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Emberville/The Vitromotus

Emberville The Vitromotus

Numbers read from the game's own files: the Prologue and Biome 1.

The Vitromotus is the prison the story opens in: a crystal its maker shaped into a whole world, so that no prisoner would ever leave. The demo covers its first biome, also called The Vitromotus, with the Vitromotus Dungeon and the Scavenger Camp inside it. The world map's text names seven more, from the Shrine of Faey to Retribution's Core, and none of them is in the demo.

Dungeon layouts aren't fixed. The game builds each one from 10-by-10 pieces: the Biome 1 caves run a single path with four feature rooms, two to five pieces apart, fill the space around it, and put enemies in groups of three or five. Wave rooms hold you through stages two seconds apart. Die and the stage fails, though you can try the room again.

Difficulty is picked when you make a world. Unbalanced Nightmare gives enemies three times Normal's life and twice its damage, in return for double the experience. Story cuts both to 60%. Of the two bosses with a sheet in the files, the demo places only the Spider Matriarch, at 800 health; the Heartwood Abomination, at 4,000, belongs to the Forgotten Knowledge quest.

Biomes 8 on the world map

  1. 1The VitromotusIn the demoAreas: Vitromotus Dungeon, Scavenger Camp
  2. 2Shrine of FaeyNot in the demo
  3. 3Savage AbyssNot in the demo
  4. 4FurnaceNot in the demo
  5. 5Sunken CraterNot in the demo
  6. 6Crystal ArchwaysNot in the demo
  7. 7The RiftNot in the demo
  8. 8Retribution's CoreNot in the demo

The names and order are the world map's own text. Only the first biome's settings are in the demo.

Difficulty 4 modes

Story

This mode is for those who prefer to sit back and relax while going through Emberville's vast story and lore.

Enemies' life60%
Enemies' damage60%
Experience75%
  • Death penaltyNone
  • Loot qualityNormal

Normal

This mode is the intended regular experience for the game with a balance between combat and story.

Enemies' life100%
Enemies' damage100%
Experience100%
  • Death penaltyNone
  • Loot qualityNormal

Hard

This mode presents a higher level of difficulty for more experienced players.

Enemies' life150%
Enemies' damage130%
Experience120%
  • Death penalty10
  • Loot qualityBoosted

Unbalanced Nightmare

This mode was created for those who pride themselves as hardcore gamers. It'll feel very unbalanced for most players.

Enemies' life300%
Enemies' damage200%
Experience200%
  • Death penalty25
  • Loot qualityUltra Boosted

Percentages are against Normal (the tick on each bar). The files store the death penalty as a plain number; what it takes from you isn't in the demo's text.

How dungeons are laid out

Biome 1 caves

Parts
1
Feature rooms
4
Pieces between them
2 to 5
Fixed areas
–
Random events
2
Enemy groups
3, 5 enemies

Two-cave layout (acolytes)

Parts
2
Feature rooms
5 + 5
Pieces between them
0 to 6
Fixed areas
4
Random events
2
Enemy groups
3, 4, 5 enemies

Two-floor layout

Parts
2
Feature rooms
3 + 3
Pieces between them
3 to 5
Fixed areas
4
Random events
–
Enemy groups
None

Short one-path layout ×4

Parts
1
Feature rooms
3
Pieces between them
1 to 3
Fixed areas
–
Random events
–
Enemy groups
3, 4, 5 enemies

Every layout is put together from 10 by 10 pieces. The Biome 1 caves draw on 12 feature-room designs, 3 portal rooms, 62 path pieces and 54 fillers.

Wave rooms

Wave rooms
4
Wave stages
7
Between stages
2s
  • The demo has 4 wave rooms and 7 wave stages.
  • 2 seconds pass between one stage and the next.
  • If you die, the stage fails.
  • A failed room can be tried again.
  • One stage runs against a clock: 60 seconds.

Bosses 2 with a sheet in the files

Health800

Spider Matriarch

Placed in the demo.

Defense
10
Walk / run
5 / 7
Experience
125

Attacks

  • Melee0.8s
  • Shoot1s
  • Slam Down1s
Health4,000

Heartwood Abomination

In the demo's files, but no demo scene places it.

Quest: Forgotten Knowledge

Defense
10
Walk / run
2 / 3

Attacks

  • Fireblast6s
  • Cross Slash A7s
  • Cross Slash B2s

Attack names are the files' own labels; the game doesn't print them. The figure beside each is its cooldown.

Story quests 14 in the demo's files

  1. 1

    Endless Tunnels

    • Figure out what this place is
    • Find a way out of the Vitromotus
    • Talk to Tinetia
    • Use the waypoint

    Experience: 50

  2. 2

    The Spider Seal

    • Find the key for the Spider Door
    • Unlock the Spider Door
    • Find out what the key unlocks

    Experience: 50

  3. 3

    The Humming Sphere

    • Find someone who knows more about the sphere
    • Use the Mind's Journal in your inventory
    • Activate the Wanderer Class

    Experience: 50

  4. 4

    The Absentminded Scribe

    • Find Adeos
    • Get back to Tinetia

    Experience: 50

  5. 5

    In Search of Villagers

    • Talk to Tinetia about missing villagers
    • Go to the marked location on the World Map
    • Look for survivors

    Experience: 50

  6. 6

    Rebuilding the House

    • Collect the materials asked for
    • Talk to Adeos
    • Repair the House
    • Return to Adeos

    Experience: 50

  7. 7

    A Carpenter's Request

    • Use the work bench to craft a Wooden Chest
    • Deliver the Wooden Chest to Nagedra
    • Talk to Nagedra in Emberville

    Learn: SawmillExperience: 50

  8. 8

    The Art of Dimensional Travel

    • Locate a broken waypoint and restore it
    • Talk to Tinetia

    Experience: 50

  9. 9

    Bring Survivors

    • Bring survivors back to Emberville

    Experience: 50

  10. 10

    Forgotten Knowledge

    • Investigate the sealed laboratory
    • Find and activate the mechanism
    • Find out the purpose of Mordaxius' research
    • Defeat Heartwood Abomination and recover the Forgotten Tomes
    • Bring back the Forgotten Tomes to Adeos

    Experience: 50

  11. 11

    The Everliving

    • Enter and investigate The Everliving's lair
    • Find the key to enter the main room
    • Defeat The Everliving
    • Share your findings with Adeos

    Experience: 50

  12. 12

    A Missing Friend

    • Talk to Tinetia about the missing villagers
    • Search the marked locations for survivors
    • Defeat enemies to rescue the survivor
    • Bring Atwor back to Emberville

    Experience: 50Learn: Smelter

  13. 13

    Tools of the Trade

    • Collect the materials asked for
    • Bring Nagedra materials to repair her toolkit

    Learn: Cooking PotLearn: Recycle MachineExperience: 50

  14. 14

    Proper Steel

    • Collect the materials asked for
    • Talk to Atwor

    Learn: AnvilExperience: 50

In the order the files number them. Steps and rewards are the game's own text.

Map unlocks

  1. Dungeon entrances now show on the World Map (after clearing the fog of war)
  2. Grants a small increase in range of vision on the World Map
  3. World map shows the type of materials that can be found in each area
  4. Shows found NPC locations on the world map
  5. World map shows the type of enemies that can be found in each area
  6. Grants a medium increase in range of vision on the World Map
  7. Shows secret room entrances on the minimap
  8. Grants a large increase in range of vision on the World Map
  9. Chest locations show on the minimap
  10. Clears the fog of war, revealing the entire World Map
  11. Unlocks the minimap

The Cartographer's unlocks. Each one needs a level the demo's text doesn't print.

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