
| Point | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Skill Damage | 5 | 7 | 9 | 12 |
Mage · unlocks at Lv. 15 · up to 5 points
Enemies receive CURSE when getting hit; after taking – of MAGIC DAMAGE, the curse triggers and deals – DAMAGE
Mage · unlocks at Lv. 20 · up to 6 points
Charging the Beam adds a DAMAGE MULTIPLIER that increases the more it's charged
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Base Damage | 25 | 27 | 29 | 31 | 33 | 35 |
Mage · unlocks at Lv. 20 · up to 8 points
Makes the magic wisp permanent, but reserves –% max KYMIA. Also reduces the time between the magic wisp attacks
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Cooldown | 1.9 | 1.8 | 1.7 | 1.6 | 1.5 | 1.4 | 1.3 | 1.2 |
Mage · unlocks at Lv. 20 · up to 4 points
When activated, leaves a magic trail that damages enemies along where the player has walked
| Point | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Base Damage | 5 | 6 | 7 | 8 |
Mage · unlocks at Lv. 25 · up to 6 points
Enemies hit by the trail get SLOWED
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Slow | 15 | 17 | 19 | 21 | 23 | 25 |
Mage · unlocks at Lv. 25 · up to 5 points
Gain bonus SKILL DAMAGE if surrounded by 3 or more enemies
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Skill Damage | 5 | 7 | 8 | 10 | 12 |
Mage · unlocks at Lv. 30 · up to 6 points
Gain bonus KYMIA REGENERATION when activated, reserves –% KYMIA
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Kymia Recovery | 10 | 12 | 14 | 16 | 18 |
Mage · unlocks at Lv. 35 · up to 6 points
Increases MAX KYMIA
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Max. Kymia | 10 | 11 | 12 | 13 | 14 | 15 |
The Wanderer is for a nimble and adaptive adventurer who thrives on mobility and survival in unpredictable situations.
Wanderer · unlocks at Lv. 0 · up to 10 points
Deliver a focused punch forward, dealing increased DAMAGE
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Base Damage | 140 | 142 | 144 | 146 | 148 | 150 | 152 | 154 | 156 | 158 | 160 |
Wanderer · unlocks at Lv. 0 · up to 5 points
Increases MOVEMENT SPEED while active, reserves 20% KYMIA
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Max. Kymia | 20 | 18 | 16 | 14 | 12 |
Wanderer · unlocks at Lv. 5 · up to 6 points
Release a healing aura that restores HEALTH over 10 seconds
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Max. Health | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
Wanderer · unlocks at Lv. 5 · up to 10 points
Replenish a moderate amount of KYMIA
| Point | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Kymia | 15 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 |
Wanderer · unlocks at Lv. 10 · up to 6 points
Focused Attack gains increased CRITICAL CHANCE
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Critical Chance | 5 | 7 | 9 | 11 | 13 | 15 |
Wanderer · unlocks at Lv. 10 · up to 5 points
Improves MOVEMENT SPEED of Swift Foot
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Move Speed | 16 | 17 | 18 | 19 | 20 |
Wanderer · unlocks at Lv. 15 · up to 2 points
Increase dash distance
| Point | 1 | 2 |
|---|---|---|
| Dash Distance | 10 | 20 |
Wanderer · unlocks at Lv. 15 · up to 6 points
Life recovery also releases a healing aura that restores HP over 10 seconds
Wanderer · unlocks at Lv. 15 · up to 5 points
Reduces the cooldown of Kymia Recovery
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 114 | 108 | 102 | 96 | 90 |
Wanderer · unlocks at Lv. 20 · up to 6 points
Refresh dash cooldown
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 180 | 168 | 156 | 144 | 132 | 120 |
Wanderer · unlocks at Lv. 25 · up to 5 points
Improves the player's LUCK while active
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Luck | 2 | 4 | 6 | 8 | 10 |
Wanderer · unlocks at Lv. 30 · up to 4 points
Reduces damage taken from environmental hazards like traps
| Point | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Trap Damage | 20 | 25 | 30 | 35 | 40 |
Wanderer · unlocks at Lv. 35 · up to 3 points
Increases the chance to gain an extra material from enemies and gathering
| Point | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Chance of Double Material Drops | 5 | 6 | 7 | 8 | 9 | 10 |
A dash in a skill's text marks a value the game fills in while you play; the files don't print it.
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